Men_in_Boxes
Snake Oil Salesman
Rock Paper Shotgun tries to paint Ybarra as the bad guy here, but he's absolutely right. He's right and the companies that serve gamers wishes the best, will be rewarded the most.
However, Rock Paper Shotgun has a fairly moronic solution to this dilemma...
"Ybarra's answer, as may be deduced from Blizzard's current operations: set up vast teams increasingly fuelled by the power of in-game monetisation, with a lot of effort dedicated to ensuring that buying things in a Blizzard game feels enjoyable."
The bedrock of successful Live Service is having playtime feel enjoyable, not buying things. Don't put the cart before the horse.
The actual, long term solution is fairly obvious...create sandbox worlds where players are fed new experiences every day + every hour through the games mechanics.
Fortnite, Roblox, and Minecraft rose to become the leading games in this industry because players can expect to see something new every time they play.
Diablo IV and World of Warcraft rely heavily on Blizzard laying down new track for players to burn through quickly. This strategy is expensive and slow.
THAT is the key to serving players the most. Stop relying on your teams to provide new experiences and empower players to do it instead.
However, Rock Paper Shotgun has a fairly moronic solution to this dilemma...
"Ybarra's answer, as may be deduced from Blizzard's current operations: set up vast teams increasingly fuelled by the power of in-game monetisation, with a lot of effort dedicated to ensuring that buying things in a Blizzard game feels enjoyable."
The bedrock of successful Live Service is having playtime feel enjoyable, not buying things. Don't put the cart before the horse.
The actual, long term solution is fairly obvious...create sandbox worlds where players are fed new experiences every day + every hour through the games mechanics.
Fortnite, Roblox, and Minecraft rose to become the leading games in this industry because players can expect to see something new every time they play.
Diablo IV and World of Warcraft rely heavily on Blizzard laying down new track for players to burn through quickly. This strategy is expensive and slow.
THAT is the key to serving players the most. Stop relying on your teams to provide new experiences and empower players to do it instead.
"Players have no patience", says Blizzard president - "they want new stuff every day, every hour"
People who play videogames want "new content literally almost every single day", according to Blizzard president Mike Y…
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