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Pilot Academy (PSP)

acklame

Member
http://www.eurogamer.net/article.php?article_id=60714

Rising Star is to publish the Kuju-developed Pilot Academy across Europe in March 2006, the company announced today.

The handheld flight sim is an extension of the hugely-successful Japanese title Pilot Ni Narou! (Let's Become A Pilot!), which first appeared in 1998 on the PSone, and later on the PS2.

The PSP-only title is being designed by series producer Junichi Kupsuzawa, and is said to feature "staggering tech that represents 30,000 feet down to landing".
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"The Pilot Ni Parou series has shown that flight simulations needn't be niche, and Pilot Academy will reinforce this," said Kutsuzawa-san. "The game will offer the most authoritative simulation of civil and military flight ever seen on a handheld, without requiring a degree in engineering to play. Everyone's fascinated by the wonder of flying, and Pilot Academy will allow everyone, everywhere to enjoy commercial or military aircraft in a host of different planes."

Pilot Academy will feature three regions in the game, totalling 64 square kilometres, and sport both commercial and military planes that players can fly in single player challenge missions as well as multiplayer aerial combat.

Four eras of combat plane will be represented, taking in World War I and II, The Cold War, through to modern-day combat. Apparently, all types and sizes of civilian planes are included from crop sprayers to 300-seater passenger jets, and "everything in between".

"Stunt aircraft will test dexterity, whist commercial aircraft will demand other skills – such as emergency landings in fierce conditions," said Rising Star.

More news on Pilot Academy when we get it.
 
I totally thought this said "police academy (PSP)" at first, and I got all excited :(
 
awesome! Project Interceptor lives!

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acklame said:
"The Pilot Ni Parou series has shown that flight simulations needn't be niche, and Pilot Academy will reinforce this," said Kutsuzawa-san. "The game will offer the most authoritative simulation of civil and military flight ever seen on a handheld, without requiring a degree in engineering to play. Everyone's fascinated by the wonder of flying, and Pilot Academy will allow everyone, everywhere to enjoy commercial or military aircraft in a host of different planes."
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“Interesting.”
 
Man, my interest is unflagging. The graphics ain't great, but flying is fun, and no other handheld offers anything approaching a decent sim. The closest is the Atari Lynx, with Warbirds and... Blue Lightning, was it?
 
jgkspsx said:
Man, my interest is unflagging. The graphics ain't great, but flying is fun, and no other handheld offers anything approaching a decent sim. The closest is the Atari Lynx, with Warbirds and... Blue Lightning, was it?

Yeah, those were two of the Lynx's best and most famous games; they're still great to play even today. The Lynx also had an amazing (for a handheld in 1992) port of Steel Talons with fully polygonal graphics like the arcade game.

A few years ago, Majesco was supposed to produce a multiplayer flight combat game for Game Boy Advance called Aerial Aces. According to Dan Kitchen of Majesco, the game was inspired by Warbirds on the Lynx. At some point, he even went as far as to track down Rob Zdybel (programmer of Warbirds, as well as other classic Atari games) and convince him to work on Aerial Aces. Unfortunately, that game seemingly was cancelled not long afterward.
 
Agent X said:
The Lynx also had an amazing (for a handheld in 1992) port of Steel Talons with fully polygonal graphics like the arcade game.
That's what I was thinking of. Wasn't Blue Lightning more or less an Afterburner clone?

I've got Steel Talons and Warbirds, but they're in a box with the rest of my poor Lynx stuff for the time being.

It's funny... the PSP is shaping up to be the true successor to the Lynx, what with the great tech specs, the exclusive genres (Battlewheels being a major forerunner to Twisted Metal, after all), and the attractive industrial design. Wait, scratch that last one.

(My Lynx 1 really looks like it's been through a war or two, but it works like a charm!)
 
jgkspsx said:
Wasn't Blue Lightning more or less an Afterburner clone?

Blue Lightning was certainly inspired by After Burner, but it also had some interesting differences which I feel made it a superior game.

Blue-Lightning1.gif
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A few years later, Atari released a Jaguar CD version, which wasn't nearly as good (although it had a great soundtrack).
 
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