The soundtrack for TW101 is available at sumthing.com. Any idea about the quality? I hope it's FLAC.
The soundtrack for TW101 is available at sumthing.com. Any idea about the quality? I hope it's FLAC.
Oh my god what the hell happened to Luka? :/ Poor Cheshire Don't like his design in Bayo 2 at all. In fact, I think Bayonetta and Rodin's design in Bayo 2 are the only ones I actually like.
He's gone full M'Lady.Oh my god what the hell happened to Luka? :/ Poor Cheshire Don't like his design in Bayo 2 at all. In fact, I think Bayonetta and Rodin's design in Bayo 2 are the only ones I actually like.
Actually i and quite a few others here, have expressed that Luka looks awesome as well in Bayo 2. I don't know why you don't like him.
I love all the new designs. Jeanne, who is my favorite, looks awesome too.
He's gone full M'Lady.
Everyone has their own opinions, but his design in Bayo 1 is much more better imo.
That hat and glasses look ridicules on him in Bayo 2.
Yup :|
He's not wearing glasses.
I like it personally. But i've always loved those spanish hats. I usually point them out whenever I see them on tv shows or movies.
I don't like Jeanne's new look as much as her old one, but I get that she needed to contrast with the new Bayonetta. The fact that everyone has changed their appearance a bit is pretty cool and justifies some of the weirder changes I think.
I think its a temporary thing, but he does wear glasses at least at some point in the game
:/
Yeah, its no big deal. ;D It's just I like character designs in Bayo 1 so much that some of the new designs feel a little weird to me
Oh, hadn't seen any of the newer trailers. Those glasses are pretty goofy
Man, fuck that Bayo 2 DF thread.
Full of people that never contributed in any Bayo/PG thread, saying how they will wait for bargain bin (like they were getting it anyway), full of hyperbole and fake concern.
I have promised myself that i'll only open threads about news on games i care about and PG community, and every time, like an addict, i read all the shitpost threads.
Lol, the transparency of it all is amazing. I don't care, I am keeping out of it. I need to stay unbanned for platinum week in October.
Wow, the new Luka looks like butt.
Tbh I prefer all of the original designs from the first game.
Oh my god what the hell happened to Luka? :/ Poor Cheshire Don't like his design in Bayo 2 at all. In fact, I think Bayonetta and Rodin's design in Bayo 2 are the only ones I actually like.
Walking through the office lobby every morning, Kamiya is greeted by a literal reminder of this uncompromising commitment to excellence, on a plaque plastered to the wall.
Platinum maintains its luster forever.
That IGN video/article was really awesome. I was smiling through the whole video You could see Kamiya's love and passion for video games
P.S:
It's hyperbole. Typical GAF WiiU hating hyperbole.
W101 has framerate issues, it often drops when there is too much happening on screen, but when there is too much happening on screen, there is TOO MUCH happening on screen.
So yeah, you may even have 60->40 drops, but that's that, and with 70+ heroes, fighting with 3 unite-morphs, juggling a giant robot while other grunts are closing in, and a dozen effects on screen and pieces of armor being torn off from the robot and stuff like that... trust me, the last thing in your mind will be the drop.
Also PG must keep its tradition of not having one 60fps console game.
Yup, Vorken fights had their problems, but then again, they were the most (HW) demanding fights.
Bayo 2 basically running like W101 means it'll be tolerable for me. Tearing bugs me, not so much framerate as I'm old and my timing is shit anyway. Disappointing to hear, but not surprising,
As long as I don't die because of it, I won't complain. Well, I'll complain, but I'll deal with it.
Oh my god what the hell happened to Luka?
I just can't wait for the game to finaly release, so all this bullshit talk that started 2 years ago can stop.
It seems he joined Desperado after Bayo1
http://m.ign.com/articles/2014/09/16/platinum-games-has-never-made-a-game-like-scalebound
This got me both hyped AND worried.
Kamiya doing something new hypes me, but MS interfering in the development worries me. PG already work fast. I mean REALLY fast. We're talking talking MGS:R out of development hell and turning it into MGR:R in 1.5 years fast. Now if MS is pushing them to work even faster, it worries me. The realistic (art?) style was also kinda worrying.
Let's just wait for gameplay footage and hope the game turn out like another Kamiya/Platinum classic.
