Roto13 said:Remember how awesome the lake spirits music is in DPP? There needs to be an album of Pokemon battle themes released.
Roto13 said:Remember how awesome the lake spirits music is in DPP? There needs to be an album of Pokemon battle themes released.
Withdraw/deposit is such a pain in the ass. How it's lasted this long is baffling.Mr. Sam said:Oh, OK. I'm surprised they haven't removed withdraw/deposit pokemon yet.
Emerald is a fantastic game. You can get a copy cheap off of Amazon. I don't understand how people can just skip an entire Generation.Andrex said:Me and RSE have a complicated history. Remains the only mainline Pokemon game I never beat.
I'm the same way.Gravijah said:I've actually played every Pokemon game at release and I'm STILL super nostalgic over RSE. I'm really not sure what it is.
Your problem is playing LeafGreen and not Emerald. LeafGreen is just a remake of the original Generation I games.Crunched said:I've played Blue, Red, Yellow, Silver, Pearl, and now White. Completely skipped gen III and have only dipped my toes into all the games post-RBY. Am I missing out, GAF? I tried playing Leaf Green once and it moved soooo slow. Is it worth trudging through?
At some point you have to realize that there are well over 1500 different sprites needed for the games now, and all of those have to be animated. At the 10-15 frames of animation for each you're looking at over 20000 separate frames, and that's just for the Pokemon.Pietepiet said:I'd like to see them actually clean up the sprites and do proper animation. The way they animate now helps give the monsters some more personality, but it can be so, so much better..
I didn't even think about it until you mentioned it. That is kind of a bummer.Suairyu said:Disappointment:
(Elite 4)
Music doesn't shift to victorious battle theme upon their last Pokémon.
PBR was just straight terrible in every way.Andrex said:Eh I didn't mind the graphics in PBR. They were OK for a Wii game at about that time. And there were more than 500 of the models, not to mention the moves. If I had to knock PBR for anything, it probably wouldn't be the graphics.
That's not an album of battle music ranging across the whole series.Andrex said:
Izayoi said:At some point you have to realize that there are well over 1500 different sprites needed for the games now, and all of those have to be animated. At the 10-15 frames of animation for each you're looking at over 20000 separate frames, and that's just for the Pokemon.
Yeah...I'm wondering, was it the same Pokemon for everyone that N's...Holy fucking shit at N using Zoroark in the last battle! Totally caught me off guard.
Crunched said:Withdraw/deposit is such a pain in the ass. How it's lasted this long is baffling.
Move is right there. It's right there. Why do we need anything else?!
Watch Da Birdie said:Yeah...I'm wondering, was it the same Pokemon for everyone that N's...
Zoroark transforms into? It was Klingklang during BOTH battles on my Black and White versions. Luckily I went with a Fighting Move!
Watch Da Birdie said:Yeah...I'm wondering, was it the same Pokemon for everyone that N's...
Zoroark transforms into? It was Klingklang during BOTH battles on my Black and White versions. Luckily I went with a Fighting Move!
Glix said:for me he was just himself! I had already beat Resharim and klingklang
This is actually totally reasonable IMO. The sprites definitely have a "cut and paste" look to them (some moreso than others) and I'd really hope for a better effort in Gen VI. I wonder how much could be done in this generation and maintain compatability though...Pietepiet said:Like I said on the previous page: What I mean is not attack, recoil, death, etc. animations. I just want them to think about what they're doing, instead of just rotating parts around. I wouldn't mind the grainy sprites (because of the sprite rotation) so much if the animation actually felt good, but some of it is just lazy and unprofessional and seems like they know shit about animation.
Yup, that's the way he was for me as well.Gravijah said:Me too, actually.
I don't even remember N's team pastWatch Da Birdie said:Yeah...I'm wondering, was it the same Pokemon for everyone that N's...
Zoroark transforms into? It was Klingklang during BOTH battles on my Black and White versions. Luckily I went with a Fighting Move!
Wiseblade said:This is actually totally reasonable IMO. The sprites definitely have a "cut and paste" look to them (some moreso than others) and I'd really hope for a better effort in Gen VI. I wonder how much could be done in this generation and maintain compatability though...
Gravijah said:I hope Gen VI is another big change battle mechanics wise. I'm really hoping for the types to get changed around to make some more useful.
Maybe next gen could do for normals and poison what this gen did for bugs, and to a certain extent, ghosts.Gravijah said:I hope Gen VI is another big change battle mechanics wise. I'm really hoping for the types to get changed around to make some more useful.
Poison needs to be SE on Water.Gravijah said:I hope Gen VI is another big change battle mechanics wise. I'm really hoping for the types to get changed around to make some more useful.
Funny, I remember it being much more awesomeRoto13 said:Remember how awesome the lake spirits music is in DPP?
Oh man, that would have been so greatWatch Da Birdie said:Speaking of RSE and music...
*Better sounding video imo*
I wished they used a remix of the desert theme from RSE for the Resort Desert in BW. One of my favorite songs in the series, and they brought it back for DP's Underground as well as part of it plays around the middle.
