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Project CARS | OT | Made by 80.000 slightly mad developers

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
All of a sudden I'm getting MASSIVE frame drops, like in the 20s or lower, on brands hatch and oultan park in career. X1. Suggestions? Restarting now.

So many bugs in this, hope it gets ironed out as its fucking awesome otherwise.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Lol, second race after the "fix" and now I'm racing with only trackside sound fx. No engines, no tires. Lol dis game
 

Revson

Member
This game is bordering on completely broken when it comes to racing online.

Matchmaking on XB1 either doesn't work or takes forever.

Lobbies constantly crash.

Host privileges don't seem to transfer when the host leaves, effectively breaking the lobby.

Players randomly switch positions on the results screen after a race.

Very poor collision physics.

Random inexplicable cut track penalties that range from 60 seconds to almost half an hour.

Extreme framerate dips and horrible lag.

Very disappointing, hopefully SMS is going to put the work in to make online an enjoyable experience.
 

ValfarHL

Member
That trophy seems pretty hard to do for me. 0.1 seconds is so little. I haven't tried to be fair. Is there a trick to doing it or did you just get it on luck during a race?

I just drove as fast as I could. One of my favorite things to do in those game is to beat my own times on my favorite tracks with my favorite cars. "they" say that a consistent driver is a fast driver, but I have Atleast two seconds more if I perfect some turns.

Both the driving and writing was done while under strong influence of alcohol
 

Gen X

Trust no one. Eat steaks.
I gave up on entering every race I was invited to as I felt I was going to get burnt out before my career really got into gear (Punnnnnnn). Loving the Superkarts especially as now you're racing on proper circuits instead of those little mini tracks.

Also, I find that although I have my difficulty/AI set to 70% that the Karting is waaaaaay more easier than racing some of those invite races. I'm actually going to dial it up to 80% in my next Round and see how I go.

That trophy seems pretty hard to do for me. 0.1 seconds is so little. I haven't tried to be fair. Is there a trick to doing it or did you just get it on luck during a race?

It was one of the first trophies I unlocked apart from the obvious ones, total fluke but I did it in the Go Karts. I think it only means within 1 second does it or 1/10th of a second? I only ask as when you finish a Race and it shows the podium names it shows the best times for Practice/Qualify/Race which are only in minutes and seconds not split seconds.
 

Mascot

Member
Watkins Glen in the M3 GT: "Thank you, sir! I'll have another."

The GT classes are just sublime in this game and Watkins Glen is a fantastic circuit for them. I'm also spending a lot of my time at Spa (naturally, obviously), Silverstone (which surprises me - I'm not normally a fan), Road America (always perfect) and Dubai. I really must start travelling more though - I still haven't even visited a lot of the locations yet..!

Add me to the Z4 GT3 fan club too - this car never seems to disappoint in sims.
 

danowat

Banned
I feel like I've barely scratched the surface, only just finished my first kart season.
Spent a lot of time doing invitationals which offer up combinations of car and track I wouldn't normally consider, like the one off Focus RS event at Sonoma.
 
Delete and reinstall? Been playing with a wheel on XB1 and never had a crash.
I could do, but then there's a thread over on WMD detailing the same issue (although people not all indicating whether they're wheel/controller). 3 days before W3 launches I'm just going to hold off until a patch is released.
 
This game is bordering on completely broken when it comes to racing online.

Matchmaking on XB1 either doesn't work or takes forever.

Lobbies constantly crash.

Host privileges don't seem to transfer when the host leaves, effectively breaking the lobby.

Players randomly switch positions on the results screen after a race.

Very poor collision physics.

Random inexplicable cut track penalties that range from 60 seconds to almost half an hour.

Extreme framerate dips and horrible lag.

Very disappointing, hopefully SMS is going to put the work in to make online an enjoyable experience.
Players switch positions because the final standings are based on their time to complete the race. If they're lagging behind (but compensated for on your screen) then they might end up completing the race quicker than the other person.

It happens in a lot of racing games. Perfectly normal.

