• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

Night.Ninja

Banned
I think the huge uptick for the game in the Chinese market has started a spiral that will end my time with the game, every second game on the Asia server now involves someone headshot cheating or speed cheating or some other nonsense.

And I don't mean salty 'haxxorz!!' accusation stuff, I'm talking solo players wiping out the entire server and downing entire squads in <3 seconds, outrunning vehicles while on foot, punching you down instantly with zero attack animation etc. They aren't even remotely trying to hide it.

Game is completely fucked and when you waste 30 minutes only to die to the solo cheater at the end you feel robbed in a very special way.

Yeah it's fucking annoying, fact that the as sever is the default makes it even worse.
 
D

Deleted member 325805

Unconfirmed Member
Hmmm, so we haven't had a substantial patch and in ages and now we won't see a patch to live servers for another 11 weeks, that's disappointing.
 

cripterion

Member
So it looks like no vaulting / desert map in live version until they launch 1.0 and leave early access. But it'll be on test servers instead until then. Sounds like the live version isn't getting anymore updates until 1.0 after the small patch this week.

http://steamcommunity.com/games/578080/announcements/detail/1464092904661305018

Jesus talk about stringing people along... There was talk of optimization and proper audio implementation and that won't even make it before 1.0? No vaulting in live servers before 1.0 too? Basically the game will be in the same state without any updates till it officially launches?
 

Vipu

Banned
Yeah a bit sad to hear no updates until 1.0
BUT hopefully test servers will be online for A LOT so we can play with patches there.
My tingling sensors have feeling that those test servers will run for few days at once tho.
 

Plasmid

Member
This game will not be 1.0 on 1/1/18, there is no way they will be able to iron out the bugs / optimization in 1.5 months considering they told us in MAY that optimization would be out by summer end.

The reality is that PUBG is too big of a game for bluehole, and other BR games will be popping up within the next 6 months i bet. They are missing the cash cow by being willfully lazy / ignorant.

I love this game, and as far as EA goes, i'll play it until 1.0 and beyond, but Bluehole strikes me as a company that thought PUBG would max out at MAYBE 3 million copies, and the growth they've gotten is beyond what they're capable of.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Even after making certain to flip to NA servers, the network was utter trash for me and some friends off and on throughout the weekend. I get that the game is buggy and early and has some strange "ticks," but when I can't even count on a door opening 100% of the time or someone lagging all over the place during an encounter, it's quite irritating. Hard to take any of it seriously at all.
 

Vipu

Banned
This game will not be 1.0 on 1/1/18, there is no way they will be able to iron out the bugs / optimization in 1.5 months considering they told us in MAY that optimization would be out by summer end.

The reality is that PUBG is too big of a game for bluehole, and other BR games will be popping up within the next 6 months i bet. They are missing the cash cow by being willfully lazy / ignorant.

I love this game, and as far as EA goes, i'll play it until 1.0 and beyond, but Bluehole strikes me as a company that thought PUBG would max out at MAYBE 3 million copies, and the growth they've gotten is beyond what they're capable of.

Yeah those rushed 6 month copygames gonna be so good.

Also to me it seems like they are not lazy and just milking, why do you think there is no crates all day now if they were milking?

Its true they did not expect game to get this popular, im sure they are doing their best to make the game launch as fast and as good as possible but $ just doesnt do it alone.
 
Wow... those patch notes are fucking nothing. I sure picked a good time to put this game on hold.

I would like to add that hitscan uses linetraces (or raycasts) not "bullets". Also, most modern shooter games use projectile systems (aka. bullets), Battlefield being the biggest name that uses them.

Most shooters are still hitscan.

Call of Duty (all of them) = Hitscan
Destiny = Hitscan
Rainbow Six Siege = Hitscan
Overwatch = Hitscan
Titanfall = Hitscan
CS:GO = Hitscan (tis a stretch to call this "modern" though)

Still, most shooters releasing these days are hitscan with a few exceptions. Battlefield has always used bullets as projectiles dating as far back as Battlefield 1942. But it's rare that shooters have maps large enough to make that ballistics model a necessity.
 
Wait are we not getting vaulting until the end of the year?

how fucking long am i gonna have to wait, i'm tired of this janky ass movement.
 

JDB

Banned
Wait are we not getting vaulting until the end of the year?

how fucking long am i gonna have to wait, i'm tired of this janky ass movement.
It's gonna be great when vaulting comes out and turns to be just as janky and glitchy as what we right now.
 

Venfayth

Member
Guess I'm eating crow. I was expecting bigger improvements, but doesn't look like they're coming soon.

