I think you might be mistaking overcooking your tyres with wearing them out. The former can be done in 15 mins, the latter needs severe abuse to happen in that short span of time for a street car. That or you found a bug.I experienced notable tire wear after about 15 minutes of driving the McLaren F1 around Zolder. I think some people are just not very trained to feel these things. It was no coincidence that after pitting, I came out and was immediately 1+ second a lap faster and much more confident. The wear can happen gradually enough that it's not always immediately noticeable, but the switch to new tires makes the difference incredibly obvious.
Link?The latest patch (v1.4) had a crash bug in it which needed fixing, so is still a couple of weeks away according to Ian Bell.
It has just been submitted to Sony and MS for certification, though.
Just noticed you guys are doing time trials now, think I'm gonna give this track a try
EDIT
Oh baby, can't even keep this car on the track. I crash into almost every corner :lol
Do you guys drive this car on default settings? I still hardly have a clue of what to do in the tuning options other than reading the things the game is telling me. I know I oversteer insane. Spinning around in circles.
Yeah, after some practice I managed to get a feeling for the track in this car. I just kept hitting the gas where I shouldn't. Not a great time obviously but I got to 1:11:468.
Something went wrong by the way. My HUD should be visible (time bottom left and track top left) but for some reason it just disappeared. Hopefully when I reboot the game tonight it will be back.
What button have you got allocated to the HUD you probably took it off by mistake you can cycle different HUD options
I dunno, that was my initial reaction as well. So I tried every button on my gamepad (playing on PS4) but the HUD didn't come back. When I go into the menu it says everything should be visible. I never changed the settings regarding the HUD or to which buttons it's assigned.
And I just can't do time trials without the time on screen. The game didn't even give me sector times or lap times. I had to pause to see my time.
I dunno, that was my initial reaction as well. So I tried every button on my gamepad (playing on PS4) but the HUD didn't come back. When I go into the menu it says everything should be visible. I never changed the settings regarding the HUD or to which buttons it's assigned.
And I just can't do time trials without the time on screen. The game didn't even give me sector times or lap times. I had to pause to see my time.
Alpine A450 Challenge 1.03.450
http://youtu.be/9tcuCttBVG4
I can defo feel a 1.02.9 in this track car combination. Few errors again.
Nice. There's definitely a 1:02.xx in it for the wheel, probably not for the pad though.
I feel like my limit using a controller is a 1:03.3xx. Will give it another go tonight.
What downforce did you use?
Weeks?! Again as along as it's taken to make this patch in the first place? That must be a hell of a fundamental problem. And this was more crashing than there already is, I guess? Interesting use of the word "had". Suppose it's better to say patches take forever than patches break your game, at least.It wasn't sorry. Plus we found a crash bug we had to fix. It will still be a couple of weeks guys.
Didn't say they were completely worn out in 15 minutes. Just that I noticed that grip had definitely started to reduce by then. Which shouldn't be unusual in a 600hp+ street car doing hard laps on a track...I think you might be mistaking overcooking your tyres with wearing them out. The former can be done in 15 mins, the latter needs severe abuse to happen in that short span of time for a street car. That or you found a bug.
That's why I said that you probably were overcooking them, not wearing them out.Didn't say they were completely worn out in 15 minutes. Just that I noticed that grip had definitely started to reduce by then. Which shouldn't be unusual in a 600hp+ street car doing hard laps on a track...
Weeks as in more than 2 would be long and weird if it's just one fatal bug, but to be fair the cert is usually expected to last longer than a week so it could be just that.
It also looks like the G29 announcement could be set for E3 since the event is not that far away, but who knows. With PC support and a decent priced separate shifter it would definitely be at the top of my shopping list.
Why? I don't get it. You'd expect street tires to start wearing out a bit after 5 laps in a 600hp car.That's why I said that you probably were overcooking them, not wearing them out.
I really don't think you should if you don't abuse them. For reference, slick tyres can last an hour in GT3 cars, DTM cars run for 40 over mins without changing tyres, F1 soft slicks usually last about 15 laps, depending on circuit, car and driver. Of course there's some wear, but I highly doubt you should be feeling it in normal racing conditions.Why? I don't get it. You'd expect street tires to start wearing out a bit after 5 laps in a 600hp car.
Yes, highly advanced rubber made for race cars can handle this stuff. We're talking street tires here. On a 600hp car low-drag car.I really don't think you should if you don't abuse them. For reference, slick tyres can last an hour in GT3 cars, DTM cars run for 40 over mins without changing tyres, F1 soft slicks usually last about 15 laps, depending on circuit, car and driver. Of course there's some wear, but I highly doubt you should be feeling it in normal racing conditions.
The curve of wear towards falloff can be different from tire to tire. But having progressive wear is not abnormal at all.For reference, months ago, when wear wasn't included in MP, me and my pals at LFO Club thought we were suffering from tyre wear when it was in fact tyres overcooking. Overcooking them doesn't mean they're red. They can be greenish, but if your driving makes the inside (air) of the tyre to be hotter than it should, the tyre will start vulcanising again, resulting in a progressive loss of grip. Tyre wear usually doesn't feel progressive, on the contrary. Usually what you feel is a falloff.
Everything said, I'm not a super expert, I'm just saying what I've read here and there and what I know from watching motorssports.
