TheAdmiester
Member
Define meh. The game is demanding on both GPU and CPU.
1920x1200, mid settings or so (intense stuff like shadows and AA at mid), and 20-30FPS.
Define meh. The game is demanding on both GPU and CPU.
Sounds like something's wrong there. Do you usually delete the CARS folder? I used to make it work around 70fps max/high settings 1080p with a GTX770+i5 2500K.1920x1200, mid settings or so (intense stuff like shadows and AA at mid), and 20-30FPS.
Really? I wonder how are they even able to achieve 1080p and 60fps on PS4 if a 780 can't even manage to get locked 30fps on medium settings1920x1200, mid settings or so (intense stuff like shadows and AA at mid), and 20-30FPS.
Sounds like something's wrong there. Do you usually delete the CARS folder? I used to make it work around 70fps max/high settings 1080p with a GTX770+i5 2500K.
Deleting the CARS folder on a regular basis is a must, it can create strange problems otherwise. You can also check integrity cache through Steam to make sure everythings working as desired. Check your GPU drivers as well, maybe you didn't delete your old drivers properly? With your hardware, you should have no problem to go high/max with great performance.I've just realised that to fit the 780, I had to remove the drive I used for documents. I think pCARS settings might've reset to something crazy and ran like crap, possibly? I'm just going to whack everything to ultra and lower from there if it's shit.
Deleting the CARS folder on a regular basis is a must, it can create strange problems otherwise. You can also check integrity cache through Steam to make sure everythings working as desired. Check your GPU drivers as well, maybe you didn't delete your old drivers properly? With your hardware, you should have no problem to go high/max with great performance.
Edit: Glad you fixed the problem.
Rain too? What AA? You should have no problem hitting 60fps. Anyway, I recommend you go high on envmap and shadows, Ultra settings eat so much. You can even go mid in reflections. My AA setting is DS2X+FXAA High.I deleted the old drivers before taking the 560 out, I think it was just being weird. Thanks anyway.
It also seems that the map I was using to benchmark it, Azure Coast, is one of the most intensive. At the starting line, regardless of the number of cars, I get around 18FPS at max settings after testing just there. Once I'm out into the hilly areas it's around 45FPS.
I've been checking the replay cameras as of late and I can say the guys at SMS are doing a very nice job. Here's a taste:
https://www.youtube.com/watch?v=ydtzkth2J68
Sound, as everything else, is WiP. I don't know how finished sound for the engine of this particular car is. Proper mixing comes last as well.Very nice, but why is the tyre noise louder than the engine..?
Rain too? What AA? You should have no problem hitting 60fps. Anyway, I recommend you go high on envmap and shadows, Ultra settings eat so much. You can even go mid in reflections. My AA setting is DS2X+FXAA High.
I've also had problems like this with a GTX 770 and 3570k near the start of courses. I suspect the buildings are part of it and maybe it will be improved in optimization.No rain, and using whatever the right-most AA option is just because I was maxing it out and assumed right=max. I'll check Azure Coast with the settings you just mentioned, but I think the start area with all of those buildings and lights is just a bit too much.
EDIT: Just tested. Using your settings and everything else at max (and still 1200), 6 cars on track and Clear weather, Azure Coast only gets 20FPS near the start.
That'ss odd. I now have a 4770K, so I can't tell whether your CPU is culprit here, but sounds strange to me that you have such an impact. I had some multiplayer sessions last friday in this track and nobody complained that performance was so abysmal. BTW, in case I misunderstood you, DS9X for AA is not a playable solution (unless you have two titans and a monster CPU). If you still have problems with DS2X, then I'm at a loss.No rain, and using whatever the right-most AA option is just because I was maxing it out and assumed right=max. I'll check Azure Coast with the settings you just mentioned, but I think the start area with all of those buildings and lights is just a bit too much.
EDIT: Just tested. Using your settings and everything else at max (and still 1200), 6 cars on track and Clear weather, Azure Coast only gets 20FPS near the start.
I've also had problems like this with a GTX 770 and 3570k near the start of courses. I suspect the buildings are part of it and maybe it will be improved in optimization.
A new article on how career works: http://www.projectcarsgame.com/career.html
Maybe it was set to 'F1'.Very nice, but why is the tyre noise louder than the engine..?
