autoduelist
Member
Yeah, I do understand what you're saying. Personally (and I think I'm in the minority on this one), I would happily take these ports-with-problems from Sony than nothing at all - both Borderlands & Resident Evil have been enjoyable for me.
But they both also show that Sony has no problem releasing un-optimized ports. I believe that Borderlands; Resi & Jak would've run better had they been given a bit longer in development to iron out issues.
Oh, I'm totally fine with 'ports-with-problems' too. I don't even notice the issues that make it 'unplayable' most of the time, and even if I do, it doesn't really phase me as I just figure that was the best they could do.
"would've run better had they been given a bit longer in development to iron out issues."
Oh, for sure. The more time the better, although games have a budget and a deadline that are tightly connected (that is, the money will run out) so there's only so much you can do sometimes. And sometimes, it would just take too many concessions (enemy count = 1!) or something major ("to fix this we'd need to rewrite our entire physics engine!"). In tech projects, sometimes you just need to cut features or leave off some polish to get it out the door on time... unfortunately, in gaming those cut corners tend to be very obvious, whereas in an more utilitarian application you may never know some feature was supposed to be in the menu bar.
I kinda forgot the point we were originally discussing and how this relates to it, though. Ico on Vita I think?
Yeah. Not that it matters... during the weekends sometimes we need to squeeze good conversations out of random tangents.
I think Ico would be a good fit with Vita... then again, I think most games are good fits for the vita. I'm truly excited about xcom and civrev2... I wish people would just look back at the vast library the vita is accruing, realize the error of their ways, and go out and buy one. It'll never set sales charts on fire but we can hope for a long tail that keeps games coming for years.