Possible Sonic reboot in 2014, would be open world

as crazy as I think iizuka-san can be(in a good way mind you, not a bad way, he just gets tons of inspiration!), there is no way he would do something like this. I mean, I could easily see him doing an open-world game, but not executed this way.
 
Id be cool with "open world" if each zone was an open world (much like Sonic Adventure), with entrances to linear "acts" like generations or colors. I think I would embrace a game that let me jump planet to planet like that, almost like an homage to the old Phantasy Star games.

Though, I'm not to happy about the toy tie in Skylanders approach, and I have very little faith in Sega Sonic Team pulling this off.

Edit: what is this... the fourth reboot now? (was unleashed a reboot???)
 
If it was open-world like what was promised in this concept art, then I'd be okay...

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Of course Sega would screw it up.

I want this.
 
Oh lord.

On one hand, this fits with what Iizuka's been blathering on about recently about finding a new direction for Sonic. Plus certain parts of the fanbase have been crying for an open world game ever since that 2005 tech demo, so that idea has probably made its way back East by now.

On the other hand, an open world Sonic game is exactly the sort of really stupid fan-driven idea like Sonic Adventure 3 that even Sega isn't dumb enough to make, and the whole "engine is like UE4 or FB2" bit just screams faux insider throwing out buzzwords.

Let's see if TSSZ's Sonic Dimensions nonsense pans out first, it's about the time of year for Sega to announce this year's title.
 
NO.


NO.


JUST NO.


GOD NO.


You finally got Sonic in 3D right. Don't fuck it up. Remember what happened the last time you 'rebooted' Sonic? Yeah, you made one of the worst games ever. Don't do that again. BAD SEGA. NO.
 
I'm not a Sonic expert, but maybe 'open world' is something Sonic needs to make use of his speed gimmick. I recall Sega explaining one issue portraying Sonic's speed in 3d games was the amount of in-game real estate necessary. If there's a big hub world like Burnout Paradise, Sonic can have plenty of 'track' to run on. Add shortcuts/areas that are only available via a 'speed tricks,' you might have a winning formula.
 
Oh god, oh god, oh god...

It's...it's going to be just like the Indiana Jones episode of South Park, isn't it?

It's OK, you're...not alone anymore. Together, we can bring Sega to justice...we can make sure they never do this to any beloved franchise, ever again. [everybody cries uncontrollably]

[Police break in to Sonic Team HQ to find them raping Alex Kidd, and the corpses of Cream the Rabbit and Tyris Flare hidden in the closet]
 
You got to see his eyes in Sonic 06? What did they look like?
I was trying to find a screencap, but I can't find it... though you couldn't see them in their entirety.

The main takeaway was that his eyes were blue, and that his eyes seemed quite small. Given that the human models in that game weren't stellar to look at at all, I'm not really surprised that there's some apparent disproportionate stuff going on.
 
Remember what happened the last time you 'rebooted' Sonic? Yeah, you made one of the worst games ever. Don't do that again. BAD SEGA. NO.

Are you (and others who are saying similar things in this thread) referring to Sonic 06?

Because that wasn't reboot. That was basically Sonic Adventure with a lick of HD paint and a extra special dash of awfulness.

A reboot would mean it wouldn't resemble any of the previous, existing mainline Sonic games whatsoever. That hasn't happened for a long time. Possibly since SA1.
 
I'm not a Sonic expert, but maybe 'open world' is something Sonic needs to make use of his speed gimmick. I recall Sega explaining one issue portraying Sonic's speed in 3d games was the amount of in-game real estate necessary. If there's a big hub world like Burnout Paradic\se, Sonic can have plenty of 'track' to run on. Add shortcuts/areas that are only available via a 'speed tricks,' you might have a winning formula.

Yeah, that's what I was thinking.

Non-Sonic 3D platformer levels, where the routes to the "star" equivalents involve getting up to speed in order to progress via loops/wallrunning, etc.
 
I feel like the major problem with new Sonic games is not so much design, but efficiency.

To make a game like Generations, that looks beautiful and is full of all these art assets you'll never see, takes a ton of time. If the rumors are true and it took them four years to make Generations (and they couldn't even get out a Wii version), then packing Sonic games with enough content to keep them from going to used game shelves within the release week is going to be the hard part.

Sonic's worst enemy is that Sonic games don't have enough content to be full-fledged releases, but fans are going to always demand high budgets that are reserved for full-fledged releases.
 
On the other hand, an open world Sonic game is exactly the sort of really stupid fan-driven idea like Sonic Adventure 3 that even Sega isn't dumb enough to make, and the whole "engine is like UE4 or FB2" bit just screams faux insider throwing out buzzwords.

