The only game that has given me motion sickness is driving in Far Cry 2 (something about the bumps and foliage, I had to squint to drive).
The motion blur in the video of FFT0 posted doesn't bother me, especially given the character is spinning in circles like a madman. Of course, when I do stuff like that in games when my wife is watching, she's always like 'ugghggg' and it have never bothered me.
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I don't understand all the Freedom Wars hate. I had fun with it. I got distracted and never finished it (maybe that's the issue?) but it was great jumping on giant robots and sawing limbs off. i keep hearing guns were better than melee weapons, and maybe that's an issue...i wanted to be melee, constantly riding enemies. But as far as getting things right, so many things did feel right. I only invested maybe 5 or 10 hours though before getting sidetracked (not the games fault, i think i switched to something on ps4 and sold the game w. plans to pick it up again later).
Something interesting from Moero Chronicles' description on Play-Asia:
Can someone give a short summary of the mechanics of the game? i guess I'll go google but really i don't even know if i should be interested in this game or if it's a rhythm game or something.
With that said, I do find announcements like this so bizarre. Sony really has completely abandoned Vita.
Producers/devs/pubs saying stuff like a sequel depends on fan demand" is really no big deal. It's always the truth ... why would a game get a sequel without fan demand? So saying something like that is just to get your fan base to make noise to see if it's worth investing it. I wouldn't read anything more into it, it's standard operating procedure.
I'm kinda happy sales were bad. I'm pretty sure on vita sales would be double or triple that. Maybe that will teach something to squeenix
Unfortunately, no business learns lessons like that. They don't see lack of sales on one platform as evidence they should have released on another, but rather, evidence nobody wanted it (rightly or wrongly). The only solid evidence of anything is a sale -- that tells you someone wanted it at the price offered. Trying to read into 'low sales' is like trying to tell fortunes based on throwing sticks, it requires too many assumptions - it could be price, or platform, or time of year, or competition, or lack of interest, or [on and on]. Ultimately all you can take away in most cases is that people didn't want it... some combination of wrong place, wrong time, wrong price, wrong product.
For fuck's sake, I want to play Z.H.P. I always wanted to play Z.H.P.
19.99$, they are not even trying.
If you like the genre and know what you're getting into, ZHP is worth every penny. It's one of the best games on PSP imo. I've paid full price for only a handful of PSP games (zhp, gladiator begins, elminage, a couple others) and don't regret it (even if many of those have had price drops/sales since).