Hey! I got second place with a Uzi last night.
I camped a spot that was luckily in the circle the whole game
http://steamcommunity.com/games/578080/announcements/detail/2533687504393796928Early Access Month 3 Update
Server Performance
Client Performance
- Improved network performance by reducing the amount of data being sent from the server to the client.
- Reduced network lag by preventing a large amount of data being sent from the server to the client simultaneously.
New Items
- Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
- Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
- Optimized the starting airplane and Care Package airplanes.
- Improved rendering performance of weapons from far-off.
- Made improvements to the weapon animations.
- Optimized many in-game effects, including the red zone bombing effect.
- Improved many UI features.
- Improved features regarding rainy weather.
Gameplay
- Added Groza. Groza is an AR chambered for 7.62mm ammo, and can only be acquired in Care Packages.
- Added P18C. P18C is a pistol chambered for 9mm ammo with a full auto fire-mode.
World
- Vector and UMP now support burst mode.
- You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
- You may interact with doors, items, or vehicles while reloading. Reloads will be canceled with such interactions.
- The screen will be gradually desaturated based on remaining health during the REVIVE state.
- Blood effect does not appear during the REVIVE state anymore.
- Adjusted kill count system in Duo and Squad modes. A person knocking an opponent out will receive a kill count regardless of the actual killer.
- Adjusted F key (interaction) to prioritize the REVIVE action in certain cases
- You can now pull out pistols faster.
- Fire mode can no longer be switched during reload.
- Adjusted the play area to spawn more evenly within a circle, so that the play area does not appear in the center so frequently.
- Adjusted default quantity to be selected at 1 when pressing CTRL key at inventory to partially drop or pick up items.
- Adjusted motorcycle and motorcycle with sidecar to move more smoothly.
- You can no longer switch to/from prone while picking up items.
- Red Dot Sight is now attachable to pistols, except for the revolver.
- Increased the recoil on UMP.
Items & Vehicles
- Added two new weather settings: Sunset and Clear Skies.
- Added destructible cabins.
- Added new animation for when a character is at the speed of taking fall damage.
UI
- Adjusted vehicles to face random directions at spawn.
- Adjusted loot balance for certain items.
- VSS will no longer be found in Care Packages. It will remain to be spawned in the map.
- At a low probability, you will be able to acquire AR Silencers, SR Silencers, and 4x Scopes in Care Packages.
- Spawn rate of UMP was slightly decreased.
- Spawn rate of UZI was slightly increased.
- Level 1 Helmet was being spawned at a much higher rate than the Level 1 Vest, and the spawn rate was adjusted so that both items will be spawned at a similar rate.
- Increased spawn rate of items in regions and buildings with relatively low spawn rate.
- Changed the names of certain weapon attachments.
- Adjusted the spawn time of vehicles and speedboats, so that they can be seen from farther away.
- Improved the starting airplanes.
- Cargo door opens when participants get ejected from the airplane.
- Optimized lighting inside and outside of the airplane.
Bug Fixes
- Adjusted the direction of teammate icons to the direction the teammate faces.
- Added teammate list on World Map.
- Improved characters recoil animation.
- Removed death marks of teammates after a certain period of time or distance away from the place of death.
- Added three new languages: Thai, Indonesian, and Vietnamese.
- Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
- Fixed an issue where the character was not at the center of the screen while on a parachute.
- If you reload into game while in a parachute, you will still be in the parachute.
- Prevented users from removing outer walls of buildings by deleting certain files.
- Partially fixed a bug that caused a character to be stuck in terrain.
- Fixed a bug that caused a character to be misplaced after getting in a vehicle.
- Fixed a bug that caused effects to look identical underwater and outside of water.
- Fixed a bug that caused a character to make an interaction motion trying to pick up an item when there is no inventory space.
- Fixed a client crash that occurred when fences were destroyed.
- Fixed an issue of invisible fences even after destruction.
Fixed an issue when the voice chat volume blasted momentarily after getting on an airplane.
UMP needed some nerfs, honestly. It was so powerful even without any accessories.I'd be very upset about UMP recoil, but adding burst mode to it and Vector is huge, as well as the other changes.
(Also: I can't tell off the top of my head without seeing it first whether burst fire would be good or bad for Vector. You'd certainly be able to control it better at non-point blank ranges)
I'd be very upset about UMP recoil, but adding burst mode to it and Vector is huge, as well as the other changes.
(Also: I can't tell off the top of my head without seeing it first whether burst fire would be good or bad for Vector. You'd certainly be able to control it better at non-point blank ranges)
Are the destructible cabins just the existing little shacks?
Ye, dem fukboi shacks are RIP now apparently.
That's some meaty chicken.
Only the 30k that watch Lirik 😂i dont think anyone knows what this is referring to yet
Fucking GOD TIER update.
Weatherrrrrr
The vehicle spawn direction change is going to fuck me up real good.
UMP got me my first and only chicken dinner. RIP
So when is the patch dropping?
Is this game GPU or CPU heavy? I have a 750ti but even at turd settings it runs at 40fps - I have an i7 I could probably get up to 3.3 GHz if that would help? Thanks
I'd be very upset about UMP recoil, but adding burst mode to it and Vector is huge, as well as the other changes.
(Also: I can't tell off the top of my head without seeing it first whether burst fire would be good or bad for Vector. You'd certainly be able to control it better at non-point blank ranges)
Awesome patch!
Excited about these changes, a bit let down about not seeing vaulting yet though.
PU confirmed it's the FBShacks
Adjusted vehicles to face random directions at spawn.
I have a centuries-old i5-2500k and run the game well with a 980. I used to play on an R9 280 and that was bad enough, but I think the 750ti is a notch below that. You're probably gonna need a solid GPU update.
Fixed an issue of frame drop when other characters were around by optimizing nearby characters.
Fixed an issue of frame drop when vehicles were around by optimizing vehicles.
Optimized the starting airplane and Care Package airplanes.
Improved rendering performance of weapons from far-off.
Made improvements to the weapon animations.
Optimized many in-game effects, including the red zone bombing effect.
Improved many UI features.
Improved features regarding rainy weather.
Both
100% usage on a 1080ti even at lowest settings, even though there is a 40 FPS difference on average between a 1700 clocked at 3.0GHz and a 1700@3.9GHz.
I have a centuries-old i5-2500k and run the game well with a 980. I used to play on an R9 280 and that was bad enough, but I think the 750ti is a notch below that. You're probably gonna need a solid GPU update.
Fire mode can no longer be switched during reload.
Don't follow the game that closely, are they making the shacks all over the world destructible?
I'm guessing they're gonna do one big first person update. Still a long way off probably, though.Cant believe they still didnt fix the FOV in first person. Its so awful especially for ultrawide monitor users
You can now pick up items while moving. The interaction animation will not force you to stop anymore, but make you walk slowly.
I knew they wouldn't go through with that awful looting change they tested last patch. This seems like a decent compromise.
Cant believe they still didnt fix the FOV in first person. Its so awful especially for ultrawide monitor users
What change?
Drag looting was never messed with and looting with F been same as always too, or am I missing something?
crouchSo uh....
When you punch a player and they are knocked out how exactly are you supposed to kill them without any weapons?
This game needs a ground kick for downed players.
What change?
Drag looting was never messed with and looting with F been same as always too, or am I missing something?