SilentUser
Member
Welcome! And you might be in luck:Just decided to buy an used PSVR 2.
Hope Sony will support the pc soon
Welcome! And you might be in luck:Just decided to buy an used PSVR 2.
Hope Sony will support the pc soon
From a devs perspective, I can certainly assure you that Sony is not giving up on it, they're definitely working on cool improvements in the background. But I'm not allowed to talk about specifics.
Bloomberg article is not really reliable and too sensationalist. They reported numbers for PSVR2 twice and twice they were completely wrong, so in terms of reliability they are pretty low. It is possible that Sony halted the PSVR2 production for a bit and that they have lots of unsold units, but without any numbers of headsets produced it is a no-info.Interesting post from developer of Cyube Vr:
Man, this is kinda cool. Wonder what they are working on? Improved reprojection?Interesting post from developer of Cyube Vr:
Hubris dev stated that they were indeed working on it last year, so hopefully that is one of the thing they are doing. I am mostly fine with it, but I have to admit it is jarring on Switchback for instance.Man, this is kinda cool. Wonder what they are working on? Improved reprojection?
I miss those sweet times, too. Galaxy kart had some of the most atrocious reprojection I've ever seen, thankfully they improved the game framerate to native 90hz and got rid of that thing. I usually don't have a problem with reprojection, but in that game... urgh.Hubris dev stated that they were indeed working on it last year, so hopefully that is one of the thing they are doing. I am mostly fine with it, but I have to admit it is jarring on Switchback for instance.
Really hope they are working on PSVR1 port too, and obviously new PSVR2 games.
But who knows with Sony, they are terrible at communication since end PS4. I miss Shawn Layden days..
Same, the Globular Cluster kit drastically improved my enjoyment of the headset.Going into the backlog next, the comfort kit has given new life to my headset.
I know that feeling all too well also have plenty of VR games to play before I buy some more. Though Inmust admit I couldn't hold myself and bought Towers & Powers (big fan of tower defense type of game).I’m missing playing the PSVR2 at the moment. I’m slowly getting the pup into a regular routine, but VR currently is a big no-no
The Portal is thankfully bridging the gap.
On the positive side, there are quite a lot of games I need to catch up with once I’m back in the fold, so looking forward to that.
If this is true, it sure brings to light the length that some "analysts" and astroturfers go to to taint a competitor. 1/2 of Meta is very healthy. The software will probably be even healthier overall. The recent claims made about Sonys PSVR2s lack of sales, would be the second total false claim made to discredit it and dissuade buyers from supporting it.from reddit
Metro, MadisonVr and Wanderer this yearIt gives me no particular joy to say that I've just boxed my PSVR2 up to sell. I just don't see anything coming up in the near future games-wise that justifies me keeping it. It's such a shame Sony haven't supported what is a very good piece of kit with enough quality games to play on it.
It gives me no particular joy to say that I've just boxed my PSVR2 up to sell. I just don't see anything coming up in the near future games-wise that justifies me keeping it. It's such a shame Sony haven't supported what is a very good piece of kit with enough quality games to play on it.
And Behemoth, Demeo Battles, Astro 2 (everyone knows this is coming), Undead Citadel, Grimlord, Low Fi, Ghost of Tabor etc..Metro, MadisonVr and Wanderer this year
Even I, who's been critical of Sonys psvr2 support, can see that in the last month have seen the games begin to roll in more on the ps5 but to say that you "don't see anything" is just cap. I'm sorry but come on dude lol.It gives me no particular joy to say that I've just boxed my PSVR2 up to sell. I just don't see anything coming up in the near future games-wise that justifies me keeping it. It's such a shame Sony haven't supported what is a very good piece of kit with enough quality games to play on it.
Great news when it comes to a technical standpoint! Native 90hz + foveated dynamic rendering
Decided to buy Waltz, I don't think it can go wrong with that priceHellsweeper graphics update with foveated rendering arrives tomorrow! And the game is on sales for less than 20 bucks too.
Guess I will have to buy it!
Also, lots of other games are on sales worldwide, including Journey to Foundation for -50%, Vertigo 2 for -30% and Waltz of The Wizards for -80% etc..
Who need money anyway.
Same haha. And apparently its not bad at all!Decided to buy Waltz, I don't think it can go wrong with that price
Nice! Will try asap, I'm curious about the game. Also, doesn't this game support simultaneous hybrid coop? One using the VR, the other playing in flat with the same PS5?Same haha. And apparently its not bad
Yes it does!Nice! Will try asap, I'm curious about the game. Also, doesn't this game support simultaneous hybrid coop? One using the VR, the other playing in flat with the same PS5?
Great decision, indeed. Plus, awesome to hear Unity updated their SDK recently and improved the DFR usability, by the sound of it. Eye tracking foveated rendering is God send it can help tons of games and smaller studios to achieve their goals. BTW, feels like our days of low res ports are quickly becoming a thing of the past.from reddit, good decision imo
Not yet, but I'm pretty sure it is exactly the same as the flat.Maybe it's too soon, but by chance has someone already tried No Man's Sky VR after Orbital update, just to be sure that the cosmetic changes are in VR mode also?
I'm pretty sure too, I just can't believe that space stations exteriors and interiors will look that wonderful in VR, with all the screen space reflections and better lighting and shadows. It will be a gorgeus spectacle just to slowly fly-by those huge stations and taking glimpses...Not yet, but I'm pretty sure it is exactly the same as the flat.
Man, Light no Fire might be really cool. I was just talking yesterday with a friend how much they could just bring from NMS to Light, specially from a technical aspect. Hopefully VR will be there day one! And it would be awesome to meet everyone there from here one day hahaI'm pretty sure too, I just can't believe that space stations exteriors and interiors will look that wonderful in VR, with all the screen space reflections and better lighting and shadows. It will be a gorgeus spectacle just to slowly fly-by those huge stations and taking glimpses...
It really bodes well for a future VR version of Light no Fire. I hope it will be a MMO style shared wordl, where buildings made by players and players themselves can be found. Who knows, maybe we will all meet there, one day