Project CARS (crowdsourcing) racing sim by Slightly Mad Studios (fully funded 3.75M)

Sounds like something's wrong there. Do you usually delete the CARS folder? I used to make it work around 70fps max/high settings 1080p with a GTX770+i5 2500K.

I've just realised that to fit the 780, I had to remove the drive I used for documents. I think pCARS settings might've reset to something crazy and ran like crap, possibly? I'm just going to whack everything to ultra and lower from there if it's shit.


EDIT: Seems I was right. Just whacked everything to full, tested on the Eifelwald in the rain. Only one car but rain is still intensive, getting 45-50FPS at completely max settings and 1200p. Definitely seems like something was fucky with the saved settings, or lack of.
 
I've just realised that to fit the 780, I had to remove the drive I used for documents. I think pCARS settings might've reset to something crazy and ran like crap, possibly? I'm just going to whack everything to ultra and lower from there if it's shit.
Deleting the CARS folder on a regular basis is a must, it can create strange problems otherwise. You can also check integrity cache through Steam to make sure everythings working as desired. Check your GPU drivers as well, maybe you didn't delete your old drivers properly? With your hardware, you should have no problem to go high/max with great performance.

Edit: Glad you fixed the problem.
 
Deleting the CARS folder on a regular basis is a must, it can create strange problems otherwise. You can also check integrity cache through Steam to make sure everythings working as desired. Check your GPU drivers as well, maybe you didn't delete your old drivers properly? With your hardware, you should have no problem to go high/max with great performance.

Edit: Glad you fixed the problem.

I deleted the old drivers before taking the 560 out, I think it was just being weird. Thanks anyway.

It also seems that the map I was using to benchmark it, Azure Coast, is one of the most intensive. At the starting line, regardless of the number of cars, I get around 18FPS at max settings after testing just there. Once I'm out into the hilly areas it's around 45FPS.
 
I deleted the old drivers before taking the 560 out, I think it was just being weird. Thanks anyway.

It also seems that the map I was using to benchmark it, Azure Coast, is one of the most intensive. At the starting line, regardless of the number of cars, I get around 18FPS at max settings after testing just there. Once I'm out into the hilly areas it's around 45FPS.
Rain too? What AA? You should have no problem hitting 60fps. Anyway, I recommend you go high on envmap and shadows, Ultra settings eat so much. You can even go mid in reflections. My AA setting is DS2X+FXAA High.
 
Rain too? What AA? You should have no problem hitting 60fps. Anyway, I recommend you go high on envmap and shadows, Ultra settings eat so much. You can even go mid in reflections. My AA setting is DS2X+FXAA High.

No rain, and using whatever the right-most AA option is just because I was maxing it out and assumed right=max. I'll check Azure Coast with the settings you just mentioned, but I think the start area with all of those buildings and lights is just a bit too much.

EDIT: Just tested. Using your settings and everything else at max (and still 1200), 6 cars on track and Clear weather, Azure Coast only gets 20FPS near the start.
 
No rain, and using whatever the right-most AA option is just because I was maxing it out and assumed right=max. I'll check Azure Coast with the settings you just mentioned, but I think the start area with all of those buildings and lights is just a bit too much.

EDIT: Just tested. Using your settings and everything else at max (and still 1200), 6 cars on track and Clear weather, Azure Coast only gets 20FPS near the start.
I've also had problems like this with a GTX 770 and 3570k near the start of courses. I suspect the buildings are part of it and maybe it will be improved in optimization.
 
No rain, and using whatever the right-most AA option is just because I was maxing it out and assumed right=max. I'll check Azure Coast with the settings you just mentioned, but I think the start area with all of those buildings and lights is just a bit too much.

EDIT: Just tested. Using your settings and everything else at max (and still 1200), 6 cars on track and Clear weather, Azure Coast only gets 20FPS near the start.
That'ss odd. I now have a 4770K, so I can't tell whether your CPU is culprit here, but sounds strange to me that you have such an impact. I had some multiplayer sessions last friday in this track and nobody complained that performance was so abysmal. BTW, in case I misunderstood you, DS9X for AA is not a playable solution (unless you have two titans and a monster CPU). If you still have problems with DS2X, then I'm at a loss.
 
I've also had problems like this with a GTX 770 and 3570k near the start of courses. I suspect the buildings are part of it and maybe it will be improved in optimization.

It's definitely the case. I checked the exact same situation on California Highway with 6 cars and clear weather and got an almost solid 60fps.
 
Sounds awesome!

Yep. I can't wait to do the top row progression, I've always wanted to do that in a racing game.

SS1.jpg
 
So they're working on some cool(er) rain effects for I guess the open cockpit cars:

http://fc01.deviantart.net/fs71/f/2014/167/1/7/rain_by_watevaman-d7mnyot.webm

Super cool stuff. Apologies for those that embed .webm on NeoGAF, I think this is full size.

Visor's not doing a very good job of keeping the rain out. :P

Does this game still run horrible on AMD GPU's or has that been fixed?

Seems to run quite well on my GPU (a pisspoor 6770) now, used to be terrible before.
 
Can anyone who's tried the latest PC version with a gaming pad comment on if it feels like NFS: Shift in terms of controls? That's what someone who tried the ps4 version with the DS4 at E3 said and it's kind of discouraging.
 