But that won't stop me from calling people out when they're saying things that are factually incorrect:

Hmmm, so we haven't had a substantial patch and in ages and now we won't see a patch to live servers for another 11 weeks, that's disappointing.

We had the most substantial patch in terms of content added ever in last months patch with the addition of Kameshki, the fog weather type, the addition of the mini-14 and tommy gun to the world.
 

Plasmid

Member
Yeah those rushed 6 month copygames gonna be so good.

Also to me it seems like they are not lazy and just milking, why do you think there is no crates all day now if they were milking?

Its true they did not expect game to get this popular, im sure they are doing their best to make the game launch as fast and as good as possible but $ just doesnt do it alone.

The longer they push back updates / make us wait, the longer publishers / developers have time to make a better BR game.

Realistically, we wont have AAA BR games until maybe 2019, with them being showcased in 2018, but even then, PUBG ruling for 1.5 year before being taken down in relatively short in a games lifespan.

Look i love PUBG, i have 350+ hours with 700+ games, but there are issues that need to be solved. In the beginning of the games life they were super "we're working hard hard hard to get you the best release we can" and now it's "wait and see, depending on testing, we may push the release on official servers back until JANUARY, 6 months past our first expectations of when we would release it"

There is still no server / game optimization, there were not supposed to be MTX until AFTER 1.0. I feel like PUBG is going to turn out like every other EA game, just with a better start.
 

JDB

Banned
The longer they push back updates / make us wait, the longer publishers / developers have time to make a better BR game.

Realistically, we wont have AAA BR games until maybe 2019, with them being showcased in 2018, but even then, PUBG ruling for 1.5 year before being taken down in relatively short in a games lifespan.

Look i love PUBG, i have 350+ hours with 700+ games, but there are issues that need to be solved. In the beginning of the games life they were super "we're working hard hard hard to get you the best release we can" and now it's "wait and see, depending on testing, we may push the release on official servers back until JANUARY, 6 months past our first expectations of when we would release it"

There is still no server / game optimization, there were not supposed to be MTX until AFTER 1.0. I feel like PUBG is going to turn out like every other EA game, just with a better start.
There have been optimization updates for both the client and servers in several updates. There isn't going to be one big optimization update.
 

cripterion

Member
Guess I'm eating crow. I was expecting bigger improvements, but doesn't look like they're coming soon.

But that won't stop me from calling people out when they're saying things that are factually incorrect:



We had the most substantial patch in terms of content added ever in last months patch with the addition of Kameshki, the fog weather type, the addition of the mini-14 and tommy gun to the world.


Might be just me but that's kinda depressing :/
 

Erheller

Member
Still, most shooters releasing these days are hitscan with a few exceptions. Battlefield has always used bullets as projectiles dating as far back as Battlefield 1942. But it's rare that shooters have maps large enough to make that ballistics model a necessity.

Yep, the vast majority of games use hitscan because implementing ballistics is a huge pain, and probably doesn't actually make a large difference.

In the Red Orchestra/Rising Storm games, there's a ballistic model, but barely anyone actually zeroes their guns because (just like in real life) most infantry engagements take place within 200m.

Some Battlefield games, funnily enough, artificially increase gravity's effect on bullets - it's 15 m/s^2 in the Bad Company games, I think, instead of 9.8 m/s^2.
 
Yep, the vast majority of games use hitscan because implementing ballistics is a huge pain, and probably doesn't actually make a large difference.

In the Red Orchestra/Rising Storm games, there's a ballistic model, but barely anyone actually zeroes their guns because (just like in real life) most infantry engagements take place within 200m.

Some Battlefield games, funnily enough, artificially increase gravity's effect on bullets - it's 15 m/s^2 in the Bad Company games, I think, instead of 9.8 m/s^2.
very interesting stuff.
 

Venfayth

Member
There is still no server / game optimization, there were not supposed to be MTX until AFTER 1.0. I feel like PUBG is going to turn out like every other EA game, just with a better start.

Do you actually believe that the most explosively successful game in recent memory - whose parent company spun out a child company to handle development of it - will "turn out like every other EA game just with a better start"?

I understand skepticism and I admit that they haven't done as much as I'd have liked, but I chalk it up to the nature of software development (which you cannot simply dump money into in order to produce a better product faster, combine this with Bluehole's recruiting problems IE software developers in Korea want to work on mobile games, not PC/console games) and the fact that this game is only 1.5 years into development. The notion that these devs are lazy or unskilled is really bizarre to me. I don't even understand where it comes from.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
I still think people are going to turn against vaulting when they see how much it affects the moment-to-moment gameplay. Getting over an annoying fence or barrier that's waist height? Yeah, that makes sense.

