Shake Appeal
Member
It's a bumpy ride, but one worth taking, and you see a few things you won't anywhere else.People or sites who speak ill of Alpha Protocol are people with whom I violently disagree when it comes to RPGs.
It's a bumpy ride, but one worth taking, and you see a few things you won't anywhere else.People or sites who speak ill of Alpha Protocol are people with whom I violently disagree when it comes to RPGs.
Adam Brennecke is heading up our production and tasking efforts hes where weve gotten most of our Kickstarter metrics and planning.
Josh Sawyer is our project lead and hes laying out world elements, races, and systems, Im working on narrative approaches and character concepting which should be up this week -Rob Nesler is setting up the visual look and feel of the game, and Tim Cain is working on a number of design elements of the game, including basic stats and armor mechanics, as well as ideas for non-combat ability design.
In addition to the folks above, we have a number of other Obsidianites are working on gameplay and graphics, which youll see samples of in the days to come.
People or sites who speak ill of Alpha Protocol are people with whom I violently disagree when it comes to RPGs.
Josh Sawyer is our project lead and he’s laying out world elements, races, and systems
I’m working on narrative approaches and character concepting – which should be up this week
Tim Cain is working on a number of design elements of the game, including basic stats and armor mechanics, as well as ideas for non-combat ability design
Character art style was unevenly terrible, the setting was nothing to write home about, and the actual gun play was roughly executed.
Obsidianites? That'd would've been a better term for Obsidian fans, though.
"Obsidianatics"
Character art style was unevenly terrible, the setting was nothing to write home about, and the actual gun play was roughly executed.
UNITY! YES!! Easy port to all systems confirmed!
Unity...dare we breath about a WiiU port?
Though Avellone made a seamingly damning comment against consoles, I think that it was more directed at developing a game from start with consoles in mind. A console port after the game released on PC/Mac/Linux could be a possibility... I seem to remember Feargus making a comment on those lines.
I was going to mention it earlier, but I thought it would be a bad time. But one of the Stretch Goals, or future goals. Should be a Tablet port of the game.
Feargus said:HI ***,
We are really going to work to get the integrated graphics chips to run the game well - and not just on the lowest setting.
Thanks again for the support!
-Feargus
<IWD screenshot>
Ok someone enlight me !
They can do 2D background and 3d characters game in Unity ? Avellone posted this in one of his interviews what he think about 2D and 3D:
From now on i will be spamming their forum begging to polish responsiveness of controls because most of 2D with 3d Characters and 3D games responsiveness is mayor shit in comparition to IE games.
Prefer having a world thats not limited by console memory? Twould be our pleasure x2. We couldnt have made many of the locations in Icewind Dale and Planescape: Torment in a current console-gen title without blowing out the memory or making compromises, but in a game like this, we have more freedom to effectively paint a landscape for a player to explore.
Ok someone enlight me !
They can do 2D background and 3d characters game in Unity ? Avellone posted this in one of his interviews what he think about 2D and 3D:
From now on i will be spamming their forum begging to polish responsiveness of controls because most of 2D with 3d Characters and 3D games responsiveness is mayor shit in comparition to IE games.
Source: http://www.vg247.com/2012/09/21/project_eternity_kickstarter_obsidian_entertainment_interview/VG247: At what point did you decide you wanted to take the Kickstarter route? You have to imagine that all of this would have been a hard to do precisely the way you wanted under a big publisher.
Avellone: A few months ago. Exhaustion with the pitch process was part of it. Weve been pitching titles for months upon months upon months upon months, and even then, none of them are isometric RPGs that we used to do and love.
"... guest stars????!!!!" The Ex-Bioware Doctors? hehehe
Source: http://www.vg247.com/2012/09/21/project_eternity_kickstarter_obsidian_entertainment_interview/
I'm fairly worried about what is going to happen to the rest of Obsidian after South Park ships.
Just got their newest update and they are using Unity, as expected. I just could not see another option. It's cheap, versatile and works on all platforms.
Also Linux is no longer a stretch goal but it's happening even if we don't reach the 2.2 million.
Yeah, I don't see how they can sustain their current size without publisher funding.
Give Temple of Elemental Evil a try, it did 3d characters on a 2d background quite well.
they will do another kickstarter.
Source: http://www.vg247.com/2012/09/21/project_eternity_kickstarter_obsidian_entertainment_interview/
I'm fairly worried about what is going to happen to the rest of Obsidian after South Park ships.
Well, unless their previous layoffs were very significant, Obsidian is still like 150+ people, so at 20-30 people per project, they'd need at least five going at once.