Sounds awesome!
Very nice indeed.So they're working on some cool(er) rain effects for I guess the open cockpit cars:
http://fc01.deviantart.net/fs71/f/2014/167/1/7/rain_by_watevaman-d7mnyot.webm
Super cool stuff. Apologies for those that embed .webm on NeoGAF, I think this is full size.
So they're working on some cool(er) rain effects for I guess the open cockpit cars:
http://fc01.deviantart.net/fs71/f/2014/167/1/7/rain_by_watevaman-d7mnyot.webm
Super cool stuff. Apologies for those that embed .webm on NeoGAF, I think this is full size.
Does this game still run horrible on AMD GPU's or has that been fixed?
Can anyone who's tried the latest PC version with a gaming pad comment on if it feels like NFS: Shift in terms of controls? That's what someone who tried the ps4 version with the DS4 at E3 said and it's kind of discouraging.
Visor's not doing a very good job of keeping the rain out.![]()
Yeah I'd say thats an accurate desciption.. I play on with my DS4 on my lounge PC every now and again and its very twitchy but gets the job done. On my sim rig with my T500RS it feels alot better, though the FFB feels a bit numb. The FFB has nothing on Assetto Corsa or iracing FFB but its improved alot over the last 6 months and its still WIP. Looking forward to judging it when it releases in its final form.
Damn, I couldn't get used to Shift's controls on a controller. Hopefully SMS tweak it a bit by the time it releases.
I've been checking the replay cameras as of late and I can say the guys at SMS are doing a very nice job. Here's a taste:
https://www.youtube.com/watch?v=ydtzkth2J68
...including some beauty slo-mo shots of the suspension moving when going over kerbs etc.
So they're working on some cool(er) rain effects for I guess the open cockpit cars:
http://fc01.deviantart.net/fs71/f/2014/167/1/7/rain_by_watevaman-d7mnyot.webm
Super cool stuff. Apologies for those that embed .webm on NeoGAF, I think this is full size.
Unfortunately it still has the local hovering raincloud syndrome. What a shame. PCs and consoles are powerful enough today to have real 3D weather linked to the track instead of following the cars like that. A pet peeve of mine..
Damn, I couldn't get used to Shift's controls on a controller. Hopefully SMS tweak it a bit by the time it releases.
While Ferrari Racing Legends have great controls on both joypad and wheel..
Slightly Mad Studios is proud to announce a new partnership with the Automobile Club de lOuest, organizers of the world-famous 24 Hours of Le Mans, that will allow gamers to experience the worlds biggest motor race in Project CARS.
.......
A new article on how career works: http://www.projectcarsgame.com/career.html
While Ferrari Racing Legends have great controls on both joypad and wheel..
Man, last time I played on Circuit de la Sarthe with proper day-night cycle and weather conditions was on the Dreamcast.. I cannot wait get back there!Project CARS gameplay giving a lap at Circuit de la Sarthe, where has run, the last weekend, the 24 Hours of Le Mans. The video is with the Audi R18 TDI from the third-person camera.
http://www.youtube.com/watch?v=m437qBrvAKg
Do they have the rights to all the cars in different classes for Le Mans? That would be amazing having everything on track at once.
I wonder if we'll ever see a true multiplatform ffb wheel this generation a la Fanatec?
Maybe Thomas is already working on one.
AI is starting to come along. Still needs many improvement, but right now it' serviceable at least.I haven't actually raced against the AI for a while to be fair, but unless they've made vast improvements, a multi-class 56-car race will just end in tears.
I just want my damn GT3 RS to work on PS4. If there will be no attempt by Fanatec to get it working (as a way of making people buy new wheels) then I won't buy another Fanatec product. Simple as that.
So I was one of the early backers for this game when it was announced. I just downloaded the Steam version. Does this game have Oculus Rift support? Just asking for DK2.
Rift support is still being worked on as mentioned above. A side note on that, apparently the time warp functionality to make things lower latency should be in there next week (I'm hoping in Monday's build). I'm interested in seeing how it feels.So I was one of the early backers for this game when it was announced. I just downloaded the Steam version. Does this game have Oculus Rift support? Just asking for DK2.