Hey MattAces, how does Raw Data's tracking compare to Ancient Amuletor? The bow tracking in the demo at least is pretty wonky from some angles, PS Move light occlusion is a problem when pulling the string.
I've only played Ancient Amulator demo, but yea, light occlusion can sometime be a problem in Raw Data too, it will fix itself after a second. I haven't spend much time with the bow class, but from the 40 minutes I've used him, most of the problem I encounter is when I'm trying to shoot airborne enemies because I'm basically overlapping the headset light + 2 Move. Ground troopers were absolutely fine. I will say though, comparing Raw Data to most of the super fast action game, it's working MUCH better than I anticipated. Maybe below Dick Wilde, but this is one of those game that doesn't wobble when you put your Move infront of your headset. Seems like they've found a way to eliminate that problem. Almost every launch game has this stupid problem and you can't aim down sight at all. Arizona Sunshine and Raw Data are the two Move games that doesn't wobble.
I would classify this as among the best tracking game for me. Hopefully Pro patch will optimize performance more because the lower framerate made the hand tracking doesn't look as smooth as Dick Wilde, this is very hard to explain without you trying it. Dick Wilde hand/gun tracking is like native 90/120fps but in Raw Data you can clearly tell the framerate is reprojected, which affected animation and stuff (Dev confirmed Pro patch will optimize performance and animation, we'll wait and see). Other than that, I have zero major issue. I'm playing through second run with Hard difficulty using pistol class, died zero times so far.
This is honestly my top 5 favorite PSVR game now. Almost 7 hours in now.