Honestly, how did you manage to have all that and only manage 2 kills?
You get an m24 and a big boy scope, you gotta go claim heads friend. This just makes me sad.
Honestly, how did you manage to have all that and only manage 2 kills?
You get an m24 and a big boy scope, you gotta go claim heads friend. This just makes me sad.
Maybe he only got the M24 late game?
Honestly, how did you manage to have all that and only manage 2 kills?
You get an m24 and a big boy scope, you gotta go claim heads friend. This just makes me sad.
That's why I asked how.
Couldn't tell it was a fog map through the two screenshots, seemed like there were plenty of people left even if that load out screen was the moment he got he gun. It's just a shame not to shoot those things when you finally get them.
But yeah, fog changes things. I don't even know if I would bother attaching a 15x
Yeah, I don't even know if I'd attach an 8x in foggy weather. I usually keep one in my bag if I have one but 4x is my default sniper scope in fog games.
Übermatik;251951249 said:I switched the 15x out almost immediately for the 4X and then 2X, but thanks for telling me how to play the game I won, GAF.
YesIs there a bug where it defaults my server to Asia? So annoying having to change it every match..
Gunplay is one of the best things in this game if you ask me.How do u guys feel about the weapon control and feel?
To me they feel kinda off and janky and they are a pain to use.
I am also constantly playing around with the mouse sensitivity. Its either too fast or too slow.
Gunplay is one of the best things in this game if you ask me.
Except when you try to shoot through a window with bars and the game won't allow you no matter where you aim (all the bullets hit these fucking bars) giving the enemy enough time to react, turn 180° and oneshot you through that same windowGunplay is one of the best things in this game if you ask me.
Halo? I've played thousands or hours of it, but I wouldn't call the gunplay particularly satisfying.Yuck. I vehemently disagree. With ~65 hours on the clock, I won't pretend I'm "good," but I definitely kept waiting for the "feel" to "click" like so many say it eventually does. For me, it never did.
Feels like a huge step back in gunplay and feel from something like CoD or Halo.
Can anyone who understands Russian translate to me these precious words of salt I just received?
https://www.youtube.com/watch?v=WIA7guiJkKU
Halo? I've played thousands or hours of it, but I wouldn't call the gunplay particularly satisfying.
Is there a bug where it defaults my server to Asia? So annoying having to change it every match..
Gunplay is one of the best things in this game if you ask me.
What!?!! Did you mean to post this in the fortnite thread?Oh god. This must be a joke, right?
If anything, the shooting is what kills any fun found in this game.
I definitely agree that close quarter combat is garbage. I think a big part of that is that the game is in this middle area between precise movement (CS) and realistic movement (Arma) which in my opinion doesn't really work well when you're having a fight in a constrained environment. It works in Arma because everyone is slow enough (and no jumping!) that quick movements aren't really a big part of a fight and it works in CS because you have full control over your quick movements. PUBG is neither particularly slow nor gives you a lot of direct control over your character. So you can sprint and jump around fast while basically being at mercy of your momentum because trying to turn around quick doesn't happen easily. Then you add the overaggressive mechanic where it raises your weapon when close to any sort of cover or object and you've got yourself a mess.While there's definitely a strong correlation between the two, I don't necessarily equate "satisfying" to "good." I know that's a strange stroke to draw, but when I think of games that are easy to control and it feels like I'm in absolute mastery of my first-person player agency and the aiming and navigation of my gun and its ammo, I would put Halo on that list. Same with CoD (and I actively dislike that series), Titanfall, and classics like Quake and Doom and CS.
Everything about PUBG gunplay - to me - feels floaty, relatively imprecise, and I get little feedback as a player. Long range encounters are definitely better. But even watching high-profile streamers with hundreds and hundreds of hours on the clock, close-quarter encounters unfold as both sides of the engagement "spazz out" and just hover their cursor all over the general direction they'd like to shoot.
