Blizzard cannot blame gamers for creating and promoting short, psychologically addicting gameplay loops to keep charging money for.
There were plenty of games in the old days that sold you a complete game first and then decided to launch meaty expansions thereafter for half the purchase price of a game.
People enjoy meaty, creative playgrounds but if you don't allow them to create, modify and invest, they're going to just demand the next hit.
There were plenty of games in the old days that sold you a complete game first and then decided to launch meaty expansions thereafter for half the purchase price of a game.
People enjoy meaty, creative playgrounds but if you don't allow them to create, modify and invest, they're going to just demand the next hit.