I did it I did it I did it!
Finally, after 24 hours I won my first ever game on solo FPP with a measly four kills!
Unsurprisingly, this was the game that I had no hopes for at all. I spent half the match racing the blue wall of death because I was dumb and didn't check up on it. I lucked out so much on the last couple of circles. I found the only little shed in a huge open field and the circle kept spawning over my shed. I heard gunfire outside the door when it was just me and two other guys, decided now was my chance, opened it, and saw a dude. My aim isn't that great but I think he was pretty injured and his efforts to dodge around a true proved futile, and I yelped when I saw the win screen. Yes!
Nice dude! Only 10 hours for me. 4th is my best.I did it I did it I did it!
Finally, after 24 hours I won my first ever game on solo FPP with a measly four kills!
Unsurprisingly, this was the game that I had no hopes for at all. I spent half the match racing the blue wall of death because I was dumb and didn't check up on it. I lucked out so much on the last couple of circles. I found the only little shed in a huge open field and the circle kept spawning over my shed. I heard gunfire outside the door when it was just me and two other guys, decided now was my chance, opened it, and saw a dude. My aim isn't that great but I think he was pretty injured and his efforts to dodge around a true proved futile, and I yelped when I saw the win screen. Yes!
Gamescom crates are over 5 . Half way to 6 .
Good stuff.
So they went from weekly updates, to bi weekly updates and monthly updates are now gone as well...they made millions and ran with it
So they went from weekly updates, to bi weekly updates and monthly updates are now gone as well...they made millions and ran with it
Clearly just cashed out instead of using the half billion in revenue to flesh out their dev team. I hope a triple A developer comes in and takes their lunch so they can stop being rewarded for such greedy behavior
Still interesting PS4 users think they are getting a release in 2018, exactly where did they get this information
Read a book.
Simple addition. 1 year of exclusivity for Xbox. Game comes out December 2017. One year is December 2018.
Any ideas?
Use your brain.
Repeat after me: Having more money doesn't infinitely shorten the amount of time it takes to create and implement features. Big maps like this also don't get made as quickly as smaller ones in other games. Showing a screenshot of a map in June doesn't mean it's close to being done.Literally don't understand how it's even possible to refute this but sure, throw out that creative drive by insult. There's been nothing of substance released since early access began in March. Weather effects a few new weapons and a first person mode are all absurdly minor for a studios only project that's garnered over half a billion in revenue. The fact that vaulting and a new map were shown in early June and it's still continually getting pushed back is pretty pathetic. They struck absolute gold with this game on a level not seen since Minecraft, a game which had a studio built around it almost immediately after showing some legs with constant material updates which resulted in a 2.5 billion dollar sale to Microsoft.
So exactly where did the developers confirm it was coming to PS? Please link me to where you found this information, because it simply does not exist. Its speculation, there is also speculation it will NEVER go to PS due to a deal being worked out with MS. So until it is actually confirmed I wouldnt state it as fact. JS.
Chang has said his company is in talks with all of the major console companies about bringing PUBG to a broader audience. While Microsoft will launch the title exclusively on Xbox later this year, Bluehole is in talks with Sony about introducing a version for the PlayStation after that.
Repeat after me: Having more money doesn't infinitely shorten the amount of time it takes to create and implement features. Big maps like this also don't get made as quickly as smaller ones in other games. Showing a screenshot of a map in June doesn't mean it's close to being done.
Having a ton of money doesn't change the reality of game development.
I just hate the way people think it's as easy as having more money equals being able to push out updates faster instantly. Even ignoring that adding more developers to an already fairly big company (like Bluehole) doesn't help much with development of core mechanics and features, every new employee needs to be brought up to speed and get used to the tools they use and whatnot. This will probably just take away from experienced people who already work there.Unless you use that money to flesh out a larger structured development team then...yes it quite literally does. If size of development teams was irrelevant you wouldnt see AAA developers maintain hundreds of staff after release rather than stick skeleton crews onto games. The idea that more money, more developers doesnt affect the speed and scale of development is beyond ludicrous. It runs contradictory to how every studio in the industry opperates.
If rumors are true and its that hard to hire talent in Korea they shouldve created the spin off studios five months ago and been more proactive after seeing their success.
There is no confirmation of anything but unless MS spends some serious cash to keep it exclusive it will come to PS4
https://www.bloomberg.com/news/arti...id-in-talks-to-extend-battlegrounds-exclusive
I'm starting to get incredibly frustrated with the sound design in this game. It feels like 60% of the time I have NO clue where gunfire or footsteps are coming from. I'm using a pair of HyperX Cloud headphones to no avail. I have zero issue with other shooters: Gears of War 4, Counter-Strike: Global Offensive, Squad, Battlefield 4, Red Orchestra 2: Vietnam... But pinpointing directional sound in PUBG feels helpless.
Does anyone else have this problem?
I'm starting to get incredibly frustrated with the sound design in this game. It feels like 60% of the time I have NO clue where gunfire or footsteps are coming from. I'm using a pair of HyperX Cloud headphones to no avail. I have zero issue with other shooters: Gears of War 4, Counter-Strike: Global Offensive, Squad, Battlefield 4, Red Orchestra 2: Vietnam... But pinpointing directional sound in PUBG feels helpless.
Does anyone else have this problem?
I'm starting to get incredibly frustrated with the sound design in this game. It feels like 60% of the time I have NO clue where gunfire or footsteps are coming from. I'm using a pair of HyperX Cloud headphones to no avail. I have zero issue with other shooters: Gears of War 4, Counter-Strike: Global Offensive, Squad, Battlefield 4, Red Orchestra 2: Vietnam... But pinpointing directional sound in PUBG feels helpless.
Does anyone else have this problem?
I absolutely agree..
I also have HyperX Cloud (II)s.
hmmmmmmm
Can you download this digitally for Xbox?
On the Xbox site it's asking me for a delivery address...
Am I being stupid?
Yeah I don't get it. Plus, wheres all the pre-release footage? Got a feeling now that this might be a dog.
XB1 servers are up for me.Downloading right now on my X1. Very excited to play. Anyone know if the servers are actually live for everyone, or tomorrow first?
do you guys think MS will try and keep this exclusive ?
Really fps drops bad for me in game on XXB1 servers are up for me.
Playing on XB1X and outside of a few hitches, it plays great. A few instances, namely parachuting at the beginning, could be better optimized.
Is that on One X? That framerate is very bad.
New thread ?
Anyone getting servers to busy ?