PlayStation Mobile Thread of Indie Games, and Apps on Android/Vita

I'm now starting to realize how important this initiative could be for the Vita. There's already some must-own games out, Loot The Land definitely being one of them. It's a very well-done Dungeon Raid clone, with more emphasis on small stages and power-ups that change the flow of the board. It might be like 10000000 too, because of the march to the right happening in the bottom of the screen. My only complaint is that the early stages are too quickly finished, but I think there's a lot if these to get through. But this game has tons of personality, really charming and slick.

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Agree, Loot the Land is very good. Some really catchy music in there too.

Didn't realise straight away that you can go in any direction to match tiles. E.g. you can go up, then left, then diagonal, then down etc. Maybe i'm just slow :P
 
I am so jealous of you guys, grr. Thankfully I already have too many games I want to play anyway (thank you Zen Pinball 2, LBP Vita, Rocksmith), but I would have gladly broken my near daily ToM habit with something like Super Crate Box or Loot the Land ...

Let's hope it won't take too long this time. Grr.

I think I'll try to create something myself with PSM, maybe using my own UI Wizard engine that I worked on during the beta, in time for launch in our region ...
 
Loot the land looks awesome, will buy.

Some Rebel impressions?

Rebel's pretty good. Here's what I wrote on it:

"The first, Rebel (£1.59), is absolutely the sort of experience that would get destroyed if it were a full price title. That’s clearly academic, of course, because it’s not, but the simple mechanics and basic structure mean that it’s hardly a deep title. The aim? To continuously run away from your captors, who have sent guns, tanks and helicopters to take you down.

The end result is pre-determined – you can’t escape forever – but you can collect gems with which you can spend on a number of increasingly useful attributes (faster running, body armour, a short decoy), rather redundant but otherwise cute costume changes or slightly tweaked game rules, none of which change the fact that Rebel is a singular, distilled little game.

It’s good, but not quite essential, the price probably about right. With leaderboards, though, this could be much more compelling, so let’s hope there’s an update down the line."

Looks nice, too.
 
there is a lot of mechanics involved

http://www.youtube.com/watch?v=RkOu8iu-f_c

bejeweled is way simpler compared to this

naturally I like this very much

edit:

really starting to annoy me that my phone is not PSM certified , already have 4 PSM games lol

damn, now I want to get that too, already have 3 psm, aquakitty, scb, and numblast. all of them are great time waster, played numblast endless mode and 45 minutes just fly in no time.
 
Just a quick query, Ive downloaded the app for for my htc one x and when I run the app i just get the error: 8008103E

any idea's guys?
 
I feel this is a great article:

http://www.1up.com/news/playstation-mobile-promise

Prices on the 20 launch titles vary from $0.49 up to as much as $7.49. There is also one 'free' title, Everybody's Arcade, although this is little more than a glorified demo...The other minigames, like video poker and blackjack, cost $3 a pop. Considering there are more than a few free-to-play video poker, blackjack, and solitaire games on iOS and Android, Everybody's Arcade is hardly the ideal demonstration of what PlayStation Mobile makes possible.

Super Crate Box costs $3.49, $1.50 more than on iOS and $3.49 more than the free-to-play version you can download from Steam. In this case, the game is plenty worth that price, even with the lack of Trophies and leaderboards -- two things that could go a long way in helping to sell copies of Mobile titles.

However, that is a problem that is going to crop up. Although it's not a Mobile game, the upcoming Vita release of Burn the Rope is a perfect example: converting the PSN price announced for Europe into U.S. dollars, it will cost roughly $5 to the iOS version's $1. That's a big disparity for a game originally designed for a touchscreen-only platform like iOS that isn't doing anything terribly original or different on Vita. We're likely to see games released under the Mobile banner fall into this same trap of charging several dollars more than what they would cost on iOS.

For $2.29 you get an air hockey game with mediocre graphics and a first-person perspective. Is that camera angle really worth the money over the many free air hockey games found on iOS? It's only a single example, and Sony can't be blamed for the pricing -- no one wants Sony dictating the prices of third-party games -- but it's precisely the sort of game for which I don't think there is much of a market on Vita. PlayStation Mobile developers don't have the option of releasing ad-supported games like iOS developers do, and I know they need to find some way to make money and recoup their $99 annual investment to develop Mobile games. But if they're going to create games that could easily fit on iOS, they'll need to realize that the App Store has had a tremendous impact on what people are willing to pay for such games.

