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Pragmata |OT| Tactical Hacking Action

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Capcom teaching us parenting 101.
 
But I was disappointed game doesn't allow me to go crazy with hacking, jumping, evading, chain it all together and absolutely wreck the enemies.

It was a slow paced dance of running to a corner, then begin hacking before enemy catches up.
It becomes more involved as you go on, but the focus here is on debilitating enemies and shooting at weak points than super high speed action. As I said before, the fact that you cannot cancel aiming with jumping is telling on the type of gameplay you can expect. And you have a stamina bar, so it's more deliberate than fast paced.

Jesus, the path tracing in this game is something else.
The game looks good but path tracing here is disappointing (except for reflections), it feels like they nerfed raster and ray tracing on purpose. Not sure why since the game is super static, nothing moves and everything is as solid as stone.
 
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Loving this game. I have two much younger sisters in reality, and this game reminds me when I used to babysit them a long time ago. So it's not just a 'father simulator' huh.
 
Played for two hours.

Gameplay is somehow fun and boring at the same time.

Story hasn't really gone anywhere yet and the characters have barely been developed. Can't tell if they'll become likable or annoying.

Environment started off pretty cool, then I ended up in an area inspired by Earth. I understand the purpose it serves at this stage of the game but hopefully it becomes more interesting.

Level design is nothing special so far. Pretty much running down corridors, collecting shit and repeating the same "puzzles."

The music in the hub is nice. Looks like there's a decent amount of stuff to unlock/upgrade.

On one hand, those two hours went by quickly and were pretty enjoyable. On the other, barely anything has happened and this game is supposed to be on the shorter side.

Game has potential, but if it's really just a "dad sim" I have zero interest in continuing.

Requested a refund for now but will return to it when there's a drought or sale. There are other games I'd rather play at the moment.
 
Argg, Had my first crash in the game. It was when I was visiting the bingo bot. I tried to back out and the game just hung. The error reporting message did it thing though.
 
Maybe try the demo? I did and it bored me to tears unfortunately, had really high hopes after reading this thread 😅
Already did... I might be in the minority but ive hated capcom latest output... RE requiem is the same old formula, it has soooo little innovation, its like playing the same game over and over again
 
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Already did... I might be in the minority but ive hated capcom latest output... RE requiem is the same old formula, it has soooo little innovation, its like playing the same game over and over again
Fair enough - but you can't possibly have that same complaint about Pragmata, so what didn't you like about it?
 
Was gonna just blind buy this off the hype, but only saw the trailer once. But decided to demo it first.
Went ahead and purchased it after. The hack/action blend is pretty neat. No idea about the story, but looks like its Horizon Zero Dawn in Space. but better
 
Played for two hours.

Gameplay is somehow fun and boring at the same time.

Story hasn't really gone anywhere yet and the characters have barely been developed. Can't tell if they'll become likable or annoying.

Environment started off pretty cool, then I ended up in an area inspired by Earth. I understand the purpose it serves at this stage of the game but hopefully it becomes more interesting.

Level design is nothing special so far. Pretty much running down corridors, collecting shit and repeating the same "puzzles."

The music in the hub is nice. Looks like there's a decent amount of stuff to unlock/upgrade.

On one hand, those two hours went by quickly and were pretty enjoyable. On the other, barely anything has happened and this game is supposed to be on the shorter side.

Game has potential, but if it's really just a "dad sim" I have zero interest in continuing.

Requested a refund for now but will return to it when there's a drought or sale. There are other games I'd rather play at the moment.
Same feeling, game is okay and nothing's wrong with it. But I don't think I can justify the price tag at the moment, will get it on sale sometime, there isn't just anything that make it must play right now.
 
I love the game so far but I have quite unexpected problems with it.

Parroting the Sould-likes with bonfires, respawn at game hub, limited health items and ADHD boss patterns brings absolutley nothing to Pragmata specifically and should've been avoided for better game flow. Plus the difficulty gap between controller and MKB is not even funny, especially with later fights.
 
I've beaten two bosses so far. I'm quite enjoying the game.

Pragmata put a big smile on my face more than once with the Hugh-Diana interactions, something that usually only Nintendo's own games manage to do to me. It really feels wholesome, as the kids on the internet say.

I am obviously not fully grasping the combat, but that's OK. The game is easy enough on Normal so far. I managed to die twice, though.
I have a bit of a hard time switching weapons, the game sometimes doesn't feel very responsive there. Also, the maps are a bit of a headache. Very open at times, too many possible roads to take and a lot of hidden collectibles, and the in-game map is borderline useless.

