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(PR) Shunra Software to Deliver an Optimumm Internet Gaming Experience for PS2 Games

Sony Computer Entertainment Europe ``SCEE'' Standardizes on Shunra Software to Deliver an Optimum Internet Gaming Experience for PlayStation 2 Games

NEW YORK--(BUSINESS WIRE)--July 26, 2004--

SCEE is Also Creating a User Forum Around Shunra Technology to Collaborate With Game Developers and Expedite the Network Gaming Testing Process


Sony Computer Entertainment Europe (SCEE) has selected Shunra Software's distributed application delivery assurance solution, Shunra\Storm, to proactively ensure that multi-player PlayStation(R) 2 games are optimized for network gaming. One of the latest advances of PlayStation 2, network gaming allows players to interact over the Internet. SCEE uses Shunra\Storm to test network performance for popular titles such as SOCOM II: Navy Seals (TM), and the soon to be released WRC 4(TM).

"Shunra\Storm enables SCEE and the PlayStation 2 game developer community as a whole to catch network-related performance problems early in the lifecycle, and release complete and stable products for network gaming," said Mike Kavallierou, Manager of Applied Technologies for Sony Computer Entertainment Europe's Technology Group. "Shunra\Storm helps ensure a smoother, faster and more accurate and efficient quality assurance process, enabling us to deliver our products on schedule."

SCEE uses Shunra\Storm to test its internally developed PlayStation 2 games as well as those of licensed independent PlayStation 2 game developers. Shunra\Storm emulates a typical Internet environment, including the real-world network and remote-end-user conditions, particularly upstream bandwidth limitations and irregular periods of high latency. Games are then played in this environment to test functionality, performance and scalability. Through these tests developers can quickly and easily isolate and resolve any network related problems in their games' code well before retail release, and assess the quality of the users' experience under real-life Internet conditions. Additionally, the results of these tests help set Internet connectivity specifications for optimal gameplay.

"We found Shunra\Storm to be the best and most flexible solution to test the PlayStation 2 games under real life network conditions, and to help us optimize performance for our end users. Plus, its set-up was very easy, the user interface very complete and understandable, and the emulation technology very accurate," said Kavallierou.

Through its PlayStation 2 Developer Network, SCEE is creating a knowledge-sharing user forum for network gaming testing. The purpose of the forum is to help developers test their network games more accurately, and expedite the testing process. It will provide expert advice, testing procedures, and access to Shunra\Storm's network scenario files collated by SCEE, which developers can use during their own development and testing cycle.

Additionally, the forum will allow developers to download and use Shunra Software's network recording technology so that they can capture their own network scenarios directly from actual end-users. These network scenario files will be shared with other developers and integrated into SCEE's own tests. Through this collaborative testing process, SCEE and the game development community can ensure that PlayStation 2 games are tested under the most accurate and true-to-life conditions possible, and deliver high quality games that are optimized for network play well before titles are released onto the market.

"We are delighted that SCEE has standardized on Shunra\Storm to assure the quality and experience of the widely popular PlayStation 2 network games," said David Hochhauser, VP Marketing at Shunra Software. "Furthermore, by establishing a user community around Shunra Software's technology, SCEE is taking the lead in addressing distributed performance issues amongst online game developers. This forum will enable the PlayStation 2 developer community to test their games more accurately and completely, and deliver more stable products to market, which will ultimately benefit their customers."

About Sony Computer Entertainment

Sony Computer Entertainment Europe, based in London, is responsible for the distribution, marketing and sales of PS one and PlayStation 2 hardware and software in 102 territories across Europe, the Middle East, Africa and Oceania. By 19 May 2004, over 39.6 million PlayStation and PS one units had been shipped across these PAL territories and over 100 million worldwide. Between its European debut on 24 November 2000 and the end of March 2004, over 24.5 million PlayStation 2 units have been shipped across the PAL territories, over 71 million world-wide, making it one of the most successful computer entertainment products in history. More information about PlayStation can be found at http://www.scee.presscentre.com
 
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