But just being able to treat any window in any building is a viable entrance/exit is going to completely dismantle the risk/challenge/debate/reward of hiding in a building as it currently stands. Just a one-off example, I can't count how many times me and a buddy have Rainbow Six'd our way through a building that we KNOW an enemy is residing in. Knowing they can just jump out and run from wherever they are changes everything.

Not saying it can't be good or I won't end up liking it even more. I just believe it is going to be a monumental change to what we're used to.
 

Vipu

Banned
In the beginning of the games life they were super "we're working hard hard hard to get you the best release we can" and now it's "wait and see, depending on testing, we may push the release on official servers back until JANUARY, 6 months past our first expectations of when we would release it"

To me they are still doing that first thing they said "we are working hard to get you the best release we can".
They are just not gonna have middle patches every now and then to see things.

Im not game dev, coder or anything like that so I dont know how all those things work but I think to make patch and all that they need to "bake" or whatever the game and all that just takes extra time.

Im gonna wait until release max and judge then what they have done, if its minimal then I have no hope for pubg to ever be fixed.
 

Plasmid

Member
Im not game dev, coder or anything like that so I dont know how all those things work but I think to make patch and all that they need to "bake" or whatever the game and all that just takes extra time.

I agree it takes time, by no means should they rush shitty updates like they did in the beginning of the game, i just don't see 1.0 happening anytime soon.

Not necessarily that that's a bad thing, but pushing back game development goals etc doesn't bode well for the overall health of the game, especially if that goal is "full release".
 

GodofWine

Member
There is still no server / game optimization, there were not supposed to be MTX until AFTER 1.0. I feel like PUBG is going to turn out like every other EA game, just with a better start.


I think you will rustle the jimmies of many by saying "Every EA game". But I get what you are saying. The game is embarking on its time in 'development hell' when all the systems and bugs, and server stuff (boy there are a lot of server things here too), and new assets, and modes and maps are all supposed to be unveiled in one final epic "TADA!" moment, that is essentially now measured in 'weeks away'.


The number of things that can go wrong are high, and the probability that some will go wrong are real. New map(s), never tested on open servers, thats a minefield but maybe it'll go OK. Vaulting on many assets, and new assets, in a game where physics like to throw vehicles into the air...maybe it'll go fine...maybe it won't. Server upgrades (like I'd really like to see my bullets hit something). There's a lot of final pieces that could become protracted, even where one 'fix' breaks something else.


So yea, I see what you mean, but this game is already better than most EA games (DayZ was awesome fun but its gameplay model simply got boring - fixing the games bugs isn't gonna help for most people). It just 'can they deliver a tight package when they say they will', or will we be basically playing versions .9 thru .99 for a year post launch.
 

Bread

Banned
The game right now is running great for me so I'm fine with their decision

According to some it's "literally unplayable" but I've had maybe a handful of network lag freezes that lasted a few seconds in the past week. Can't wait to see the improvements!
 
Yeah those rushed 6 month copygames gonna be so good.

Also to me it seems like they are not lazy and just milking, why do you think there is no crates all day now if they were milking?

Its true they did not expect game to get this popular, im sure they are doing their best to make the game launch as fast and as good as possible but $ just doesnt do it alone.

Rushed games won't be good but I'm waiting for a AAA dev/pub team to put together basically an exact copy.

I know the game is EA, but I expect there to be bugs and glitches in the game. I don't expect it to be Sunday night and I want to get on Discord with some friends and play for a few hours and find out the game won't even load and when it does after 20 minutes there is constant network lag.
 
Took the battlefield series maybe a decade to add vaulting. Bluehole is way ahead of DICE if they get it out by the end of the year.

Lets face it, it's not an easy change, the animation has to work in third person and first person, from various distances from the object, and on various height/depth objects, at various speeds, probably requires a shitload of development and testing, map tweaks.

I think the changes we've got in just over 6 months since first beta release is pretty significant, back in march the game ran worse, had worse bugs, less weapons, and features. Considering in that time they've also had to scale operations from it being a small indy game, to the biggest multiplayer title steam has ever seen by some distance, they've coped well, and have put on a hell of a pace in that time.
 

Vipu

Banned
Rushed games won't be good but I'm waiting for a AAA dev/pub team to put together basically an exact copy.

I know the game is EA, but I expect there to be bugs and glitches in the game. I don't expect it to be Sunday night and I want to get on Discord with some friends and play for a few hours and find out the game won't even load and when it does after 20 minutes there is constant network lag.