It will be interesting to watch runs from skilled players when I'm done with it. I'm sure what I'm doing can be done so much better. Anyway, I feel that the enemy encounters have been well distributed so far, and they've not outstayed their welcome.
 
I have only played the demo.

But I was disappointed game doesn't allow me to go crazy with hacking, jumping, evading, chain it all together and absolutely wreck the enemies.

It was a slow paced dance of running to a corner, then begin hacking before enemy catches up.

How is the final game? Does it have upgrades that make it more snappy?

Am liking some stuff from what I am seeing. But demo didn't made me run out and buy it.

?
You can definitely shoot in air.
 
My character moves on his own and I don't believe it's stick drift because I tried other games and no issues. I googled and others seem to be having the issue as well. Weird.
 
I've had several crashes the past couple of hours playing. Each time was in the base camp upgrading stuff. Just hangs and sends crash report and then closes down.
Is there something wrong with my install or is this a known issue with the Steam version?
 
Absolutely loving the game. The graphics look great, the gameplay is fun, and loving the chemistry between Hugh and Diana. As a longtime fan of Western games, it's wild to see Capcom setting the bar higher and higher.
 
I think I fixed my crashing issue. Did a quick search and it said to turn off overlays. So I did and now I can go back into the upgrade menus and it didn't crash this time.
Turned off the steam overlay and the nvidia overlay and that seems to have fixed my crashing issue.
 
Very very early in the game just started and not sure how I feel about the other weapons being used up and needing to be reprinted yet…
 
My base is now level 3 and I love it. That said, I think it could be twice as good with unlimited thrusters. It wouldn't just make you more badass it would let them get crazier with the fights. Limited stamina is the worst curse that Dark Souls popularized in Japanese games.
 
My base is now level 3 and I love it. That said, I think it could be twice as good with unlimited thrusters. It wouldn't just make you more badass it would let them get crazier with the fights. Limited stamina is the worst curse that Dark Souls popularized in Japanese games.
It has less with Dark Souls, sysme is much more similar to Armored Core series.

Also lot of games do that have including games like Bayonetta, in that game you can't continuously dodge because after couple of dodges she go to recovery animation.
 
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Just beat the first real boss. I'm hooked. Love the setting. Love the interactions between Hugh and Diana. Think I must've overlooked how to get Diana her crayons and globe. Not seeing the option anywhere in the base.

EDIT- I figured it out. 😎
 
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Played for two hours.

Gameplay is somehow fun and boring at the same time.

Story hasn't really gone anywhere yet and the characters have barely been developed. Can't tell if they'll become likable or annoying.
Where exactly do you expect a story to go in 2 hours? It isn't a movie.
 
Just unlocked the big door in NYC. I'm assuming the 2nd boss is just beyond this point. I've passed 2 red doors that say something about high difficulty beyond. I assume the missing collectables I need are behind the red doors.
 
Are there any games that this is comparable to? Asking out of curiosity. You guys are making this hard not to buy 😂 Someone mentioned Binary Domain and those are the vibes I've always gotten from seeing it.
 
2nd boss down. I'm on to the next area. I'm 8 hours in and the game is adding more things to the hacking part. I already forget what guns do what. I've gone back to the first area to clear out those crystals and got everything. :).
I've managed to complete the 2 red rooms.
I am really enjoying this game.
Luna filament after states start passing 3d printer laws in the real world. :(
 
Very game-y vibe with the right sweet spot of qol, and like how they try to tie the game mechanics into the way the world works. i probably spend quite a few hours over just backtracking to collect everything. Do feel a bit restricted in some ways but I'm sure upgrades will fix that. In particular, some of the platforming aspects.

beat the first boss.
wish they didn't kill your whole crew so fast. poor guy with the wife.. would have been nice to meet up with some of them for a bit till they get killed off one by one later, but guess gotta get to the gaming quick.
 
I reckon Capcom swapped the weapons cross ( + ) and health HUD layout from Resident Evil just to be different but it's less intuitive. Weapons are on the dpad so should be on left of the screen, hacking UI's on the right and face buttons are on the right.

But hacking might've felt more natural if they'd put it on the dpad to start with.
How are you going to aim, move around etc. If the hacking was on the d-pad. Controls are perfectly fine as they are. Just remap the buttons/keys if you're so inclined.
 
