MrPliskin said:Garnett Lee is in this game?! NICE!
Explain yourself! (in the form of spoilers)
MrPliskin said:Garnett Lee is in this game?! NICE!
Nope.jcutner said:I didn't see it listed anywhere, but does this game support 3D?
He does some of the voice work in the endgame cutscene.denomes said:Explain yourself! (in the form of spoilers)
Check out the free Facebook game. It's a big enough departure to make it interesting.Eccocid said:Looks cool gonna get is soon..but...
i wish it was en expansion pack for monsters game bohoh i love it os much i need more PJ Monsters levels for playing co-op ;;
Himself said:I need a demo. This looks fun. I thought the same thing about PJS2 which for the most part wasn't terribly fun.
HiVision said:There will be a demo in a few weeks. I'm sorry to hear you didn't have fun with PJS2, it might worth a re-look because we did patch it with some nice features such as checkpoints and being able to take a break from a level. Also, remember to have fun with the spin attack (spin and then R3) as the game is balanced towards people who have played PJS1 and who can get to grasps with that move.
Since we're on the topic of PJS2, I never finished the game even though I think it's great because the turtle boss was hard as hell and whenever I went back to the game after I turned the system off, I had to replay the whole level again to get back to the boss which sucked badly. You mentioned the taking a break from a level feature you added, does that mean I can start back at the last checkpoint whenever I get back to the game?HiVision said:There will be a demo in a few weeks. I'm sorry to hear you didn't have fun with PJS2, it might worth a re-look because we did patch it with some nice features such as checkpoints and being able to take a break from a level. Also, remember to have fun with the spin attack (spin and then R3) as the game is balanced towards people who have played PJS1 and who can get to grasps with that move.
Ken Masters said:I suck at these type of games so I'll wait for the $5 sale
spats said:I'm getting a bit tired of fake retro vector graphics. Looks like Gravity Crash and TerRover. Thenagain it has HFB's music and is made by Q-Games...
Shearie said:Since we're on the topic of PJS2, I never finished the game even though I think it's great because the turtle boss was hard as hell and whenever I went back to the game after I turned the system off, I had to replay the whole level again to get back to the boss which sucked badly. You mentioned the taking a break from a level feature you added, does that mean I can start back at the last checkpoint whenever I get back to the game?
Sounds good. Gonna go back and finish the game now.HiVision said:Yes, that's exactly what we added. So you can restart right before the final boss screen now, even if you power down the ps3.
JoeFenix said:I started uploading some score runs on youtube, might be of some help to people who want to get a feel for the scoring system!
www.youtube.com/joefenix
How did you make it to say Q-games in the bottom lower corner?JoeFenix said:I started uploading some score runs on youtube, might be of some help to people who want to get a feel for the scoring system!
www.youtube.com/joefenix
He uploaded via the game. It has youtube support.Lord Error said:The Last Level is composed of pure concentrated awesome. I honestly feel that whoever was in charge of it should get some kind of medal for visual engineering and imagination as it's literally unlike anything I've seen before in anything ever - and hell knows I've seen enough scene demos to feel qualified to make this statement.
Also, the music there is completely sublime. HFB is a verifiable musical genius, and I need that song right now. Since the game can save videos of your playthroughs, I'm going to record that last level and have it loop in the background as a screensaver.
How did you make it to say Q-games in the bottom lower corner?
Ah OK, so the video encoding adds the logo.kassatsu said:He uploaded via the game. It has youtube support.
Lord Error said:Ah OK, so the video encoding adds the logo.
JoeFenix said:Here's a run I did of 1-3, got first with this one. Some tricky parts in terms of timing to keep the combo going!
http://www.youtube.com/watch?v=2ZTb2PjDDrk&feature=channel_video_title
I love this game, the soundtrack just complements the game perfectly.
Himself said:Awesome music. I like the WipEout style robotic female announcements. This is all starting to look too good to resist much longer for my broke ass.
kassatsu said:Just beat Brutal. That was a challenge
Oh crap the end of last level visual mode is one of those, I was really hoping for that. Hope it works without beating brutal.kassatsu said:Just beat Brutal. That was a challenge
2 visual style cheat codes (dunno if you have to win on brutal for this to work)
Enter these on title screen:
Super Pixelated: Up Up Down Down Left Right Left Right O XGray-scale: Up Up Down Down Left Right Left Right X O
3-2 = godlike on hard.Lord Error said:Hard mode visuals are not that great IMO, at least on level 1 that I've played. That's probably my only visual complaint about the game.
You do, I edited the postLord Error said:Codes don't work for me
I guess you new to finish brutal.
Draft said:This game is great. Is the soundtrack available anywhere? It's like some ultra bizarre remix of a Samurai Champloo soundtrack.
The ending only makes senseHimself said:I didn't have any trouble with the color scheme at all. The only time I got effed was when things would suddenly pop out of the walls and instakilled me.
My biggest complaint is the amount of shots it takes to kill the enemies. Takes too damn many and it slows down the game. I also had to get used to the hit box being the entire ship as opposed to some invisible dot like in most Japanese shmups which was another thing that kinda slowed the game down a bit.
I had a good time with the game on normal. The last stage was incredibly cool and I'm looking forward to playing through on hard.
Did the ending not make much sense to anyone else? Maybe since it was 1 in the morning and I was bleary eyed when i beat it, I wasn't quite sure what was going on.
The ending cutscene changes a little bit on every difficulty. Just the last part. When you beat it on brutal you know that the shooter series of pixeljunk games are over.Himself said:I didn't have any trouble with the color scheme at all. The only time I got effed was when things would suddenly pop out of the walls and instakilled me.
My biggest complaint is the amount of shots it takes to kill the enemies. Takes too damn many and it slows down the game. I also had to get used to the hit box being the entire ship as opposed to some invisible dot like in most Japanese shmups which was another thing that kinda slowed the game down a bit.
I had a good time with the game on normal. The last stage was incredibly cool and I'm looking forward to playing through on hard.
Did the ending not make much sense to anyone else? Maybe since it was 1 in the morning and I was bleary eyed when i beat it, I wasn't quite sure what was going on.
kassatsu said:The ending cutscene changes a little bit on every difficulty. Just the last part. When you beat it on brutal you know that the shooter series of pixeljunk games are over.
kassatsu said:
You have to get all survivors and gems. They worded it poorlyHimself said:Hm. Guess I never got the side scrolling level in pjs2. I did beat it...or I thought I did...strange.
kassatsu said:Just beat Brutal. That was a challenge
2 visual style cheat codes (Need to beat it on Brutal for entry to work)
Enter these on title screen:
Super Pixelated: Up Up Down Down Left Right Left Right O XGray-scale: Up Up Down Down Left Right Left Right X O
Ken Masters said:I pray for pixeljunk platformer
sarcoa said: