cooljeanius
Member
Searched and couldn't find an Official Thread for Picross 3D, so I decided to make it. I know it's a little late for an Official Thread, but it's not late enough for a LTTP thread yet. Second official thread I've made, used the format from my Fossil Fighters thread.
Basic Information:
Platform: Nintendo DS
Bundled Materials? No
Release Date: May 3, 2010 (North America) (already out!)
ESRB Rating: E with comic mischief (see section below for full ratings description)
Genre: Puzzle
Developer: HAL Laboratory
Publisher: Nintendo
Control method: D-pad and touchscreen (or buttons and touchscreen if you're left-handed)
Perspective: 3D (duh)
Multiplayer? No, but you can send puzzles you've created (or built-in ones) to other people as a demo
Casual or Core? More on the casual side. It is a Touch Generations title, after all.
Nintendo's Official Press Release:
Reviews:
1Up gave it an A-:
My Impressions:
I like it so far. The logic kind of reminds me of Minesweeper. I've finished 130 puzzles so far, and I'm still in the "Easy" section. Haven't gotten a 1-star yet. The times I've gotten strikes were either when I was going too quickly, or when I read the number on the wrong side of the cube. Sending the demo to someone else only sends one puzzle, so you have to close out of it to send another. Also, the puzzle editor is kind of a pain to use. You can only insert cubes if they're attached to pre-existing cubes, so I ended up adding a lot of cubes just to delete them later. Also, it's hard to know which way your object is going to end up oriented at first. It might not seem like this would matter, but it does, because rotation is limited. As far as actual gameplay goes, the only thing I could ask for would be a 3rd slicer, in the direction that doesn't have one yet. It had that "one more puzzle" feeling going for it at first, but it's settled down now so I can do them at a more reasonable rate. I like doing a puzzle right before falling asleep at night. I would recommend picking it up if you haven't yet.
Basic Information:
Platform: Nintendo DS
Bundled Materials? No
Release Date: May 3, 2010 (North America) (already out!)
ESRB Rating: E with comic mischief (see section below for full ratings description)
Genre: Puzzle
Developer: HAL Laboratory
Publisher: Nintendo
Control method: D-pad and touchscreen (or buttons and touchscreen if you're left-handed)
Perspective: 3D (duh)
Multiplayer? No, but you can send puzzles you've created (or built-in ones) to other people as a demo
Casual or Core? More on the casual side. It is a Touch Generations title, after all.
Nintendo's Official Press Release:
Wikipedia Article:Picross 3D Invites Puzzle Lovers to Explore a New Dimension of Fun
New 3-D Puzzle Game for Nintendo DS is Easy to Pick Up, Hard to Put Down
REDMOND, Wash.--(BUSINESS WIRE)--Starting today, puzzle lovers across the country have an irresistible new pastime to discover and share with friends with the launch of the Picross 3D game for the Nintendo DS family of hand-held systems. The title combines number-based deductive logic, hidden 3-D objects and fun wireless features to create a truly unique portable gaming experience. Sudoku fans, crossword devotees and anyone with a passion for puzzle-solving will instantly enjoy the addictive brain-teasing challenges of Picross 3D, which is playable anytime and anywhere on the nations top-selling hand-held game systems.
Picross 3D starts players off with a solid block of cubes that is marked with numbers and contains a hidden object. To solve each puzzle, they must use logic and numerical clues to eliminate cubes and reveal the object. The game includes more than 350 unique puzzles, but the action doesnt end there. Players can create and share their own puzzles or use Nintendo® Wi-Fi Connection to download additional puzzles, which will be released in sets following the games launch.
Picross 3D offers several options for connecting and sharing wirelessly. Using a local connection, multiple players with their own game cards can trade custom puzzles quickly and easily. With DS Download Play, they can also send a sample puzzle to another player without the need for a second game card. Users with broadband Internet access can use Nintendo Wi-Fi Connection to download fresh puzzle packs from Nintendo and submit their own custom creations in themed puzzle challenges. Selected puzzles will be made available as free downloads to Picross 3D players in North America.
Picross 3D is incredibly addictive and even more fun when you can take on the challenge with family and friends, said Cammie Dunaway, Nintendo of Americas executive vice president of Sales & Marketing. Now that players can share their creations and regularly access new content, theres even more for puzzle fans to enjoy.
A free downloadable demo version of Picross 3D is now available via the Nintendo Channel for the Wii console. For more information about Picross 3D, visit www.picross3d.com.
Full ESRB Ratings Description:Retrieved June 8 said:Picross 3D, known in Japan as Rittai Picross (立体ピクロス?, literally "Solid Geometry Picross"), is a puzzle video game developed by Nintendo and HAL Laboratory for the Nintendo DS. It was first revealed at Nintendo's conference on October 2, 2008.[2] It was released in Japan on March 12, 2009, in Europe on March 5, 2010 and in North America on May 3, 2010. It uses similar nonogram mechanics to Picross DS, but it puts it in 3D. Outside of Japan, the game is part of Nintendo's Touch! Generations brand.
