A game which could have been so much more, I had fun for a few months at least.
SMNC pretty much dropped the ball immediately when they
accidentally had an open launch on Steam midway through the beta and from that point on they basically never managed to get any real traction as far as attracting players goes.
They failed to market the game in some pretty spectacular ways, basically relying on pushing the game on other services with "And get this free ingame item" gimics which ultimately just resulted in the existing players signing up for crappy services to redeem items. I think they probably peaked around the time Giant Bomb did a thursday night throwdown for it.
They also didn't work out how to properly patch Unreal 3 until months after launch, meaning for a while every update resulted in a full client re-download, all 3gb, for even the smallest bugfix.
Also rather than add workshop support they briefly had a subforum for fans to submit custom models that they would then sell ingame, they updated with community items once, this was the last update the game ever received.
Oh and for a brief perioid they burried a bitcoin farmer in the game.
So yeah, Uber's track record is not so great for supporting and marketing multiplayer games.