So, I suppose the linear boostfest they have now is the type of genius Sonic needs? Fans have been outclassing Sega for quite some time now.

Also, here's a fan's take on the open world gameplay. Looks amazing to me.
 
Are you (and others who are saying similar things in this thread) referring to Sonic 06?

Because that wasn't reboot. That was basically Sonic Adventure with a lick of HD paint and a extra special dash of awfulness.

A reboot would mean it wouldn't resemble any of the previous, existing mainline Sonic games whatsoever. That hasn't happened for a long time. Possibly since SA1.

Sonic 06 was originally a reboot at some point if that says anything.



EDIT:

"So, I suppose the linear boostfest they have now is the type of genius Sonic needs? "

I'm pretty sure Generations wasn't linear.
 
>TSSZ

>'News'


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Terrible website with "journalism" that has been known to release false information all the time, looking forward to the Sonic Dimensions aka fan characters the game that they "leaked" half a year ago for the Wii U.
 
I am expecting a reboot of sorts for Sonic's 25th anniversary based on what Iizuka-san has said about upcoming Sonic games, but I don't think it would work this way.

Iizuka-san likes power, in an old Sonic Adventure interview he talked about how he used the power of the dreamcast to show that Sonic Adventure was a bigger and better game then any of the past Sonic games.

I'm expecting something along the lines of Sonic Adventure 3, possibly open world, with "real time lighting calculation" as iizuka-san would say, with a brand new engine made for next generation consoles.
 
So, I suppose the linear boostfest they have now is the type of genius Sonic needs? Fans have been outclassing Sega for quite some time now.

Also, here's a fan's take on the open world gameplay. Looks amazing to me.

That looks fucking amazing. Even the music in the video was good.

Why does it seem like Sonic fans are better at making Sonic games than Sega themselves are these days, even though Generations was mostly good? :<
 
As others have said, don't even buy this. This is TSSZ, they've been known to release a lot of false news and rumors.
 
personally, I think if this was a legit leak, it would be a lot less details. No one would risk their job like this, especially not in this economy.

seems like some fan, went and read iizuka's past interviews, and then made up a tale based around facts. Which would make it more believable. That is how I see it, anyways.

So, don't panic yet :P just enjoy Sonic Generations and worry about the next Sonic game once it's officially announced.
 
I feel like the major problem with new Sonic games is not so much design, but efficiency.

To make a game like Generations, that looks beautiful and is full of all these art assets you'll never see, takes a ton of time. If the rumors are true and it took them four years to make Generations (and they couldn't even get out a Wii version), then packing Sonic games with enough content to keep them from going to used game shelves within the release week is going to be the hard part.

Sonic's worst enemy is that Sonic games don't have enough content to be full-fledged releases, but fans are going to always demand high budgets that are reserved for full-fledged releases.


I agree with this 100%. Nostalgia for the franchise demands a style of gameplay that isn't feasible in this era of gaming, and any attempts to shake up the formula has resulted in spectacular failure.
 
So, I suppose the linear boostfest they have now is the type of genius Sonic needs? Fans have been outclassing Sega for quite some time now.

The better parts of Generations are neither linear nor particularly heavy on boosting. There's unexplored room for growth within that model.

Also, here's a fan's take on the open world gameplay. Looks amazing to me.

Oh good, a completely hazard-free environment that's either too wide open to be interesting or too tight to be playable at those speeds by anyone who hasn't already memorized the map. Same problems we already have on a larger scale. What they've built is a Sonic simulator, a way in which to experience running through a world as Sonic.
 
The better parts of Generations are neither linear nor particularly heavy on boosting. There's unexplored room for growth within that model.

Just as I have said earlier in the thread.

There is no reason they could not fit that level design in a open world environment. Open world to some seems to mean empty, it doesn't.

As for that Demo, that's exactly what it is. It's just a demo. The work that has been done on it is fantastic, and there is plenty for potential. In one sense, it is a Sonic simulator, and I don't see what is wrong with that. People seem to be content with zooming around on a rollercoaster in Unleashed, how is this any worse?
 
Hahahaha! They FINALLY got the formula as close to being right as ever, after so many tries, and then they're going to try and...what, make it appeal to a bigger audience? I don't get this at all.
 
Man, that console has several great games I want, but I won't buy it because...

Because I don't care about Nintendo's first party games and they've had absolutely pitiful third party support since the N64, so it would be a waste of time and money for me. It would end up getting no use.
 
Hahahaha! They FINALLY got the formula as close to being right as ever, after so many tries, and then they're going to try and...what, make it appeal to a bigger audience? I don't get this at all.

Generations did not sell very well.

This is probably because it missed the biggest Sonic-buying console userbase, but at the end of the day, a "struggling" SEGA is going to try and go to what makes them money.
 
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