And yeah track limits in some places are way off, and you can get a penalty for only having two wheels off, not all four which is annoying if you were barged off or had to avoid a spun car etc. I posted about that earlier on in this thread and I was pretty much told it isn't the games' fault it is my own for playing against random people online...
 

kie25

Member
Managed 5th in the Clio community event was so close to my friend eb4ticky who won both Clio and muscle car event using pad.

https://youtu.be/hgJAtdEaXS8

I'm not sure what settings he has changed on pad, I know he is using input mode 2, I will try find out his pad settings to post in here, it may work on Xbox one aswell.
 

Mascot

Member
For anyone doubting whether track temperature affects grip, pick any British circuit and test it in mid-June then again with the same at the same time of day and under the same conditions in mid-December. Sheesh, it's a world of difference.

Shame you currently have to guess what the track temperature is...
 

danowat

Banned
For anyone doubting whether track temperature affects grip, pick any British circuit and test it in mid-June then again with the same at the same time of day and under the same conditions in mid-December. Sheesh, it's a world of difference.

Shame you currently have to guess what the track temperature is...

Or use the BMW 1M which has an OAT gauge :p
 

kie25

Member
For anyone doubting whether track temperature affects grip, pick any British circuit and test it in mid-June then again with the same at the same time of day and under the same conditions in mid-December. Sheesh, it's a world of difference.

Shame you currently have to guess what the track temperature is...

Yes they 100% affect tyre temperatures I had a setup that was good for keeping tyres at a nice peak temperature without overheating, did the same track at night and my tyres were going cold, had to alter set up for the night race to create more temperature in the tyres.
 
For anyone doubting whether track temperature affects grip, pick any British circuit and test it in mid-June then again with the same at the same time of day and under the same conditions in mid-December. Sheesh, it's a world of difference.

Shame you currently have to guess what the track temperature is...
Or use the BMW 1M which has an OAT gauge :p

Ok, so... the dashboard in some road cars shows the outer air temperature. If you drive very slowly (like 5mph) on a track, your telemtry's tire temperature should also be the surface temperature. I wanted to know what difference the surface temperature actually makes and checked the Willow Springs Horsethief Mile circuit (because it looks really hot there and I chose a supposedly extra hot day).

This is what I found (vertical axis in °C):
PCARS%2BWillowSprings%2BSurface-Air%2BTemps.png

It's weird that the surface temperature is always above the air temperature, this is off. Also in PCARS the track heated up again before sunrise, sunrise was at 4:45, in reality it seems to be even later, at six on that day:
TemperatureWillowSprings.png


Next I wanted to know how a race would effect the track temperatures and did a Formula A race with 23 opponents on 100% AI difficulty on the Willow Springs Horsethief Mile (to heat the track up real good), parked my race car next to the track and let the AI do about 30 laps (my tires cooled down like in the diagram above), then drove 8 laps myself with only ~30mph while the AI lapped me (and crashed into me about 4 times). I did all this twice, first at 1:00 a.m. (lowest track temperature, time progression off), then at 12:00 p.m.(highest track temperature, time progression off).

The race heated up the track indeed...
[edit: "Practice" shows the tire temperature while driving alone on the track at the given times, again, at ~30mph]

Project%2BCARS%2BSurface%2BTemperature%2BAnalysis.png

Only problem is, that in a race the starting surface temperature didn't matter, it seems to max out (no matter the pre-race surface) temperature at about 55°C.
So... my experiment wasn't really worth it, but I had some fun doing it.

Less from a gameplay perspective but out of sheer sim-physics curiosity, I'd still be interested in the following:
- how significant is the heating up of the tires from very hot brake discs
- how much does rain cool down the track and the tires
- are the rear tires cooled down less from driving in the rain (best to test with a lap in an AWD car after a mean burnout)
- do the tires cool down more in the rain if you don't drive on the ideal line (in a race as well as in practice, because I've noticed that even in practice on a long track, there is less surface water on the ideal line)
 

Bobnob

Member
This game is bordering on completely broken when it comes to racing online.

Matchmaking on XB1 either doesn't work or takes forever.

Lobbies constantly crash.

Host privileges don't seem to transfer when the host leaves, effectively breaking the lobby.

Players randomly switch positions on the results screen after a race.

Very poor collision physics.

Random inexplicable cut track penalties that range from 60 seconds to almost half an hour.

Extreme framerate dips and horrible lag.

