It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.