the thing is tho, even wired this will happen...
again, I was talking END TO END latency, not additional latency.
many games these days have beyond 60ms of latency simply due to their engine.
hell, God of War Ragnarök at 60fps has about 90ms of engine latency, TV latency not included.
so I wonder if games need to be super lightweight in the first place to not have that blurriness issue you're fearing here.
and if they are so lightweight that they have low latency, then do they need foveated rendering at all at that point?
like, is there a test somewhere that tested how much end to end latency Alyx has on a good PC running a wired PC headset like the Index or any of the Rift variants?
I'm using Alyx here as it's one of the more demanding VR titles.