Very disappointing, hopefully SMS is going to put the work in to make online an enjoyable experience.

I read somewhere that there's 45 patches in the works lol.
 

LilJoka

Member
Ok, so... the dashboard in some road cars shows the outer air temperature. If you drive very slowly (like 5mph) on a track, your telemtry's tire temperature should also be the surface temperature. I wanted to know what difference the surface temperature actually makes and checked the Willow Springs Horsethief Mile circuit (because it looks really hot there and I chose a supposedly extra hot day).

This is what I found (vertical axis in °C):
PCARS%2BWillowSprings%2BSurface-Air%2BTemps.png

It's weird that the surface temperature is always above the air temperature, this is off. Also in PCARS the track heated up again before sunrise, sunrise was at 4:45, in reality it seems to be even later, at six on that day:
TemperatureWillowSprings.png


Next I wanted to know how a race would effect the track temperatures and did a Formula A race with 23 opponents on 100% AI difficulty on the Willow Springs Horsethief Mile (to heat the track up real good), parked my race car next to the track and let the AI do about 30 laps (my tires cooled down like in the diagram above), then drove 8 laps myself with only ~30mph while the AI lapped me (and crashed into me about 4 times). I did all this twice, first at 1:00 a.m. (lowest track temperature, time progression off), then at 12:00 p.m.(highest track temperature, time progression off).

The race heated up the track indeed...
[edit: "Practice" shows the tire temperature while driving alone on the track at the given times, again, at ~30mph]

Project%2BCARS%2BSurface%2BTemperature%2BAnalysis.png

Only problem is, that in a race the starting surface temperature didn't matter, it seems to max out (no matter the pre-race surface) temperature at about 55°C.
So... my experiment wasn't really worth it, but I had some fun doing it.

Less from a gameplay perspective but out of sheer sim-physics curiosity, I'd still be interested in the following:
- how significant is the heating up of the tires from very hot brake discs
- how much does rain cool down the track and the tires
- are the rear tires cooled down less from driving in the rain (best to test with a lap in an AWD car after a mean burnout)
- do the tires cool down more in the rain if you don't drive on the ideal line (in a race as well as in practice, because I've noticed that even in practice on a long track, there is less surface water on the ideal line)

Surface temperature is always going be hotter than air temp on a sunny day.
 
Surface temperature is always going be hotter than air temp on a sunny day.

I was talking about the night. The air gets hotter faster than the surface after sunrise.
Edit: Thinking about it... under super clear sky conditions and depending on the wind direction, the surface can get hotter faster, but I'd still say it's atypical.
 

danowat

Banned
Ok, so... the dashboard in some road cars shows the outer air temperature. If you drive very slowly (like 5mph) on a track, your telemtry's tire temperature should also be the surface temperature. I wanted to know what difference the surface temperature actually makes and checked the Willow Springs Horsethief Mile circuit (because it looks really hot there and I chose a supposedly extra hot day).

This is what I found (vertical axis in °C):
PCARS%2BWillowSprings%2BSurface-Air%2BTemps.png

It's weird that the surface temperature is always above the air temperature, this is off. Also in PCARS the track heated up again before sunrise, sunrise was at 4:45, in reality it seems to be even later, at six on that day:
TemperatureWillowSprings.png


Next I wanted to know how a race would effect the track temperatures and did a Formula A race with 23 opponents on 100% AI difficulty on the Willow Springs Horsethief Mile (to heat the track up real good), parked my race car next to the track and let the AI do about 30 laps (my tires cooled down like in the diagram above), then drove 8 laps myself with only ~30mph while the AI lapped me (and crashed into me about 4 times). I did all this twice, first at 1:00 a.m. (lowest track temperature, time progression off), then at 12:00 p.m.(highest track temperature, time progression off).

The race heated up the track indeed...
[edit: "Practice" shows the tire temperature while driving alone on the track at the given times, again, at ~30mph]

Project%2BCARS%2BSurface%2BTemperature%2BAnalysis.png

Only problem is, that in a race the starting surface temperature didn't matter, it seems to max out (no matter the pre-race surface) temperature at about 55°C.
So... my experiment wasn't really worth it, but I had some fun doing it.