The thing is, AAA dev is never gonna make exact copy of PUBG.
Its "too hard and hardcore" for AAA.
They need to make it as simple as possible to monkey can play it, then its AAA game.
And then there is all the DLC, season passes and who knows what ways to milk all the money someway... so nop, its not gonna be copy no matter what AAA company makes it.
 
Sucks about the lack of live updates... Even for the simplest shit like the server defaulting. Oh well, I've got plenty to play between bouts of pubg anyway.
 

vgamer1

Member
Optimization needs to happen, and quickly.

I had to resort to .ini tweaks to get my FPS back to what it was in August, which already wasn't good (45-70FPS on very low).

In comparison, higher resolution same (all lowest) settings in fortnite gets me about 2-3x the FPS of PUBG.
 
Optimization needs to happen, and quickly.

I had to resort to .ini tweaks to get my FPS back to what it was in August, which already wasn't good (45-70FPS on very low).

In comparison, higher resolution same (all lowest) settings in fortnite gets me about 2-3x the FPS of PUBG.

Serious optimization won't happen until UE4 engine updates in 2018
 

jeffc919

Member
This game will not be 1.0 on 1/1/18, there is no way they will be able to iron out the bugs / optimization in 1.5 months considering they told us in MAY that optimization would be out by summer end.

The reality is that PUBG is too big of a game for bluehole, and other BR games will be popping up within the next 6 months i bet. They are missing the cash cow by being willfully lazy / ignorant.

I love this game, and as far as EA goes, i'll play it until 1.0 and beyond, but Bluehole strikes me as a company that thought PUBG would max out at MAYBE 3 million copies, and the growth they've gotten is beyond what they're capable of.

This announcement tells me that they are doubling down on leaving early access before January 1 and they are taking the shortcuts they feel are necessary to make that happen.

They have also said that just because they leave early access doesn't mean they consider development to be done. That probably is even more true if they do meet their deadline because obviously there are going to be issues. To be fair the same is true for basically every other game out there to some extent.

Just my guess but I bet we see the early access xbox version some time in Nov. because MS is going to be pushing hard for those holiday $ as well as being able to market PUBG to move their new Pro console. Then I expect the PC 1.0 release in late Dec and the xbox 1.0 release some time 1Q 2018. The PC 1.0 release isn't critical for cashing in holiday $ as it's already making more $ then they ever imagined in early access. There also is no connection to using the game to sell a new piece of hardware. Getting 1.0 out by the end of the year is more about accountability with meeting their own self imposed deadline, which they will push out if it becomes impractical and juat take whatever criticism they get if that happens.
 

juicyb

Member
I still think people are going to turn against vaulting when they see how much it affects the moment-to-moment gameplay. Getting over an annoying fence or barrier that's waist height? Yeah, that makes sense.

But just being able to treat any window in any building is a viable entrance/exit is going to completely dismantle the risk/challenge/debate/reward of hiding in a building as it currently stands. Just a one-off example, I can't count how many times me and a buddy have Rainbow Six'd our way through a building that we KNOW an enemy is residing in. Knowing they can just jump out and run from wherever they are changes everything.

Not saying it can't be good or I won't end up liking it even more. I just believe it is going to be a monumental change to what we're used to.

What? You can already exit a building by crouch jumping.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
What? You can already exit a building by crouch jumping.

That's tricking the animation system and even good players probably only successfully pull it off 75% of the time on their first attempt.And it's a methodical process instead of an action prompt.

Also, that's only on the way out. You can't jump into a 2nd floor window. I've never once had an enemy jump in a first floor window to get the drop on me as I hide inside. I anticipate with this update it will happen quite a bit.
 

Bread

Banned
That's tricking the animation system and even good players probably only successfully pull it off 75% of the time on their first attempt.And it's a methodical process instead of an action prompt.

Also, that's only on the way out. You can't jump into a 2nd floor window. I've never once had an enemy jump in a first floor window to get the drop on me as I hide inside. I anticipate with this update it will happen quite a bit.
Sooo people hiding in houses won't be as safe? And you're acting like this is a bad thing?

People hiding in a house will be able to turn the tables on the assaulting team, and people assaulting a house will be able to take the hiding team by surprise by breaching multiple entry ways. This is great.
 
That's tricking the animation system and even good players probably only successfully pull it off 75% of the time on their first attempt.And it's a methodical process instead of an action prompt.

