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RetroTINK 4K Details Revealed
Mike Chi has just revealed details about the upcoming RetroTINK 4K. I've personally been testing this product for months and am so excited to finally be able to discuss it publicly, however there's one thing I need to clarify before we continue: This should be considered the "Sony BVM" of scalers.
www.retrorgb.com
After a long wait Mike Chi has given details on the near-final specs for the RetroTINK 4K. Mike Chi has a long history of making retro scalers, starting with the original RetroTink 2x which was a line-doubler (it turns 280p and 480i signals that modern TVs can have a hard time reading and scaling without significant lag into 480p), before eventually coming out with the RetroTINK 5x which could scale up to 1440p. Now we will have the RetroTINK 4K, which in addition to being able to scale up to 4K it can also take HDMI input, meaning PS3, 360, WiiU, and Switch can be scaled and processed without needing to use quality-reducing HDMI-to-Component converters.
For reference the component ports can take composite signal over Green and the VGA (HD-15) and SCART ports can take component, composite, RGB, and S-Video. So if you have a video switch that sends everything out via VGA or SCART you only need to use the one input on the device. If you have an existing setup with another scaler like the RetroTINK 2x or OSSC you could just send the HDMI output from them in passthrough mode to the 4K to be scaled and filtered.
One of the biggest improvements to picture quality will be new masks and filters, like a CRT emulating filter that replicates how the pixels in older games were designed to blend into each other to produce smooth images on old CRTs.
My Life in Gaming did a 4 hour stream/interview with Mike about the feature set of the RetroTINK 4K. Mike hasn't announced a final price yet due to being a largely one-man operation and sourcing components, but it is likely to be between $500 and $1000. Mike Chi said to budget $1000 but be prepared to be pleasantly surprised.
Pixel FX - Morph Update
PixelFX have just posted their first official update on the Morph in over a year and a half and it seems like it was worth the wait! Their target release date is before the end of this year and there's multiple versions to choose from: An HDMI-only version at $400, plus multiple analog + HDMI inpu
www.retrorgb.com
In addition to the above, PixelFX (the people behind the various HDMI mods for consoles like the N64, PS1, and PS2 and products like the Optical Drive Emulator for the GameCube, GCLoader) have finally given details on their scaler, the PixelFX Morph 4K.
The Morph 4K will have a similar feature-set to the RetroTINK 4K but will be modular. At its base it will have two versions, HDMI-only and HDMI + Analog. What makes this different is that there is a PCI-e port on the inside of the device that lets you change what kind of inputs you want. So at launch you can have component and SCART, BCN, and component and VGA. This scaler can also take component, composite, S-Video, and RGB over VGA (HD-15) and SCART. Like the RetroTINK 4K, if you have an existing setup with another scaler like the RetroTINK 2x or OSSC you could just send the HDMI output from them in passthrough mode to the Morph 4K to be scaled and filtered.
The Morph will launch later this year for $400 for the HDMI-only model or $500 for the HDMI+Analog module, with one of the input cards of your choice.
We don't have videos or previews of the Morph yet, but I believe they are coming this weekend.
PixelFX is also working on a product called the Infinity Switch. It is a modular video switcher that will accept virtually every input type (including HDMI) and output HDMI, VGA, and BNC. It isn't a converter so you can't use this in place of a scaler, but in conjunction with one. With both the RetroTINK 4K and Morph 4K you could configure your modules in any way you want and send just the VGA and HDMI to either scaler and everything will work seamlessly. There is no price or date yet for the Infinity Switch.
I'm sorry if this reads like an advertisement but I am just very excited that we are finally going to have easy to use and relatively cheap HDMI-capable scalers designed specifically for video games, and that there is real choice for once.
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