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Project CARS | OT | Made by 80.000 slightly mad developers

Mascot

Member
The latest patch (v1.4) had a crash bug in it which needed fixing, so is still a couple of weeks away according to Ian Bell.

It has just been submitted to Sony and MS for certification, though.
 

fresquito

Member
I experienced notable tire wear after about 15 minutes of driving the McLaren F1 around Zolder. I think some people are just not very trained to feel these things. It was no coincidence that after pitting, I came out and was immediately 1+ second a lap faster and much more confident. The wear can happen gradually enough that it's not always immediately noticeable, but the switch to new tires makes the difference incredibly obvious.
I think you might be mistaking overcooking your tyres with wearing them out. The former can be done in 15 mins, the latter needs severe abuse to happen in that short span of time for a street car. That or you found a bug.

The latest patch (v1.4) had a crash bug in it which needed fixing, so is still a couple of weeks away according to Ian Bell.

It has just been submitted to Sony and MS for certification, though.
Link?
 

Linius

Member
Just noticed you guys are doing time trials now, think I'm gonna give this track a try :D

EDIT

Oh baby, can't even keep this car on the track. I crash into almost every corner :lol

Do you guys drive this car on default settings? I still hardly have a clue of what to do in the tuning options other than reading the things the game is telling me. I know I oversteer insane. Spinning around in circles.
 

kie25

Member
Just noticed you guys are doing time trials now, think I'm gonna give this track a try :D

EDIT

Oh baby, can't even keep this car on the track. I crash into almost every corner :lol

Do you guys drive this car on default settings? I still hardly have a clue of what to do in the tuning options other than reading the things the game is telling me. I know I oversteer insane. Spinning around in circles.

The stock set up for this car is actually ok, lowering gears by 1 click is a good Idea though.
 

Linius

Member
Yeah, after some practice I managed to get a feeling for the track in this car. I just kept hitting the gas where I shouldn't. Not a great time obviously but I got to 1:11:468.

Something went wrong by the way. My HUD should be visible (time bottom left and track top left) but for some reason it just disappeared. Hopefully when I reboot the game tonight it will be back.
 

kie25

Member
Yeah, after some practice I managed to get a feeling for the track in this car. I just kept hitting the gas where I shouldn't. Not a great time obviously but I got to 1:11:468.

Something went wrong by the way. My HUD should be visible (time bottom left and track top left) but for some reason it just disappeared. Hopefully when I reboot the game tonight it will be back.

What button have you got allocated to the HUD you probably took it off by mistake you can cycle different HUD options
 

Linius

Member
What button have you got allocated to the HUD you probably took it off by mistake you can cycle different HUD options

I dunno, that was my initial reaction as well. So I tried every button on my gamepad (playing on PS4) but the HUD didn't come back. When I go into the menu it says everything should be visible. I never changed the settings regarding the HUD or to which buttons it's assigned.

And I just can't do time trials without the time on screen. The game didn't even give me sector times or lap times. I had to pause to see my time.
 

Jezbollah

Member
I dunno, that was my initial reaction as well. So I tried every button on my gamepad (playing on PS4) but the HUD didn't come back. When I go into the menu it says everything should be visible. I never changed the settings regarding the HUD or to which buttons it's assigned.

And I just can't do time trials without the time on screen. The game didn't even give me sector times or lap times. I had to pause to see my time.

This happened to me. It was one of the D pad directions (I think up)
 

Linius

Member
Yep, that did the trick.

Got my time down to 1:10:357. Really need to stop playing now before I start to smash my controller. The most frustrating thing was that during my best lap I was already trough that final corner and I still managed to hit that wall some how causing me to still not get under that 1:10. More than 1:09:xxx isn't in there for me anyways so I'll just stop now. Kudos to you guys :p
 

Klocker

Member
I dunno, that was my initial reaction as well. So I tried every button on my gamepad (playing on PS4) but the HUD didn't come back. When I go into the menu it says everything should be visible. I never changed the settings regarding the HUD or to which buttons it's assigned.

And I just can't do time trials without the time on screen. The game didn't even give me sector times or lap times. I had to pause to see my time.

In controller settings under custom controller buttons or whatever, look at the key assignments and make sure you have one assigned to cycle hud Then go onto a race and push it
 

kie25

Member
Nice. There's definitely a 1:02.xx in it for the wheel, probably not for the pad though.

I feel like my limit using a controller is a 1:03.3xx. Will give it another go tonight.

What downforce did you use?

Changed gearing down by 1 click also lowered suspension down 3 clicks on all sides, downforce front standard bk down 1 click and that's all changes I made as suspension was all ok.
 

It wasn't sorry. Plus we found a crash bug we had to fix. It will still be a couple of weeks guys.
Weeks?! Again as along as it's taken to make this patch in the first place? That must be a hell of a fundamental problem. And this was more crashing than there already is, I guess? Interesting use of the word "had". Suppose it's better to say patches take forever than patches break your game, at least.
 

_machine

Member
Weeks as in more than 2 would be long and weird if it's just one fatal bug, but to be fair the cert is usually expected to last longer than a week so it could be just that.

It also looks like the G29 announcement could be set for E3 since the event is not that far away, but who knows. With PC support and a decent priced separate shifter it would definitely be at the top of my shopping list.
 