Less from a gameplay perspective but out of sheer sim-physics curiosity, I'd still be interested in the following:
- how significant is the heating up of the tires from very hot brake discs
- how much does rain cool down the track and the tires
- are the rear tires cooled down less from driving in the rain (best to test with a lap in an AWD car after a mean burnout)
- do the tires cool down more in the rain if you don't drive on the ideal line (in a race as well as in practice, because I've noticed that even in practice on a long track, there is less surface water on the ideal line)

Really interesting test, might be worth posting it on the official forums for some in depth answers.
 

Revson

Member
Players switch positions because the final standings are based on their time to complete the race. If they're lagging behind (but compensated for on your screen) then they might end up completing the race quicker than the other person.

It happens in a lot of racing games. Perfectly normal.

This happened after I won a 5 lap race on Road America, where I finished 30+ seconds ahead of 2nd place. I was 14 seconds a lap faster than him.

That's some lag.
 

Bobnob

Member
Surely 45 items that will be patched, not 45 separate patches..? With certification added to the timeline that would take about three years to roll out..!

I just found where i read this, it was on a community racing website, he also says that the devs have said this and also say that they are working on the most serious issues first. It seem like a pretty legit post to me! Wether he's mistaken i'm not sure :)

I will try and find out a bit more info and post back.
 

Fox Mulder

Member
Surely 45 items that will be patched, not 45 separate patches..? With certification added to the timeline that would take about three years to roll out..!

That's assuming the console versions get the same patch support as the PC, where they can throw out stuff daily if they want.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
does the ps4 have the same graphical flickering from time to time that the x1 version has? i don't recall anyone ever mentioning this, even on x1, but its really terrible. i can provide videos later if needed..
 
does the ps4 have the same graphical flickering from time to time that the x1 version has? i don't recall anyone ever mentioning this, even on x1, but its really terrible. i can provide videos later if needed..

The only graphical issue I have run into is the driver hands sometimes bliping on screen in the 12 o'clock position after a turn. It only happens once in awhile but its distracting enough that I spend most of my time with the hood camera.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
The only graphical issue I have run into is the driver hands sometimes bliping on screen in the 12 o'clock position after a turn. It only happens once in awhile but its distracting enough that I spend most of my time with the hood camera.

i'll have to get a video. i think it has to do with lighting/shadows. along race walls its as if the game is having trouble deciding if a shadow should be cast across it and it flickers between shadow or not. when it, assuming its the same issue, happens in the clouds on a cloudy day though, the clouds themselves flicker between what seems almost like a color inverted version of itself for a moment. like psychedelic lightning. both of these happen fairly regularly, like the sound glitches. havent determined if i'm more affected on a given track thn anther though. like i said, i'll grab a video.
 

Zaru

Member
Maybe it's something that only happens in short distance settings... but 5. FIVE. Fucking cars pitting in the last lap and subsequently crossing the finish line before me is just bullshit. How did this make it through testing?
 

Bradf50

Member
Updated my settings a tad, just to give me a bit more steering angle and stopping power compared to the last. If you prefer slightly heavier or slower steering, just put Speed Sensitivity back up to 65.

Control configuration.

Steering deadzone - 15
Steering sensitivity - 20
Throttle deadzone - 5
Throttle sensitivity - 30
Brake deadzone - 5
Brake sensitivity - 30
Clutch deadzone - 10
Clutch sensitivity - 45
Speed sensitivity - 50
Controller filtering sensitivity - 30
Force Feedback - 100
Controller input mode - 3
Advanced - Off

Field of view.

Hood camera - 70
Cockpit camera - 77
Helmet camera - 70

Movement.

High speed shake - on
World movement - 100
G-force effect - 50
Show helmet - no
Helmet depth of field - no
Helmet look to apex - 0
Helmet leaning - 0
Camera leaning - 0

Extra.

Steering assist - off
Braking assist - off
Traction control - off
Stability control - off


These settings are definitely an improvement imo. Your first configuration made it much better for me but now this has taken it a notch higher. Thanks man.👍
 

danowat

Banned
Love the way impacts with the barriers leave marks on them.

Also think the damage model is good, managed to rip the bonnet off my Caterham, and tore a front wheel off my R8.
 

xrnzaaas

Member
Love the way impacts with the barriers leave marks on them.

