Panajev2001a
GAF's Pleasant Genius
I think the main enhancement for PlayStation 2 games running on PlayStation 3 should be FSAA ( PlayStation 3 should have more fill-rate and more VRAM, enough to be able to support such a feature for PlayStation 2 backward compatibility ) a game like FFX-2 where edge aliasing and texture aliasing ( shimmering ) are the main visual flaw in an otherwise very pretty game would be helped a lot by FSAA.
FSAA, compared to MSAA, uses a different texture sample for each of the pixel samples it takes to do AA, doing AA at the edge and at the texture level.
I think many PlayStation 2 games would receive a very nice face-lift just because of better FSAA being applied to the point of having almost been upgraded .
What other games do you look forward to see with good FSAA being applied on them while running on PlayStation 3 ( assuming FSAA is offered as an enhancement ).
Contrary to the Texture Filtering enhancement PlayStation 2 offers to PSOne games running in PSOne backward-compatibility mode, FSAA would not really break anything as long as you can push the same frame-rate as the original did while adding the extra AA ( there are games like BG II which already use FSAA though ).
FSAA, compared to MSAA, uses a different texture sample for each of the pixel samples it takes to do AA, doing AA at the edge and at the texture level.
I think many PlayStation 2 games would receive a very nice face-lift just because of better FSAA being applied to the point of having almost been upgraded .
What other games do you look forward to see with good FSAA being applied on them while running on PlayStation 3 ( assuming FSAA is offered as an enhancement ).
Contrary to the Texture Filtering enhancement PlayStation 2 offers to PSOne games running in PSOne backward-compatibility mode, FSAA would not really break anything as long as you can push the same frame-rate as the original did while adding the extra AA ( there are games like BG II which already use FSAA though ).