Gameplay
While Picross presents a rectangular grid of squares, which must be filled in to create a picture, Picross 3D uses a rectangular prism made of a number of smaller cubes, and must be chipped away in order to construct an image in three dimensions. Each row or column has at most one number corresponding to it, and many do not have any numbers at all; the number indicates how many cubes the row/column should contain when the picture is complete. If a number has a circle around it, it means that, while that number of cubes is the total amount in the row/column, they will be split up into two groups (for example, a 4 with a circle around it will be in two groups of either 1 and 3 or 2 and 2). If a number has a square around it, the cubes will be split up into three or more groups. If there are no numbers on a row or column, there are no rules concerning how many cubes belong there.
A paintbrush may be used to mark cubes that definitely will remain in the image, or a hammer to chip away at the unnecessary cubes. If an attempt is made to break a cube that is part of the image, the game will count this as a strike. If the player receives five strikes, the player receives a game over and will have to start the puzzle over again . Early on, the game will show players "technique" tutorials to help them refine their puzzle-solving skills.
Once a 3D image is completed, the player will be rewarded with a short animation regarding the image, and it will be placed onto a background with other images that may have been constructed; there are many backgrounds available to fill in, each holding a certain theme. Depending on how quickly the puzzle is completed, and whether or not any blocks were broken that should not have, the player will be rewarded with up to three stars, which will go toward unlocking bonus puzzles. In addition to tutorials and standard puzzles, the game will occasionally present players with either "Time Challenges", which imposes different time constraints on puzzle-solving, or "One Chance Challenges", wherein the player may not make any mistakes at all.
Reception
The game was the third best-selling game during the week of its release in Japan at 38,000 copies.[3] It sold an additional 29,000 copies and 16,000 copies its second and third weeks respectively.[4][5]
Screenshot:ESRB website said:Picross 3D
Platform: Nintendo DS
Rating: Everyone
Content descriptors: Comic Mischief
Rating summary: This is a puzzle game in which players reveal a hidden object by removing pieces from a three-dimensional shape. Some of the objects are "brought to life" via animations: a "Judo" character tosses a competitor to the ground; a T-Rex falls apart after being attacked by a man with a flashlight; a dragon uses its tail to whack a tiny humanoid figure.
Reviews:
1Up gave it an A-:
Gametrailers gave it an 8.7/10:1Up said:With hundreds of puzzles, even more available for download over wi-fi, and an editor to make and share your own, Picross 3D is just too clever for a DS puzzle game fan to pass up.
IGN gave it an 8.5/10:Gametrailers said:Picross 3D comes with a surprisingly comprehensive package, improved controls, and gameplay with more depth--literally. If you're a fan of traditional Picross or similar puzzles like Sudoku, you shouldn't miss Picross 3D.
Nintendo life gave it a 7/10:IGN said:Despite a disappointing shift in visual style, Picross 3D is another enjoyable and habit-forming puzzle game that is perfect for the DS. It's very satisfying to reveal each stage's hidden object and you'll find yourself returning to many puzzles in order to get a perfect rating. If you're looking for your next DS addiction, this is a good pick.
Metacritic score: 82Nintendo Life said:There's no denying that Picross 3D is a diverting and addictive game, but at the same time it fails to surpass its two-dimensional predecessor. The leap to 3D has certainly added an extra challenge, but it has also made the rules more complicated, and at the same time diluted the purity of Picross DS's comparatively direct logical problems. Nevertheless, the game offers hours of content for those willing to persevere, and for anyone who has already played Picross DS to death, Picross 3D will provide an engaging new challenge.
My Impressions:
I like it so far. The logic kind of reminds me of Minesweeper. I've finished 130 puzzles so far, and I'm still in the "Easy" section. Haven't gotten a 1-star yet. The times I've gotten strikes were either when I was going too quickly, or when I read the number on the wrong side of the cube. Sending the demo to someone else only sends one puzzle, so you have to close out of it to send another. Also, the puzzle editor is kind of a pain to use. You can only insert cubes if they're attached to pre-existing cubes, so I ended up adding a lot of cubes just to delete them later. Also, it's hard to know which way your object is going to end up oriented at first. It might not seem like this would matter, but it does, because rotation is limited. As far as actual gameplay goes, the only thing I could ask for would be a 3rd slicer, in the direction that doesn't have one yet. It had that "one more puzzle" feeling going for it at first, but it's settled down now so I can do them at a more reasonable rate. I like doing a puzzle right before falling asleep at night. I would recommend picking it up if you haven't yet.