Are there any games that this is comparable to? Asking out of curiosity. You guys are making this hard not to buy 😂 Someone mentioned Binary Domain and those are the vibes I've always gotten from seeing it.
Resident Evil; a Sci-fi setting instead of horror and a live hacking gameplay element. Low ammo instead of inventory management, but encourages constant weapon swapping and therefore multiple combat approaches. Bosses at the end of each section.
 
The game is fun, but on base PS5, the aliasing is out of control, much worse than many PS4 gen games even (prioritize resolution mode).
I know it is so fucking bad. Switch 2 version actually looks better in IQ despite being much lower resolution because it uses DLSS. Next gen consoles (if they ever exist 😭) should be looking pretty sweet with DLSS.

Besides this I also wish they kept Diana's good quality hair for 60fps mode. Was it really such a huge drain that all the other settings they downgraded still wasn't enough? Since a lot of the game is close-up conversations it is actually a big downgrade to make her hair look like a PS3 game. I don't like needing to tolerate dips to 50fps to keep the good version.

I really appreciate the convenience of consoles but then these poor priority decisions happen and I start getting pushed back to PC again.
 
I love the challenge missions, not only makes me good at combat and hacking but also it forces me use the weapon I don't use often and lets me learn how use them properly.

And I love this game constantly throws you new type of enemy with unique quirks you need to deal with.

I loved demo which sold me on the game but it absolutely dose not do justice in how deep the hacking mechanics goes in the full game.
 
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Okay I am trying the training simulation for the rocket launcher and the lock on system for this thing is OUTRAGEOUSLY BAD

I have restarted this over and over and I can't figure out what in the fuck the thing is doing. It beeps and makes a graphic on them but then that isn't a lock. You push and hold the trigger and it seems like that is supposed to load missiles into a lock but it just straight up doesn't half the time. It seems unbalanced in the amount of missiles it loads to different enemies, and it seems to completely let go of a lock that it already loaded onto some.

This might be the only training mission I just leave undone because this weapon is hot trash. I have never seen a worse missile weapon in any game.
 
This is a Capcom game through and through. Highly accessible, the right amount of difficulty on Normal with a high skill ceiling but manageable enough to not scare off total noobs. The balance so far is perfection. I see how it could be a tad too easy for action game experts, though.

It's nice that they have put alternative paths in some areas. Also nice that the red zones are not necessarily optional dead ends, but can also blend in with the overall level design. Very good job there.

I really suck at combat tactics. I don't think you're supposed to exhaust the weapons given to you in an arena and still have a powerful enemy with half of its health left to beat.
 
Are there any games that this is comparable to? Asking out of curiosity. You guys are making this hard not to buy 😂 Someone mentioned Binary Domain and those are the vibes I've always gotten from seeing it.
I'm getting it tomorrow. Join me Chuck.
 
Done with 1st playtrough. Now will complete postgame before doing lunatic difficulty.

Story is straightforward, nothing special. The characters make the journey what it is, which is awesome.
Gameplay is superb, no overly done stupid slow walking sections.
Graphics are decent.

After the fucked up re9 game, I am surprised by this.

Easily 8/10 game. My personal goty this year so far.
 
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Okay I am trying the training simulation for the rocket launcher and the lock on system for this thing is OUTRAGEOUSLY BAD

I have restarted this over and over and I can't figure out what in the fuck the thing is doing. It beeps and makes a graphic on them but then that isn't a lock. You push and hold the trigger and it seems like that is supposed to load missiles into a lock but it just straight up doesn't half the time. It seems unbalanced in the amount of missiles it loads to different enemies, and it seems to completely let go of a lock that it already loaded onto some.

This might be the only training mission I just leave undone because this weapon is hot trash. I have never seen a worse missile weapon in any game.
Is it challenge #17?
 
Okay I am trying the training simulation for the rocket launcher and the lock on system for this thing is OUTRAGEOUSLY BAD

I have restarted this over and over and I can't figure out what in the fuck the thing is doing. It beeps and makes a graphic on them but then that isn't a lock. You push and hold the trigger and it seems like that is supposed to load missiles into a lock but it just straight up doesn't half the time. It seems unbalanced in the amount of missiles it loads to different enemies, and it seems to completely let go of a lock that it already loaded onto some.

This might be the only training mission I just leave undone because this weapon is hot trash. I have never seen a worse missile weapon in any game.
Just shot with 2 rockets one after another. Don't try to lock on multiple, that shit doesn't work lol.
 
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