Why the fuck would they announce this before it's done?
Because they don't actually want to finish it.
Why the fuck would they announce this before it's done?
Why the fuck would they announce this before it's done?
why isn't it cell shaded? I would rather sega just give us a HD remaster of the original. I hate how they remastered the first one and then left the way better sequal hanging.
They immediately sound like a bunch of dicks in the Q and A.
True, but that teaser looked pretty good. I would love to see this actually finished and sold on Steam.
As for music, maybe they can let people supply their own soundtrack. I have the JSRF soundtrack as mp3's, so all set there.
I never understand why people show these off at all. Make it quietly, release it, then bolt and have nothing more to do with it. Telling people beforehand is the quickest way to get a C&D I can think of.
Definitely recommend you turn the SSAO intensity down because it's WAY too overzealous by default.
maybe im being too cynical idk, but im not really wowed by the build they have. it just comes off as they took ripped assets and spent all of the effort in making them look nice to generate buzz instead of the game part.
That website/radio station thing has been up for months. I listen to it from time to time. I kind of wish it was just that, cause now it's even more likely to get taken down.
And those are some ugly-ass character models.
it's weird seeing a high framerate JSR game
well, there's many issues with getting the xbox emulated, most of them being emulating a graphics card with no public api and then emulating a CPU more complex than any other emulator project.You know it's sad but doing this remake is easier than Xbox Emulation getting done.
I'll take what I can get I suppose.
If I've learned one thing from the Super Best Friendcast, it's that:
YOU NEVER ANNOUNCE YOUR FAN GAME UNTIL IT'S DONE
EVER
STOP PLEASE
They're now asking for donations for "Assets to purchase on Unity", in case you're wondering whether their technical aptitude matches their understanding of copyright. https://www.reddit.com/r/projectbeat/comments/527qho/donations/
So this is kind of a gray spot. We are not allowed to sell you guys the game. However, We CAN accept donations.
Referring to developers in this post, I am referring to the two co-founders of Project Beat. And not the other developers who I respect and have put in more effort than the founders. I will refer to the founders as [A] and ; everyone else in the team is decent and really need to jump ship.
Essentially Project Beat (PB) in its current state boils down to a barely modified Unity character controller with ripped assets from Jet Set Radio Future (JSRF). Now, don't get me wrong, this would be an impressive feat if the Project Beat developers had written the tool to reverse engineer JSRF themselves, but they didn't.
JSRF Tool & Neo & DMCA
The tool used to extract the content from JSRF was developed by a guy named Neo, it took a significant amount of effort to get the PB developers to acknowledge the work of Neo (giving him credit on the Subreddit), I had to ask them around five times to do this. This is made significantly worse due to Neo developing JSRF Tool over a period of two years, when PB is still in its infantile stages and has had roughly 1 month of development time.
Neo himself joined the development discord to chat with the developers and see if he was interested in joining (especially since a tool he spent a long time developing was the only reason PB could happen). It may be key to mention here that Neo has professional game development experience, as well as previous experience in modding teams (which is similar to what PB is).
So Neo comes onto the development chat and asks key questions such as how the developers are preparing for problems which could occur in the future as more features are added. He gives suggestions such as how to optimise it and make it look more like the original JSRF. However, rather than heed his advice, he gets a very aggressive response from , completely turning him off from the project.
Now is the part where I introduce two developers who haven't appeared in Part 1, [F] and [G]. Personal opinion: I highly respect these two; while I haven't talked to [G] much, I can say that both of them are being taken advantage of.
[G]
[G] was asked to join PB due to posting a video of his own JSRF game which had a basic grinding system. I shan't link the Youtube because anonmity, but please take my word. I'm spectulating here, but I think the hope was to get him to join the team to be able to copy and paste his grinding code into PB and have it miraculously work (the PB leads probably have good experience with copy and pasting code~). Anyhow, he joined the team and spent days trying to get grinding working. I was a bit confused as to why he left his old project which had way more gameplay to join PB - maybe it's the attractive visuals of PB or just stopping the isolation of solo game development. A few other people told him to work on his own project rather than PB, which I hopes he continues to do because that looks a lot more promising, and he doesn't seem like the type to hype up a walking simulator.
One of [G]'s tasks was to place splines (3D bendy lines) in the whole map, I would define this as drone work (easy, but repetitive boring work). He spent 17 hours straight one night placing these splines, only to have the Unity build need to be reverted back multiple days (most likely due to someone's awful code causing the project to shit the bed). I think he managed to save his splines, but he never got any appreciation for it.
[H]
[H] was already working on the project, he is older than both the main devs (and also me) and way more mature than them (and also me). He was originally working on grinding, combed through resources learning about splines and implementing them. Sadly he didn't get the chance to finish, most likely due to his age and holding down a job and [A] & being impatient thus the headhunting of [G]. Currently he is trying to attempt to manage the project (software engineering type principles), which really needs to be done especially with the team size of 6-ish. (Hell I use some sort of management for my solo game development projects.) I wish him luck, but I don't know how he puts up with it, there was an instance recently where [A] was rude towards him.
well, there's many issues with getting the xbox emulated, most of them being emulating a graphics card with no public api and then emulating a CPU more complex than any other emulator project.
They're now asking for donations for "Assets to purchase on Unity", in case you're wondering whether their technical aptitude matches their understanding of copyright. http://archive.is/mCUQv
Well, you don't have to worry anymore guys. It seems this project won't survive long:
The disaster that is Project Beat Part I
The disaster that is Project Beat Part II
The disaster that is Project Beat Part III (they talk about this thread)
Some extracts:
The state of this fan project is just too bad.
Has to be one of the worse run fan projects I've seen.
I feel bad for some of the developers who stayed behind those "founders" they sound like some fuckbois.
The dev team is down to two members, now, and they've deleted their discord because it devolved into people posting Metal Gear Solid memes at them.
No less than nine members of the original twelve person dev team have since left the project.
Jet Set Radio Live (the radio fansite) has publically disavowed the website after discovering that the lead developer was soliciting money from the community to fund development: http://archive.is/df3Rt
The dev team is down to two members, now, and they've deleted their discord because it devolved into people posting Metal Gear Solid memes at them.
EDIT: their subreddit has been set to private. Stick a fork in this one, it's done. And not a single DMCA!
Wow, what a circus.
https://twitter.com/Lenaloid/status/775200918014951424In case people didn't get the memo; Project Beat is over.
And I am no longer apart of their project.
The word going around on JSR fansites is that the lead developer spent the money he got from donations on pizza.
In terms of announcing a fan game, isn't Sega super cool about it? Hell we have Sonic Mania because of fan games.
I can imagine it maybe being trouble if Sega plans to port JSRF to PC or modern consoles...