Liquidsnake
Banned
So my car feels like it's on ice and I spin out too much.
Ruf and the A8 what can't I do? Feel like the assists don't work
Ruf and the A8 what can't I do? Feel like the assists don't work
Yes bruv. Game was practically unplayable until l checked this config. Now am lapping respectably on real settings on 70% AI on Clio Cup.
Nice one. Good stuff.
Well, ended my Solo race session and still can't re-enable "Show Helmet". What the hell.
I recall Need for Speed Shift requiring similar controller tweaks to feel right as well.
Well speaking of bugs.
First race in the Clios:
1. The AI is 2 seconds behind in a 5 lap race.
2. Restarting keeps your tyres at full temp.
3. Restarting also fucked up the gear on the HUD and set it to 5th when it was in neutral.
4. Going in to the pits to switch the tyres lead to me having 4 up to temp tyres
4a. One of the tyres ended up getting colder through out the race since I was racing a Clio in the UK.
5. Clipping in the pits with the car teleporting in to position.
6. Odd track boundaries, as long as one track is on the road I shouldn't be getting penalised.
This game isn't finished.
So my car feels like it's on ice and I spin out too much.
Ruf and the A8 what can't I do? Feel like the assists don't work
So my car feels like it's on ice and I spin out too much.
Ruf and the A8 what can't I do? Feel like the assists don't work
So.. Formula Rookie at Sonoma. 100% AI difficulty.
Two minutes to go in free practice (perfect weather conditions) and I lead the timings on a 1m19.2. The field is separated by two to three seconds.
In the menu I select "Skip to the end of the session". I am then 10th, with the leading time 3 seconds faster than me. OK.....
I qualify on pole with a 1m19.1... Right... I then win the first race with my fastest lap a 18.9..
Are you penalised for selecting to "Skip.." to the end of the session or is this a bug?
What exactly is the problem with 2,4 and 4a?
The entire pit-stop drill seems unfinished. I especially don't like ghost cars when you have to pass someone in the pits or when you're leaving the pits yourself (I'd prefer witnessing a big crash upon contact even if it meant the end of my race).5. Clipping in the pits with the car teleporting in to position.
I don't understand the issue You have with 6 keep all 4 wheels on the blacktopWell speaking of bugs.
6. Odd track boundaries, as long as two tyres are on the road I shouldn't be getting penalised.
This game isn't finished.
The entire pit-stop drill seems unfinished. I especially don't like ghost cars when you have to pass someone in the pits or when you're leaving the pits yourself (I'd prefer witnessing a big crash upon contact even if it meant the end of my race).
how's the game with a controller?
should I bother or should I get driveclub instead?
I thought they were simulating tyre blankets on pit changes (tires aren't cold nor fully warm when you change, correct me if I'm wrong there) and since the game doesn't have outlaps yet (might be happening in the future, though) you start with warm tires regardless since most real races have outlaps to warm the tires. I haven't had time to play today so feel free to correct me, but that's how I thought it was supposed to be. Don't know about the 4a though, I have struggled to put heat on to my right rear tire on the Clio on Donington, but I don't if it's supposed to be that way.Honestly? :/
2. You're restarting the race, your tyres should also restart- they should be cold like everyone else. Or otherwise you've got 4 tyres at maximum efficiency.
4. Tyres aren't going to be full temp unless you're simulating tyre blankets (it isn't? Only AC does this as far as I'm aware?) even then they wouldn't be at maximum efficiency unless you do an outlap first.
4a. If one of the tyres has gone cold 1/4 in to a lap it's showing they aren't starting at the correct temp.
Yeah, the pitstops definitely feel a bit lackluster at the moment (I too wish for manual pitting) and the sometimes the wheel goes crazy during pitting which is a bit immersion breaking. Still, I can't wait for the pit crew animations; the animations themselves looked really nice in development.I'd like to have manual pitstops but a few studios have expressed how much of a cluster fuck they are to implement. I understand why they are automatic but they are so sloppy.
how's the game with a controller?
should I bother or should I get driveclub instead?
Not for me so much , I'll definitely never try to beat that time again ;D
No, really, it's ok, I do believe you. And if I wouldn't, I still wouldn't take a screenshot as evidence (maybe if it's on a Steam/MS/Sony/SMS server somewehere).
I recall Need for Speed Shift requiring similar controller tweaks to feel right as well.
how's the game with a controller?
should I bother or should I get driveclub instead?