Yes, well the tire model is complex enough that there are other things that affect the feel over time. The thermal model, for instance, will eventually saturate the tire changing the tread flexabilty and hence the slip angle slightly, as we have both bulk temperature and flash surface temperature, the effects are different. .... I feel this happeneing all the time after 7-10 laps normally, but the wear is still low at that point. The starting tire temps don't fully saturate the tire. That only happens when driving it, which you've probably noticed with a good FFB wheel.
Thanks.Fresquito & Seanspeed, have you read this thread on the pCARS forum? There's a lot of in-depth info about tyre wear straight from the devs.
Example:
I have read the explanations given through development, that's why I said what i said.Fresquito & Seanspeed, have you read this thread on the pCARS forum? There's a lot of in-depth info about tyre wear straight from the devs.
Example:
Surely different sorts of tires should act differently, though. In AC, street tires will heat and wear a lot differently than slick tires will, for instance.I have read the explanations given through development, that's why I said what i said.
I have read the explanations given through development, that's why I said what i said.
Great news about Assetto Corsa coming to PS4 and Xbox One next year. Project cars has shown there is big demand on consoles for sim racers.
I think this game is trolling me.
Historic UK cup, choice between the Mk1 Escort or the Rote Sau (Merc 300SEL), I pick the Merc (mistake), 5th place at Oulton Park, so I guess the game thinks, fuck you mate.
Next round, Brands Hatch, both wet qualifying and wet race, yeah, it's bad enough hauling that big red pig around in the dry, but the wet?, forget about it...........
Finally bought myself PCars on Xbone. Some impressions after 4 hours:
1. Out of the box the controls are broken(controller), too twitchy and just unplayable, had to google a good controller setup. Kind of shocker after years of GT/Forza/Any racer really that control well right out of the gate.
2. Graphics are great, noticeably better than Forza 5 despite running at a lower res.
3. Framerate is all over the place and this is my main complaint, once it dips the controller responsiveness goes to shit as well, when it's running well it feel pretty good, but I hope they iron out the framerate with patches. This directly affects the gameplay.
4. Enjoying the career structure, twitter/mail/stig voice stuff is a nice touch and make me feel a bit more motivated than typical checklist stuff you get in FM/GT. Love the options to practice/qualify, good motivation to move up the grid and not having to go from the very end.
5. Collision physics are horrendous, every time somebody crashes into me I'm sent off flying while they drive away into the sunset. It's really bad. I've had to restart one race 5 times before I could pass the first corner without getting taken out. I would prefer a time penalty for contact instead.
5. AI is terrible, they drive dirty, they crash and push you out of the way, don't seem to be aware of you at all, even GT's AI as much as it's talked about is a lot more aware and will try to avoid collision.
6. Handling doesn't feel much better/worse than FM5/GT6, it's about on par. My skills carried over perfectly, didn't have to adjust to new physics. Overall feels pretty good, but controller feedback is not quite on par with FM5/GT6, sometimes it leaves me wondering what's going on with my car, specifically the feel of losing grip is not well pronounced.
7. Love that every track has dynamic ToD/Weather, makes them feel very alive compared to Forza 5 which often feels like Truman's show after you've played it a lot. Every time you visit a track in Forza it always looks exactly the same. In PCars the tracks look different every time you go there, and even between sessions and during the race it can change dramatically. This feels very fresh compared to GT/FM.
8. Engine sounds are great so far, better than FM5 I'd say, and obviously light years ahead of GT.
That's it for now, it's a very solid game but certain things could use a big improvement, mainly collisions.
1. Out of the box the controls are broken(controller), too twitchy and just unplayable, had to google a good controller setup. Kind of shocker after years of GT/Forza/Any racer really that control well right out of the gate.
These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.6. Handling doesn't feel much better/worse than FM5/GT6, it's about on par. My skills carried over perfectly, didn't have to adjust to new physics. Overall feels pretty good, but controller feedback is not quite on par with FM5/GT6, sometimes it leaves me wondering what's going on with my car, specifically the feel of losing grip is not well pronounced.
These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.
I do think Project Car's pad support is especially bad on default settings, but even trying to fix them up, I could never get them feeling good. Some people say they have managed to do it, and there's a few freaks out there who can actually drive competitively with a pad, but I don't think most people will be able to. Some cars will be more difficult than others, too.
These are the setting I'm using:These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.
I do think Project Car's pad support is especially bad on default settings, but even trying to fix them up, I could never get them feeling good. Some people say they have managed to do it, and there's a few freaks out there who can actually drive competitively with a pad, but I don't think most people will be able to. Some cars will be more difficult than others, too.
I dunno, doesn't feel particularly harder than GT/FM, my driving patters haven't changed at all, I drive all three smoothly using the stick/triggers. Collisions/AI are what gives me the most trouble. I feel that PCars has more grip than Forza 5.
Taken from Twitter... This is amazing hahaha
It is significantly harder than Forza on a pad.
You are right about PCars having more grip than FM5 (Which is a good thing).
If you're playing with stock controller settings maybe. With the setup above it's very comfortable. Playing both full no assists I don't find PCars harder to control at all.
I have held #1 times on Forza 2-5, and I was decently fast on GT5 with the pad.
It is much, much harder to be consistently quick with a pad on Project Cars, regardless of controller settings or assists used.
If you can't tell the difference, then I'm not sure you're pushing the cars hard enough around the track, to be frank.
Admittedly I'm not the fastest driver around, but I don't notice a big difference. If anything the lack of consistency is probably because the car/road/tires feedback is not quite on par with GT/FM.