Have the devs given indication of their plans for post-launch support, perhaps a roadmap? Can we expect content updates, e.g. new objects and additional management features, or paid DLC/expansion content.
It's organised into categories under "My Blueprints". Coasters, buildings, scenes, shops, tracked rides. And then each of those has sub-categories like Food Shops, Gift Shops, Wooden Coaster etc. And some items will appear in more than one category. A Coaster with a food shop built into the station design can appear in coasters and food shops, for example. Plus there's a search box which I find to be the quickest method of finding things.How does the game handle workshop items? Is it just a giant list of everything you've subscribed to or is there some organization to it?
I'm really hoping they stop with the everyday updates now that the game is out, at least make it weekly. I can't really play cause everytime I finish downloading one another comes out lol
Is this game available for Mac?
Nope, but you can use bootcamp. Just be reminded that it needs even more power to run with bootcamp.
I´m actually thinking of refunding this crap, as soon as i touch the mouse scroll wheel this game goes heywire, now they did official release and it´s still broken.
Dissapointing it´s been 3-4 patches and still this persists.
Wut? I have no issues. Are you talking about camera movement or something else?
Yes camera movement with scroll wheel, makes the game unresponsive and keeps beeping and it´s been there since i bought it and still is there, it´s been reported on their forums and yet it´s persisting, i simply have no idea on how to fix it, and playing while having to remember not to touch the scroll is no way to play, as soon as i do the game is fucked. :/
For me it´s a complete showstopper. :/
So what do you guys think of the singleplayer portion? Because citybuilding-games or themepark-games are always really fun. But endless building with an unlimited amount of money is fun.
But I find the modes where you have challenges and really have to manage a lot more fun. Something that was really missing for me in City Skylines. So how is this in Planet Coaster? Is there enough of content like that?
I started a park in Challenge mode and I'm going super slow but having so much fun. Each decoration building is a big hit to the budget, hahah!So what do you guys think of the singleplayer portion? Because citybuilding-games or themepark-games are always really fun. But endless building with an unlimited amount of money is fun.
But I find the modes where you have challenges and really have to manage a lot more fun. Something that was really missing for me in City Skylines. So how is this in Planet Coaster? Is there enough of content like that?
I understand why people find this unlimited everything a lot of fun. But I enjoy a game like this more when you have goals.Some people might really enjoy the UNLIMITED EVERYTHING sandbox mode. I think it has a place if you want to experiment or build something special without having to worry about money while you are trying out ideas.
That being said, my favorite modes so far have been SP and Challenge modes, where I have objectives, sometimes pretty hard ones.
Furthermore, Challenge mode allows you to take on an empty park in a given biome, such as Tropical, Alpine, Desert, etc. Then you can select the difficulty, which affects starting cash, refund amount (if you make something and then sell it later) how easy it is to keep guests happy, and how frequently rides wear out and break down. During this mode, you will be presented with small challenges like make a certain amount of money a month, have this many people in your park, a ride this tall, or this fast. Achieving these will earn you a reward.
2) I personally don't see a lot of benefit of Priority Passes (fast passes). I find they disrupt queues quite often. If you place a priority pass queue entrance near the beginning of your queue, people thinking about the priority line will halt traffic behind them. If it's close to the entrance, that means that even if only 4 people are in your queue, no one else will be able to enter because some jackass is thinking about the priority one. It appears that right now, even if the priority queue is not completely full, they will NOT enter at all if there is more than a certain number of people in the queue. The system appears to count bodies, not percentage capacity. All this adds up to guests holding up the rest of your line, and blocking guests from queuing for the ride at all. Even with over 10 rides in my park featuring priority passes, I can't seem to get away with selling the damn things for more than $8, and even then, they aren't flying off shelves. Dropping the price of them down too much more barely covers the cost of the building operation and the employee to run it, making it more trouble than it's worth.
4) If you want a quick and dirty way to get your queue scenery rating to 100%, add a bunch of speakers, ambient or music around the queue, then select them all and drag them just below the surface. You have a clean queue, and each speaker adds about 5-8% to the rating, all while being dirt cheap to purchase an maintain.