It's a result, from what I can tell, of relatively tight play spaces inside building with very sharp turns, and an animation system that doesn't have much flow to itself, making everything feel jarring and unpredictable.
Not trying to hate. Game has a lot going for it - I've gotten my money's worth and continue to play. But for all that I enjoy, I do think it would be much better with tighter gunplay.
Sounds like you're just too used to hitscan gunplay with little to no recoil.Feels like a huge step back in gunplay and feel from something like CoD or Halo.
Can anyone who understands Russian translate to me these precious words of salt I just received?
https://www.youtube.com/watch?v=WIA7guiJkKU
How do u guys feel about the weapon control and feel?
To me they feel kinda off and janky and they are a pain to use.
I am also constantly playing around with the mouse sensitivity. Its either too fast or too slow.
While there's definitely a strong correlation between the two, I don't necessarily equate "satisfying" to "good." I know that's a strange stroke to draw, but when I think of games that are easy to control and it feels like I'm in absolute mastery of my first-person player agency and the aiming and navigation of my gun and its ammo, I would put Halo on that list. Same with CoD (and I actively dislike that series), Titanfall, and classics like Quake and Doom and CS.
Everything about PUBG gunplay - to me - feels floaty, relatively imprecise, and I get little feedback as a player. Long range encounters are definitely better. But even watching high-profile streamers with hundreds and hundreds of hours on the clock, close-quarter encounters unfold as both sides of the engagement "spazz out" and just hover their cursor all over the general direction they'd like to shoot.
It's a result, from what I can tell, of relatively tight play spaces inside building with very sharp turns, and an animation system that doesn't have much flow to itself, making everything feel jarring and unpredictable.
Not trying to hate. Game has a lot going for it - I've gotten my money's worth and continue to play. But for all that I enjoy, I do think it would be much better with tighter gunplay.
Nice, that means I played wellFucking piece of trash. Fucking Cocksucker precisely.
How is this not fixed yet?
Gunplay is one of the best things in this game if you ask me.
I don't understand the praise for the shooting. Personally I think it feels very bad. I have over 120 hours in the game and do very well in most FPS games, and I still feel like I'm flipping a coin when open fire.
pubg is far from "most fps games" in its shooting system. its not even comparable to cs/cod/battlefield and unless its some form of arma you do very well in its not really possible to use that kind of experience as a qualifier for how well you should do in pubg
perhaps the reason you feel like youre flipping a coin is becuase youre bad
pubg is far from "most fps games" in its shooting system. its not even comparable to cs/cod/battlefield and unless its some form of arma you do very well in its not really possible to use that kind of experience as a qualifier for how well you should do in pubg
perhaps the reason you feel like youre flipping a coin is becuase youre bad
if you talk to your team ingame do other people hear that?For the first time, I tried my hand at random squad games.
First game, I could not hear my teammates and they all dropped in different places... that ended quickly.
Second game, halfway through I fixed the sound issue and we did okay but when 1 guy got knocked out of a moving vehicle, the rest decided to get out and rev him which resulted in us taking fire from two different teams.
Third game.. Decent comms, went to school and the apartments...where nobody else was. Had good circle luck and were kitted out pretty well. Chicken dinner!
Kind of sucks comms get cut off immediately after you get the win... can't congratulate or talk to teammates after
All in all, pretty fun games. Will play more.
Yeah the others could hear, I just could not hear them. But I fixed it in the second game. Messed around with the settings, not quite sure what the problem was.if you talk to your team ingame do other people hear that?
Yeah the others could hear, I just could not hear them. But I fixed it in the second game. Messed around with the settings, not quite sure what the problem was.
ah i mean people which are not in your team?
like in Arma. if you are on the open channel everyone standing next to you can hear you. enemies too.
How is this not fixed yet?
Where are all these gunplay complaints coming from? Until now I assumed that was one of the only aspects of this game that everyone agreed on was good.
This game actually requires you to have some recoil control at almost any range. You need to pick your engagements based on what weapon you have and how far your target is. If you try to full auto everything, you're going to have a bad time.