I'd like to have manual pitstops but a few studios have expressed how much of a cluster fuck they are to implement. I understand why they are automatic but they are so sloppy.
I thought they were simulating tyre blankets on pit changes (tires aren't cold nor fully warm when you change, correct me if I'm wrong there) and since the game doesn't have outlaps yet (might be happening in the future, though) you start with warm tires regardless since most real races have outlaps to warm the tires. I haven't had time to play today so feel free to correct me, but that's how I thought it was supposed to be. Don't know about the 4a though, I have struggled to put heat on to my right rear tire on the Clio on Donington, but I don't if it's supposed to be that way.
Yeah, the pitstops definitely feel a bit lackluster at the moment (I too wish for manual pitting) and the sometimes the wheel goes crazy during pitting which is a bit immersion breaking. Still, I can't wait for the pit crew animations; the animations themselves looked really nice in development.
At least full pitcrew animations are coming soon and I do think there will be quite few fixes coming as well given how many little bugs there are with the pitting.Yeah I do hope that they'll work on the pitstop feature in the patches instead of leaving it for pCARS 2. There's definitely room for improvement - I still remember how lame the pistops were in F1 2010 and Codemasters improved them a lot over the years.
Yeah I could be wrong, but I do remember that after pitting you'd get tires that are somewhat warm (not blue on the UI), but not as warm as they would be during racing.News to me if they are, but checking the temps they were exactly the same as they came in which makes me think it's a bug. Tyres were still at full temp when I left the pits which certainly isn't correct, you just need to look at todays F1 to see how quickly temps drop off while going through the pits. Watching Bottas his tyres went from warm to cool in 20 seconds.
Honestly? :/
2. You're restarting the race, your tyres should also restart- they should be cold like everyone else. Or otherwise you've got 4 tyres at maximum efficiency.
4. Tyres aren't going to be full temp unless you're simulating tyre blankets (it isn't? Only AC does this as far as I'm aware?) even then they wouldn't be at maximum efficiency unless you do an outlap first.
4a. If one of the tyres has gone cold 1/4 in to a lap it's showing they aren't starting at the correct temp.
Why blue for warm?
This is seriously the coolest racing game video I've ever seen in my whole life!
This is seriously the coolest racing game video I've ever seen in my whole life!
Blue = Cold.Why blue for warm?
Rain is the absolute worst in this game.. The CPU doesn't ever seem to be phased by it.
Practice and qualification start on cold tires, races start on warm tires simulating a warm-up lap before the start of the race, and tire blankets are also simulated. It's a design choice, not a bug?
Yeah, no. I feel like 50% of the opinions I read on the AI in this game are like the exact opposite of what I've experienced.
Why is it cold on race start then? :/
Tires are always in green on my racestarts?
For those on PC and using MSAA, are you using FXAA or SMAA with that and at what setting?
Leaning towards medium SMAA.
Why the fuuuuuck can't I choose SOFT tires before starting a race? Every tire I can start with in my RUF race (career mode) is utter shit. If I take a pit stop and change to soft, everything is A-OK.
Am I missing something, or have SMS fucked up bad here?
Started in Karts, Why does the handling feel like complete shit?? I race karts on a monthly basis. Take it the handling on these were an after thought?
MSAA (MFAA) and SMAA Ultra
This is my only complaint about the AI.
I play on 50% and the CPU makes way more mistakes when it's dry compared to wet weather.
Ok so these settings are the ones I've stuck with now. Better than all others I've tried. DS4 PS4 here. Give them a go and let me know.
Control configuration.
Steering deadzone - 15
Steering sensitivity - 20
Throttle deadzone - 10
Throttle sensitivity - 30
Brake deadzone - 10
Brake sensitivity - 15
Clutch deadzone - 10
Clutch sensitivity - 45
Speed sensitivity - 65
Controller filtering sensitivity - 30
Force Feedback - 100
Controller input mode - 3
Advanced - Off
Field of view.
Hood camera - 70
Cockpit camera - 77
Helmet camera - 70
Movement.
High speed shake - on
World movement - 100
G-force effect - 50
Show helmet - no
Helmet depth of field - no
Helmet look to apex - 0
Helmet leaning - 75
Camera leaning - 75
I switch between mostly cockpit and helmet cam depending on how far back I am in the cockpit. Essentially using them as two cockpit views, with slightly different FOV's.
Wow. Just, wow. This guy must be a real race car driver, right?