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Pre-E3 2005: GripShift Interview (Sony Online's new PSP title)

http://psp.ign.com/articles/612/612073p1.html

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IGN: Did you guys try to get online gameplay into the game? Is there a chance it still might show-up?

Wynands: There are numerous different game modes in GripShift which utilize the PSP wireless AdHoc mode. Custom levels can also be traded via AdHoc wireless, and also over the Internet via a PC.

PSP Infrastructure mode technology is still maturing which is why only a handful of Western titles include that functionality right now. Its still a possibility that we will include Infrastructure mode support, but that depends on how the remainder of development pans out.

I don't know how 'Sony Online' could not make this game online - looks kind of weird, thought I'd post about it here.
 
Let's try this again, with feeling:

It's produced by Andy Satterthwaite of Curly Monsters fame (Wipeout 2097, Quantum Redshift), inspired by Stunt Car Racer, moves at a zillion miles an hour, has multiplayer and a level editor. These are all good things.
 
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