5) If you want to build a ride into a mountain, like Splash Mountain, build the ride first, and then the mountain around it. Don't be like me and try to do it the other way around. Nightmare. On the upside I became super pro at camera manipulation.
So what do you guys think of the singleplayer portion? Because citybuilding-games or themepark-games are always really fun. But endless building with an unlimited amount of money is fun.
But I find the modes where you have challenges and really have to manage a lot more fun. Something that was really missing for me in City Skylines. So how is this in Planet Coaster? Is there enough of content like that?
I understand why people find this unlimited everything a lot of fun. But I enjoy a game like this more when you have goals.
It says the campaign mode has 12 different scenario's. Is that enough? I image finishing a scenario is not going to take hours?
Any chance of this coming to PS4 with mouse and/or keyboard support?
Anyone else here going to the launch party later?
I just finished up and released my coaster last night:
Download: http://steamcommunity.com/sharedfiles/filedetails/?id=800993175
Video: https://www.youtube.com/watch?v=3OzWo_Y18-c
In case anyone is interested in the Blueprints (My Steam Name: Tascha):
Asian inspired Gazebo
Asian inspired Small House
That's not true, Bootcamp just allows you to install Windows on a Mac like on every other PC. That's not a virtual machine or anything.
Wow Tash, thats beuatiful! People need to look at this kind of things when they think theres only 6 themes. We dont have an asian theme and this just looks like if the theme existed in the game. Will add it this afternoon!
Also, a little off topic here, I dont know if you remember we met on a indie videogame convention in Madrid some years ago. Happy to see you are also a fan of Planet Coaster. Hope everything is going great!
I will admit that the camera was acting pretty weird for me last night. Only last night, though.
I actually thought it was just me being derpy. The only issue I have with the camera is that it speeds up insanely sometimes.
Huh yeah I had the same thing. Its like it focusses on one point when you scroll all of a sudden. When I started up the game again it was gone, then after a while it came again.
I thought I used a keyboard shortcut to change the camera or something but apparently its a bug if we all noticed it.
Glad everything is going good!Oh hey! I thought your Account Name sounded familiar and YES I do remember now Small world. It's going good, thank you!
Also thanks so much for the compliment! Really glad you like the building. Curious to see what you do with it
I am still learning but I am really trying to think outside of the box with the custom pieces we have. I feel there are no limits to what you can do and I find new uses for pre-existing items constantly. For example, it's a great idea to look at the back of, say for example, windows. You can use those as fillers and they have more often than not super cool patterns and you can often color these pieces as opposite to premade planks/wood walls.
My goal is to create tons of cultural base assets and make them available in the workshop. My next idea is to re-create proper cultural Swiss and Greek houses which should be pretty easy with the tons of assets we have in the custom area.
I do have a questions and hope someone can help out: I am confused as to which parts of the game are local only. For example are blueprints I don't share on steam only locally available? What about game saves?
I am asking because I dabble a bit with blueprints and custom buildings during my lunch time at work but I didn't have all the things I made last night on stream at home. So a bit confused by that.
Thanks in advance
How does the Coaster building and physics compare to say No Limits 2?
Does this have a Multiplayer mode? I'd love to have a park where we build it with 4 different people, each in his little area..
Cool - thanks for the confirmation. Yeah I thought the same, that I just must have hit a weird keybinding or some such. Glad to know it's most likely a bug. It also sometimes jumped really far away (could be an issue with collision spheres on the terrain then).
Where are they located?Is there any way to increase the popularity of gift shops? They seem unusually unpopular.
Where are they located?
Logic in previous games was that placing a gift shop at the exit of a popular ride would boost income from that shop. Not sure if it still works that way or if other things are more important.
Will update both of you around friday with more impressions on the campaign and the challenge of the management simulation.
In the beta I found the management to leave much desired and the challenge in the campaign was not there at all.
Nope, unfortunately. I don't know if it has ever been brought up with Frontier, but a colleague of mine has been asking fo the same thing.
Cooperative mutliplayer building sessions would be a magnificient feature.
Does anybody know anything about Frontier's stance towards cooperative multi"player" park building? Has anybody ever asked them for it? Seems to be apretty successful feature of e.g. Factorio.