With all the negativity surrounding sales figures I'm looking forward to seeing how it sells (especially as this is the first commercial game I've released), but keeping my expectations low. Personally if I make back the cost of the publisher license plus my website domain cost then I'll consider it a success, but I hope Sony work on things like extra regions and improved PSN integration to make it a more viable platform. Improved performance (possibly by phasing out the lower end Android devices from the PSM certification) would be handy as well, and might be necessary with the upcoming Unity support.
Our post about Tileogo got on the PSBlog last week. So hopefully more people know about it.