Also think the damage model is good, managed to rip the bonnet off my Caterham, and tore a front wheel off my R8.

Yep, it's nice to play a racing game where damaging your car looks nice and affects the gameplay. It's a shame that you can't roll over the car and that the game turns cars into ghosts in some instances instead of allowing them to crash (this usually occurs when you're leaving pits or recovering after a slide).
 
D

Deleted member 752119

Unconfirmed Member
So far I haven't ran into the car and FFB tuning settings getting lost in career mode again since deleting my save and starting a new one. I've avoided using the return to pit box option as that's where I first got hit with the bug. But it also only happened in invitationals and I got two different invitationals in season one (tier 8) this time, so I don't know which, if either, may be related to not getting the glitch again.
 
i'll have to get a video. i think it has to do with lighting/shadows. along race walls its as if the game is having trouble deciding if a shadow should be cast across it and it flickers between shadow or not. when it, assuming its the same issue, happens in the clouds on a cloudy day though, the clouds themselves flicker between what seems almost like a color inverted version of itself for a moment. like psychedelic lightning. both of these happen fairly regularly, like the sound glitches. havent determined if i'm more affected on a given track thn anther though. like i said, i'll grab a video.

I just noticed the cloud thing on SPA, its like a momentary flicker.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I just noticed the cloud thing on SPA, its like a momentary flicker.

i get it enough where i find it rather distracting and it hurts the overall presentation considerably. along with the sound fx bugs.

here is a minor example of the other shadow glitching i get often, on leguna seca. fast forward to about 20 sec and you can see it on the far wall just to the left of the red truck. (and then watch me crash as i fumble around for the xbox button on my wheel, lol).
http://xboxclips.com/LoopOfHenle/a4bbfb3c-36e2-483a-998f-bbc802958300

i'll work on a better example later, and the cloud shit too.
 

LilJoka

Member
I was talking about the night. The air gets hotter faster than the surface after sunrise.
Edit: Thinking about it... under super clear sky conditions and depending on the wind direction, the surface can get hotter faster, but I'd still say it's atypical.

I watch a lot of F1, the track temp is always higher than air temp, sometimes up to 20*c hotter even without cars on track.

At night it would lose temp faster and be closer to ambient air temps. So as you say the pickup towards evening is abnormal.
 
I watch a lot of F1, the track temp is always higher than air temp, sometimes up to 20*c hotter even without cars on track.

That's also a thing. The maximum altitude of the sun on that day in Willow Springs would be at an angle of over 77°. The track would would be hot as hell and not just 5 degrees hotter than the ambient temperature (which, measured only a meter above the track would also be a lot hotter than the official weather station temperature measured at the nearby airfield). 35°C as the highest track surface temperature is not very realistic.
 
i get it enough where i find it rather distracting and it hurts the overall presentation considerably. along with the sound fx bugs.

here is a minor example of the other shadow glitching i get often, on leguna seca. fast forward to about 20 sec and you can see it on the far wall just to the left of the red truck. (and then watch me crash as i fumble around for the xbox button on my wheel, lol).
http://xboxclips.com/LoopOfHenle/a4bbfb3c-36e2-483a-998f-bbc802958300

i'll work on a better example later, and the cloud shit too.

Well if you had a Kinect you could have simply said "Xbox record that". But then you couldn't use it as an excuse for that questionable driving.

7OT5C9f.png
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Volume is to loud for voice commands.

Also, them be fighting words.
 
Yep, it's nice to play a racing game where damaging your car looks nice and affects the gameplay. It's a shame that you can't roll over the car and that the game turns cars into ghosts in some instances instead of allowing them to crash (this usually occurs when you're leaving pits or recovering after a slide).
Only time I've come across them being ghosts is if they've used the reset to track option. Never had someone recovering be a ghost. Only a solid object I've had no option but to plough into :p

Volume is to loud for voice commands.

Also, them be fighting words.
Volume is too loud for everything.
 

xrnzaaas

Member
Only time I've come across them being ghosts is if they've used the reset to track option. Never had someone recovering be a ghost. Only a solid object I've had no option but to plough into :p

Volume is too loud for everything.

You're talking about MP or SP? I've been enjoying only the singleplayer component so far.
 
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