Well, they DID say MS "believes in their vision", maybe it's more than just PR bullshit? The way I see it, to hire a studio like PG and then to interfere with everything they do and enforce things to be your way makes no sense, from the business perspective as well as any other; but then again I've seen enough ridiculous business decisions in my life to know it's entirely possible.
Platinum doing completely new stuff gets me mad hyped. I love character action more than any other genre, but I wanted them to do something different for a long time now. Can't wait to hear more about the game.and rob a bank to afford an Xbone for it
And personally, I don't mind realistic style. It's not mutually exclusive with art direction, after all
I'll be the cynical one this time and say that it will just be the beginning of another kind of bullshit: people who never played the game and never had any interest in it getting clad in their armors and white knighting against its perceived sexism like there's no tomorrow.
I just wish after the gameplay footage we all gather here and talk about how awesome the game is
http://m.ign.com/articles/2014/09/16/platinum-games-has-never-made-a-game-like-scalebound
This got me both hyped AND worried.
Kamiya doing something new hypes me, but MS interfering in the development worries me. PG already work fast. I mean REALLY fast. We're talking talking MGS:R out of development hell and turning it into MGR:R in 1.5 years fast. Now if MS is pushing them to work even faster, it worries me. The realistic (art?) style was also kinda worrying.
Let's just wait for gameplay footage and hope the game turn out like another Kamiya/Platinum classic.
Lol! yeah he does kinda look like Sam XD
Microsoft is very hands on and they check everything while youre working together,
From JP Kellams twitter account:
@PG_jp
Doing press for #Scalebound today at TGS! Nothing new to show yet, but plenty of hints coming in the interviews.
I guess it's better than nothing.
Great. Was itching to know about that game.
Man this gen sucks.. Bayo 2, scalebound and bloodbrone releasing in 3 diff consoles as if first party exclusives aren't enough.
I'd say this gen rules!
Yeah, if you own all the consoles. For peasants not so much fun
i just prefer consoles over food. It works so far
Don't worry, i'm a peasant too, i just prefer consoles over food. It works so far, i have all consoles (except X1 for now) and i'm still alive
It is sort of related to that earlier answer that I gave, but if we take Bayonetta as a pure action game, I think the overall structure of the overall game is, somewhat to us, becoming more of an old-school-type stage-clearer go on to the next stage, next stage and then there is always that boss at the end to clear the game. And if you want to go back, you cant. That was a cycle of that game, for Scalebound were not looking to build it [that way].
Perhaps the most revealing is that this will be a different type of game for Platinum Games, a step or two removed from the slick, fast-paced and hard-edged action of Bayonetta, Metal Gear Rising: Revengeance and The Wonderful 101. "The main characteristics of the games I've put out require reflexes, intuitiveness," says Kamiya. "It might seem like they're more for advanced and skilled players. How does that change if we've got these gigantic beasts and monsters. It's not really that plus the monsters - that's not how I'm looking at it.
"To be exact, this idea, this game concept was not created for the Xbox One," said Inaba. "It's a concept we've been working on for a very long time. It's something Microsoft believed in, and saw the vision that Hideki Kamiya brought to this concept as a director. They saw promise, and they believed in the product, so there was commitment - and they were committed to make that investment in this creation. To us, with that agreement is that we want to support the hardware with the best content possible."
"As the director of the game, I want to add one thing," said Kamiya. "This concept has been with me even before Bayonetta, even before we started working on that game. It's really from the early days of Platinum Games. Fast forward to today, if you think of the various market conditions, where the industry is headed and what's trending, to be able to have this opportunity, to work on an original IP exclusive to one platform, it's a very rare and precious opportunity. For me, as a game director that's focussed on making this game happen, I look at it as a great opportunity and a challenge. I really want to make sure I deliver to people's expectations."
There is an article about Scalebound at Eurogamer, some interesting quotes:
http://www.eurogamer.net/articles/2014-09-18-scalebound-is-unlike-anything-platinum-games-has-done-before
There is an article about Scalebound at Eurogamer, some interesting quotes:
http://www.eurogamer.net/articles/2014-09-18-scalebound-is-unlike-anything-platinum-games-has-done-before
The first gameplay trailer of it is probably going to be hella hype. Can't wait for it.