Can anyone who's tried the latest PC version with a gaming pad comment on if it feels like NFS: Shift in terms of controls? That's what someone who tried the ps4 version with the DS4 at E3 said and it's kind of discouraging.

Yeah I'd say thats an accurate desciption.. I play on with my DS4 on my lounge PC every now and again and its very twitchy but gets the job done. On my sim rig with my T500RS it feels alot better, though the FFB feels a bit numb. The FFB has nothing on Assetto Corsa or iracing FFB but its improved alot over the last 6 months and its still WIP. Looking forward to judging it when it releases in its final form.
 
Yeah I'd say thats an accurate desciption.. I play on with my DS4 on my lounge PC every now and again and its very twitchy but gets the job done. On my sim rig with my T500RS it feels alot better, though the FFB feels a bit numb. The FFB has nothing on Assetto Corsa or iracing FFB but its improved alot over the last 6 months and its still WIP. Looking forward to judging it when it releases in its final form.

Damn, I couldn't get used to Shift's controls on a controller. Hopefully SMS tweak it a bit by the time it releases.
 
Damn, I couldn't get used to Shift's controls on a controller. Hopefully SMS tweak it a bit by the time it releases.

Yeah, Shift was dire with a joypad. I've got settings I'm happy with for the GT2 but can't imagine playing it with a controller. In fact, I can't imagine playing any semi-serious racer without a wheel - it just adds so, so much to the experience.
 
Do we have any impressions from the PS4 version at E3?

I've been checking the replay cameras as of late and I can say the guys at SMS are doing a very nice job. Here's a taste:

https://www.youtube.com/watch?v=ydtzkth2J68

pretty nice.

I wish for those racing games that include real tracks, that they'd basically replicate TV camera positions, lenses and movements - eg whatever FIA use for F1 etc.

And maybe cut together a replay a bit like MK8, including some beauty slo-mo shots of the suspension moving when going over kerbs etc.
 
So they're working on some cool(er) rain effects for I guess the open cockpit cars:

http://fc01.deviantart.net/fs71/f/2014/167/1/7/rain_by_watevaman-d7mnyot.webm

Super cool stuff. Apologies for those that embed .webm on NeoGAF, I think this is full size.

Unfortunately it still has the local hovering raincloud syndrome. What a shame. PCs and consoles are powerful enough today to have real 3D weather linked to the track instead of following the cars like that. A pet peeve of mine..
 
Unfortunately it still has the local hovering raincloud syndrome. What a shame. PCs and consoles are powerful enough today to have real 3D weather linked to the track instead of following the cars like that. A pet peeve of mine..

Wow, I never knew that. How can you tell?
 
While Ferrari Racing Legends have great controls on both joypad and wheel..

So it could have been EA's interference again, insisting on changes to Shift's controls as well as the physics. I remember hearing wonderful things about the controls/physics of the preview code for Shift, then EA aparently stamped their feet and the release code ended up as... well, we all know how that one ended.
 
Project CARS gameplay giving a lap at Circuit de la Sarthe, where has run, the last weekend, the 24 Hours of Le Mans. The video is with the Audi R18 TDI from the third-person camera.


http://www.youtube.com/watch?v=m437qBrvAKg
Man, last time I played on Circuit de la Sarthe with proper day-night cycle and weather conditions was on the Dreamcast.. I cannot wait get back there!
 
Do they have the rights to all the cars in different classes for Le Mans? That would be amazing having everything on track at once.
 
I haven't actually raced against the AI for a while to be fair, but unless they've made vast improvements, a multi-class 56-car race will just end in tears.
 
I wonder if we'll ever see a true multiplatform ffb wheel this generation a la Fanatec?

Maybe Thomas is already working on one.

I just want my damn GT3 RS to work on PS4. If there will be no attempt by Fanatec to get it working (as a way of making people buy new wheels) then I won't buy another Fanatec product. Simple as that.
 
I haven't actually raced against the AI for a while to be fair, but unless they've made vast improvements, a multi-class 56-car race will just end in tears.
AI is starting to come along. Still needs many improvement, but right now it' serviceable at least.
 
I just want my damn GT3 RS to work on PS4. If there will be no attempt by Fanatec to get it working (as a way of making people buy new wheels) then I won't buy another Fanatec product. Simple as that.

I don't think it's Fanatec's decision to make.
 
I just watched some videos of this game yesterday, and i just cant wait for it to be release on PS4. I decide to switch from X1 to PS4, and was a bit crying because i was losing Forza which i really enjoyed. But this game look like it will replace it easily. Just hope the controls feel like Forza, which i enjoy more than Gran Turismo.
 
Is there a complete car list of what's available so far?

I should have jumped on this when I had the chance. This is the one game I would buy at full price on Early Access.
 
So I was one of the early backers for this game when it was announced. I just downloaded the Steam version. Does this game have Oculus Rift support? Just asking for DK2.
 
So I was one of the early backers for this game when it was announced. I just downloaded the Steam version. Does this game have Oculus Rift support? Just asking for DK2.
Rift support is still being worked on as mentioned above. A side note on that, apparently the time warp functionality to make things lower latency should be in there next week (I'm hoping in Monday's build). I'm interested in seeing how it feels.
 
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