Other than the addition of Godsmack (seriously, wtf), Prince of Persia: Warrior Within curbstomps the original for even looking at it.
1. The style.
First off, you're on a ship, remembering fighting in the era of the original. Bad memories...All bad. Then, of course, all hell breaks loose. You're surrounded by your dying comrades, and you start to realize that this isn't quite the same. It's a fight, now, none of this evading to help you.
2. The fighting.
Thankfully, this time the fighting is very easy to get into...and very well implemented. The stiffness of the original isn't as evident, and the dual-wield play leads to some new wrinkles in the gameplay.
3. The gameplay.
So, where's the platforming? Where's the traps? In the second part of the demo, you're in a classic Prince of Persia dungeon...but with a little more fighting. Still, the fighting WORKS, so it's not a complete chore like the first time around.
1. The style.
First off, you're on a ship, remembering fighting in the era of the original. Bad memories...All bad. Then, of course, all hell breaks loose. You're surrounded by your dying comrades, and you start to realize that this isn't quite the same. It's a fight, now, none of this evading to help you.
2. The fighting.
Thankfully, this time the fighting is very easy to get into...and very well implemented. The stiffness of the original isn't as evident, and the dual-wield play leads to some new wrinkles in the gameplay.
3. The gameplay.
So, where's the platforming? Where's the traps? In the second part of the demo, you're in a classic Prince of Persia dungeon...but with a little more fighting. Still, the fighting WORKS, so it's not a complete chore like the first time around.