What would also be a boon for the service are playable demos. There are currently no Mobile game demos available, save for the Klondike trial mentioned earlier. A few dollars may not be a lot to ask for a game, but, as noted above, App Store pricing -- which sees games very often charge $1, if anything, with a 'Lite' trial version available -- has permanently altered many people's purchasing habits. Even if you don't accept that as being the case, why would anyone want to spend several dollars more on a Mobile game that looks like it belongs on the App Store (or is available on it for less)? If the reason is these games are deeper or better experiences in some way on Vita, prove it with demos so people can see that for themselves.

Great points about psn integration and how trophies, leaderboards, multiplayer and the like would entice more purchases. Also, the pricing and how it affects customers in this day and age. The "free" mobile game is a very poor attempt to show how to do a free game. Sony is doing the right things by not setting the prices themselves, but developers need to be aware that setting game prices that much higher than what is on Android/Steam/iOS is not a smart decision. AFAIK the certification process is very similar to what you find on iOS, sdk price is the same for iOS and psm (cheaper on android and probably steam). Not sure about ratings as i think psm has to go to ESRB and others don't, so that might be extra cost.

Also, why can't developers have ad supported games? Seem like a stupid limitation.

The one thing they didn't talk about is the $5 minimum on the wallet before making purchases that Sony should do away with like we talked about earlier in this thread.
 
Great points about psn integration and how trophies, leaderboards, multiplayer and the like would entice more purchases. Also, the pricing and how it affects customers in this day and age. The "free" mobile game is a very poor attempt to show how to do a free game. Sony is doing the right things by not setting the prices themselves, but developers need to be aware that setting game prices that much higher than what is on Android/Steam/iOS is not a smart decision. AFAIK the certification process is very similar to what you find on iOS, sdk price is the same for iOS and psm (cheaper on android and probably steam). Not sure about ratings as i think psm has to go to ESRB and others don't, so that might be extra cost.

Also, why can't developers have ad supported games? Seem like a stupid limitation.

The one thing they didn't talk about is the $5 minimum on the wallet before making purchases that Sony should do away with like we talked about earlier in this thread.

There's nothing there that wasn't already discussed by people. Even dating back to when PS Minis launched. The price difference between iOS/Android games and the games on PSM/Vita that are virtually the same just make me not like the developers in the end. If their game was that good, they wouldn't have to sell them for a dollar elsewhere. And if they do sell them for a dollar, they shouldn't be expecting people to pay more than a dollar to buy them on another platform. It'd be like PS3 games costing more than 360 games just cause the platform is different. It's like these people have no common sense or something.
 
Bloody fucking hell. So I can't get the store - I'm currently on GBTweaked, based on Android 2.3.3, and I can't open clockwork mod again so as to access my backup. Fuck this phone.
 
Beats Trellis

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My thoughts from some quick time is Beats has potential for a time waster with the music creation.

Now that I've figured out how to mess around with it, it'll be an excellent time waster. So worth the $0.79 price tag.

Just wish there was some way to share my madness.
 
More on psm updates from my Word Blocked Q/A going up in a few

The beauty of the platform and the headache free update process is that as PSM expands and is rolled out across more territories it would be worth considering doing localized versions for each of the languages
 
Now that I've figured out how to mess around with it, it'll be an excellent time waster. So worth the $0.79 price tag.

Just wish there was some way to share my madness.

Videos maybe? I need a better tutorial, all my tunes sound terrible. :/
 
I'm looking forward to the Eufloria one.

That goes up after wordblocked.

It is more about Eufloria as a series though, he talks about Eufloria adventures more than Eufloria psm (since he really didn't have much to do with the PSM game, it was all playism)

Also no promises (up to sony pr really) but we might have a q/a with Shane about sony's part of the psm equation.
 
That goes up after wordblocked.

It is more about Eufloria as a series though, he talks about Eufloria adventures more than Eufloria psm (since he really didn't have much to do with the PSM game, it was all playism)

Didn't know he had nothing to do with the PSM port, but still looking forward to it :)

@Man-Is-Obselete the Passing Time article was already posted.
 
I know, I was thanking Kass, for bringing attention to it.

I said i was looking forward to the Eufloria article and you said "me too, and passing time"? Haha. Ah well :P Sorry for misunderstanding.

And yeah PSM games use the SEN wallet so should count towards the promotion
 
I said i was looking forward to the Eufloria article and you said "me too, and passing time"? Haha. Ah well :P Sorry for misunderstanding.

And yeah PSM games use the SEN wallet so should count towards the promotion

Sweet, well there's $10 down. And I though you were saying you were looking forward to eufloria the game not article.
 
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