Apples to oranges but debating mervils vs Brookhaven experiment. Thoughts?
Mervils.
The better version of Brookhaven is Until Dawn: Rush of Blood. There's nothing quite like Mervils on the platform, and it's pretty darn good.
Was looking forward to this game as I love diner dash style games and my favorite part of Job simulator was pretty much this.
The developer response was troubling, though:
"@robchapman certain demands diner duo didn't live up to, code wasn't written for console and would need to rebuild much from scratch :/ "
Whenever i see announcements on UploadVR or RoadtoVR of all these interesting indie games coming only to Vive or Rift with - combined -
half the PSVR install base, I was beginning to wonder if there was some other factor prohibiting these quirky titles from reaching PSVR users. I'm starting to think that getting past sony's cert or the other really strict requirements of console development is a giant metal GATE for smaller indie devs. I dunno, just spit balling, but it's really a bummer.
There are a least a dozen RIFT games alone that I'd love to see on PSVR, and I don't think we'll ever get them. Daydream will get most of this stuff before we do, which begs the question: Does the PSVR's install base even matter to most developers? I'm not too sure that most of them are even entertaining the platform.
To be honest, if it came down to more cool indie games versus more AAA "sorta VR enabled' side-mission afterthought buy my full game for this excerpt thingies" I'd prefer the indie games every day of the week.
I'm going to call it now and say that most devs aren't going to do what Capcom did. That was gloriously insane. If i had faith that the devs would try that model, essentially making TWO games simultaneously, I'd be a less worried.
However, Ace Combat VR and Gran Turismo sport pretty much tell me that we should expect more of what they're doing, ie, dipping their toes in, over what Capcom did.
More worrisome: We already know how Sony's approach. Instead of modifying or releasing a new, more versatile, better implemented VR controller, they're releasing a GUN with better controls therein. For what? More gun games. Ugh.
Sony: Open the floodgates for the indie guys. Please. We need their experiments and audacity.