Actually, I remember reading a while ago that Frillish and Jellicent were originally just Water types, but had their type changed to provide more 'balance' to the overall Unova dex.Andrex said:I don't know about that, but my gut feeling makes me 90% sure they'll introduce at least one new type in Gen 6. In Gens 4 and 5 they really tried hard to fill out that Pokemon type matrix and put a check mark in all possible type combinations. After 17 mainline games they even finally made a pure Flying type!
ColtraineGF said:On a different matter, I really, really like that when watching Battle Videos saved on the VS. Recorder now, you can fast-forward or rewind to specific gameplay turns, as well as pause.
It can also help with battle annotations, for people that do commentary on other sites.
Andrex said:I don't know about that, but my gut feeling makes me 90% sure they'll introduce at least one new type in Gen 6. In Gens 4 and 5 they really tried hard to fill out that Pokemon type matrix and put a check mark in all possible type combinations. After 17 mainline games they even finally made a pure Flying type!
I refer you to the comic two pages ago.789shadow said:Lucky Egg + Audino grinding = win.
Grass + Fire! Fire + Ice! Fire + Water! Tough to conceptualize these things though.Gravijah said:There are so many type combinations they still need to make though. Arghhh.
Dude, Reshiram.Teknoman said:Im shocked we still dont have a Fire/Dragon.
Gravijah said:There are so many type combinations they still need to make though. Arghhh.
Teknoman said:Im shocked we still dont have a Fire/Dragon.
Shrinnan said:I'm probably going to eventually be active in this thread as far as trading. Right now I'm working on getting all the starter pokemon throughout all the generations (this is my first goal, anyway) so it's going to take me a while.
Anyway, my first plan is to breed my Serperior (when I eventually get it). Just a few questions: When I breed it, the egg I will get will be a Snivy, right? I know my Snivy/Serperior has to be female and it is (I do not have a Ditto).
Also, is there a rule of thumb of pokemon that generally are compatible with each other? I want to know which pokemon to use to breed with Serperior.
If I breed a pokemon with a nickname, I can rename or let the baby keep its original name, correct?
And lastly, does the daycare make my pokemon go up in levels?
Sorry for some of what may seem common sense questions, it's just been a while since I played a Pokemon game.
Breeding with nicknames has no effect on the Pokemon from the egg.Shrinnan said:I'm probably going to eventually be active in this thread as far as trading. Right now I'm working on getting all the starter pokemon throughout all the generations (this is my first goal, anyway) so it's going to take me a while.
Anyway, my first plan is to breed my Serperior (when I eventually get it). Just a few questions: When I breed it, the egg I will get will be a Snivy, right? I know my Snivy/Serperior has to be female and it is (I do not have a Ditto).
Also, is there a rule of thumb of pokemon that generally are compatible with each other? I want to know which pokemon to use to breed with Serperior.
If I breed a pokemon with a nickname, I can rename or let the baby keep its original name, correct?
And lastly, does the daycare make my pokemon go up in levels?
Sorry for some of what may seem common sense questions, it's just been a while since I played a Pokemon game.
789shadow said:Dude, Reshiram.
ColtraineGF said:Interesting thought that just occurred to me: GF made most of these changes to the main game with a secondary objective -- to further multiplayer battles, as well as to provide a wider pool of people who can battle in official tournaments.
1. Providing what's essentially the equivalent of wild Chansey in every single patch of grass.
2. Giving a free Lucky Egg as part of the main story.
3. Experience scaling
4. High-level end-game opponents, both wild and trainer
These 4 make it so that getting up to level 50, GF's 'tournament' level, is as easy as possible.
5. Making TMs infinite
This is so that it's easier to try out movesets without having to worry about teaching a TM to a certain male Pokémon, and then going through tumultuous breeding. This + Heart Scale availability mean that the only thing that really needs to be thought out are moves from previous gens + egg moves. Thereby making moveset tests easier. For battle.
6. Introducing the Global Union
Global ranked battles/free matches should make it easier for GF to balance the game in future iterations, seeing as they can collect data on actual cart matches, looking at strengths/weaknesses, who's too powerful/needs a buff because of X, restricting Y, or other uses.
Of course, this is just me rambling. For all I know, GF could not care less about the data collected online. But it could be interesting to think about.
Andrefpvs said:Just beat the main story! I can't praise this game enough for breaking the tradition and actually try to have character development. I am satisfied!
Stats:
Pokédex: Seen 142, Caught 95
Time: 104:49 (??! Damn you C-Gear!)
Andrex said:Such as?
Andrex said:Yeah, damn the C-Gear. That is just really dumb it still counts as time.
Nice @ the amount of Pokemon caught, I only got like 61 before I beat the game.
Andrefpvs said:character development
TheOGB said:I'm not done yet, just as a heads up, but Bianca has grown to be a very likeable character. Meanwhile Cheren just seems to have gotten really annoying. Am I the only one who thought this?