Press a button to reload is a huge bummer in Firewall Ultra.
If it was optional I'd be fine with it, but the balance there would be hard to get just right.
If I can reload faster then the canned reload animation, I'd be shitting on everyone that had the button press.
Breachers is doing a locked reload timer when reloading; where it doesnt matter if you have chambered a round and "are ready" real fast, there is still a SET TIMER / COUNTDOWN going and needs to end before you can fire.
So you know if you have time or not too push the enemy that just spent his mag before ducking away.
Firewall Ultra Could do that in combination with the optional reload.
Granted... it would be just as annyoing as it is in Breachers... where you have done the deed and have to wait for a CLOCK too finish, and hearing people pushing you.
Eyetracking for changing gadget, grenades, secondary,etc sounds annoying and unnecessary in Firewall Ultra. Just making a gimmick out of the eyetracking imo.
Let me pull out my SIDEarm from my SIDE, rather looking "Up, up, down, down, left, right, left, right, B, A and Start" For my stuff, Please!
Closing my left eye to have the weapon sight come even closer to my face sounds... Okay if it was a sniper rifle(For the rendering sake), but it turning into a laser eyes sight..? Im not sure, it will be a one of a kind and I'll have too try it / see it in action first.
Having aim assist with throwing grenades will make grenades much more leathal then they are in VR as of right now.
But looking one place and pressing a THROW BUTTON in Firewall Ultra is just as a huge bummer for me as the reload bit is.
Beeing good at tossing grenades in VR takes practice, trail and error with suicide and team killing... but SOOO satisfying getting good at it. But because of it, we dont see so much nade spam(Which is a good thing).
Again... It's a one of a kind and a first(in VR with Eyetracking) so I'll not dunk on it too hard, we will see how it plays.
It got more and more against it since I first reveal imo, and depending on the actuall price of the game and how they'll manage DLC(No payed DLC maps, please!) will be another huge factor in its success.
Which is very sad, I was hyped as hell for this game...
Pavlov seems like it will continue to be King of PSVR2 shooters.
Patch soon for increasing playercount,Push game mode(Think Battlefied Bad Company push) and crossplay will probably sement it even more.