Decided to go with Unreal Engine 4. It using C++ solely is great for me, since I can focus on applying some of the things I've learned to a small game project. I'll ask the same questions here as I did at the Unreal forums:
- What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++?
- Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games
- What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game)
- What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++?
- Would you recommend I start off 100% using C++ for scripting or using the visual blueprints?
- Since I'm not a designer, how would I be able to add objects and designs to my game?
- For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++?
- Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's.
- What would be the best way to start off making a small personal game in UE4 as a project for the summer? What should I be aiming for, especially for someone that is still learning C++?
- Should I focus on making a simple 2D game rather than a 3D one to get started? Seeing the Flappy Chicken showcase intrigued me because before I thought the UE engine was pretty much pigeonholed into being for FPS games
- What should my expectations be going into UE4 and a game engine for the first time?(UE4 will be my first foray into making a game)
- What can I expect to gain from making things in UE4, in terms of making games and in terms of further fleshing out my knowledge of C++?
- Would you recommend I start off 100% using C++ for scripting or using the visual blueprints?
- Since I'm not a designer, how would I be able to add objects and designs to my game?
- For someone at my level is retaining the UE4 subscription worth it or is it better to cancel and resub when I learn enough about UE4 and C++?
- Lastly is there anything to be gained in terms of knowledge/insight through me looking at the source code for UE4? I opened it in VS2013, but noticed that most of the files were C# files and not cpp's.