Also, that's only on the way out. You can't jump into a 2nd floor window. I've never once had an enemy jump in a first floor window to get the drop on me as I hide inside. I anticipate with this update it will happen quite a bit.

Bolded: no, plenty of people can do it consistently. I can do it just fine (like, 90% of the time on the first try) and I'm not that great. It's not even a methodical process, it's just holding crouch and jump at the same time while moving toward a large window.

And you can jump into first story windows on buildings that actually have large enough windows on the first floor; military apartments and school, for example, if you decide to drop ground level you totally can crouch jump into first story rooms to grab loot from the room and then jump out before anyone looting down the hallway can catch you.
 

Plasmid

Member
Just my guess but I bet we see the early access xbox version some time in Nov. because MS is going to be pushing hard for those holiday $ as well as being able to market PUBG to move their new Pro console. Then I expect the PC 1.0 release in late Dec and the xbox 1.0 release some time 1Q 2018. The PC 1.0 release isn't critical for cashing in holiday $ as it's already making more $ then they ever imagined in early access.

If you think the community is toxic now, wait until they release the Xbox version before full 1.0 release (which i believe they said at e3 would happen simultaneously).

MAXIMUM TOXICITY
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Bolded: no, plenty of people can do it consistently. I can do it just fine (like, 90% of the time on the first try) and I'm not that great. It's not even a methodical process, it's just holding crouch and jump at the same time while moving toward a large window.

And you can jump into first story windows on buildings that actually have large enough windows on the first floor; military apartments and school, for example, if you decide to drop ground level you totally can crouch jump into first story rooms to grab loot from the room and then jump out before anyone looting down the hallway can catch you.

I'm not claiming to be "good," by any means. But at least watching streamers with 100s and 100s of hours, I've definitely seen a good handful of failed attempts.

Look, I'm not saying it's going to be a detriment for many here or pros or anything like that. But I'll bet you it will be a pretty heated discussion when the time comes, as some people are not going to prefer the added maneuverability. I think that's a very easy conclusion for us to agree on.
 

Blizzard

Banned
No word on sound balance?

This game is a legit threat to my ears. :(
Audio equalization in my sound card control panel is the only way I can pay it without being unable to tell sound directions AND deafened.


Default server still being AS while Chinese players are such a huge presence on the NA server is especially bizarre though. I'd rather think some weird feud with Epic made them unable to change a user interface option instead of them simply not caring about an annoyance every single game for a huge part of the world for months on end.
 
D

Deleted member 325805

Unconfirmed Member
Guess I'm eating crow. I was expecting bigger improvements, but doesn't look like they're coming soon.

We had the most substantial patch in terms of content added ever in last months patch with the addition of Kameshki, the fog weather type, the addition of the mini-14 and tommy gun to the world.

Out of that list only the mini 14 had any real impact for me as I dislike the fog, Kameshki isn't worth going to and the Tommy gun is really bad compared to alternatives. The things that would greatly improve my enjoyment of the game would be: higher, more stable frame rate, better audio mixing, improved hit detection/less desync, a revamped UI that works properly, making sure weapons/buildings spawn correctly for everyone (I don't have the problem as I have SSD + 16GB of RAM but my friend had to refund the game because he doesn't and got potato buildings every game). None of that is coming before or with 1.0. Vaulting will be cool if done properly, and a new map will be nice even if it is just the same buildings recoloured but that's it. I just think 11 weeks+ without any improvements being made to the core game is far too long.
 

Blizzard

Banned
I also don't understand nerfing the spawn island. Maybe the new buildings in the northeast will be less terrible now, but the spawn island was already a relatively high risk place because of how hard it can be to reach some games.
 

Talonz

Member
Wow... those patch notes are fucking nothing. I sure picked a good time to put this game on hold.



Most shooters are still hitscan.

Call of Duty (all of them) = Hitscan
Destiny = Hitscan
Rainbow Six Siege = Hitscan
Overwatch = Hitscan
Titanfall = Hitscan
CS:GO = Hitscan (tis a stretch to call this "modern" though)

Still, most shooters releasing these days are hitscan with a few exceptions. Battlefield has always used bullets as projectiles dating as far back as Battlefield 1942. But it's rare that shooters have maps large enough to make that ballistics model a necessity.

Not every hero in Overwatch is hitscan. Only some of them are.
 
Not every hero in Overwatch is hitscan. Only some of them are.

Yeah I mean it's pretty clear which types of weapons are and aren't hitscan. If a gun is shooting BULLETS, it's hitscan. But there are rocket launchers, grenade launchers, etc that shoot projects.
 
Top Bottom