Seanspeed

Banned
I think you might be mistaking overcooking your tyres with wearing them out. The former can be done in 15 mins, the latter needs severe abuse to happen in that short span of time for a street car. That or you found a bug.
Didn't say they were completely worn out in 15 minutes. Just that I noticed that grip had definitely started to reduce by then. Which shouldn't be unusual in a 600hp+ street car doing hard laps on a track...
 

fresquito

Member
Didn't say they were completely worn out in 15 minutes. Just that I noticed that grip had definitely started to reduce by then. Which shouldn't be unusual in a 600hp+ street car doing hard laps on a track...
That's why I said that you probably were overcooking them, not wearing them out.
 

Metfanant

Member
Sonoma has never agreed with me in any game for some reason...and it's showing in the few laps I've had time to turn for the challenge..

I only got a chance to turn about 6-7 laps and I was running in the low 1:07's...there is time to be made up in just about every sector in my lap times, and I feel dreadfully slow through the "uphill" section of the track...I just can't get the car to go through those first handful of turns the way I want..ugh...

Hopefully I'll have some good time this weekend to try and get this track down...
 

Linius

Member
I'm afraid to hit the gas at those hills. Everytime I feel like I'm taking a risk the car starts spinning. So I end up rolling over the hill basically. Granted I'm not the best driver anyways. But I'm having fun :p
 

Mascot

Member
Weeks as in more than 2 would be long and weird if it's just one fatal bug, but to be fair the cert is usually expected to last longer than a week so it could be just that.

It also looks like the G29 announcement could be set for E3 since the event is not that far away, but who knows. With PC support and a decent priced separate shifter it would definitely be at the top of my shopping list.

Who knows, saying it's a couple of weeks away might be Ian Bell's way of stopping all the constant questions about when it'll land.
 

fresquito

Member
Why? I don't get it. You'd expect street tires to start wearing out a bit after 5 laps in a 600hp car.
I really don't think you should if you don't abuse them. For reference, slick tyres can last an hour in GT3 cars, DTM cars run for 40 over mins without changing tyres, F1 soft slicks usually last about 15 laps, depending on circuit, car and driver. Of course there's some wear, but I highly doubt you should be feeling it in normal racing conditions.

For reference, months ago, when wear wasn't included in MP, me and my pals at LFO Club thought we were suffering from tyre wear when it was in fact tyres overcooking. Overcooking them doesn't mean they're red. They can be greenish, but if your driving makes the inside (air) of the tyre to be hotter than it should, the tyre will start vulcanising again, resulting in a progressive loss of grip. Tyre wear usually doesn't feel progressive, on the contrary. Usually what you feel is a falloff.

Everything said, I'm not a super expert, I'm just saying what I've read here and there and what I know from watching motorssports.
 

Seanspeed

Banned
I really don't think you should if you don't abuse them. For reference, slick tyres can last an hour in GT3 cars, DTM cars run for 40 over mins without changing tyres, F1 soft slicks usually last about 15 laps, depending on circuit, car and driver. Of course there's some wear, but I highly doubt you should be feeling it in normal racing conditions.
Yes, highly advanced rubber made for race cars can handle this stuff. We're talking street tires here. On a 600hp car low-drag car.

For reference, months ago, when wear wasn't included in MP, me and my pals at LFO Club thought we were suffering from tyre wear when it was in fact tyres overcooking. Overcooking them doesn't mean they're red. They can be greenish, but if your driving makes the inside (air) of the tyre to be hotter than it should, the tyre will start vulcanising again, resulting in a progressive loss of grip. Tyre wear usually doesn't feel progressive, on the contrary. Usually what you feel is a falloff.

Everything said, I'm not a super expert, I'm just saying what I've read here and there and what I know from watching motorssports.
The curve of wear towards falloff can be different from tire to tire. But having progressive wear is not abnormal at all.
 

Mascot

Member
Fresquito & Seanspeed, have you read this thread on the pCARS forum? There's a lot of in-depth info about tyre wear straight from the devs.

Example:

Yes, well the tire model is complex enough that there are other things that affect the feel over time. The thermal model, for instance, will eventually saturate the tire changing the tread flexabilty and hence the slip angle slightly, as we have both bulk temperature and flash surface temperature, the effects are different. .... I feel this happeneing all the time after 7-10 laps normally, but the wear is still low at that point. The starting tire temps don't fully saturate the tire. That only happens when driving it, which you've probably noticed with a good FFB wheel.
 

kie25

Member
Great news about Assetto Corsa coming to PS4 and Xbox One next year. Project cars has shown there is big demand on consoles for sim racers.
 

Seanspeed

Banned
I have read the explanations given through development, that's why I said what i said.
Surely different sorts of tires should act differently, though. In AC, street tires will heat and wear a lot differently than slick tires will, for instance.

I haven't played around enough in Project Cars to really test any differences out.
 

Mascot

Member
I have read the explanations given through development, that's why I said what i said.

I wasn't doubting it, I just wanted to point out that tyre wear was being actively and openly discussed by the devs, and thought it might be relevant to your discussion.
 

Azzawon

Member
Great news about Assetto Corsa coming to PS4 and Xbox One next year. Project cars has shown there is big demand on consoles for sim racers.

Yeah, it really is great. This gen is looking to be the best yet for racing games. I don't want to sound biased but I think it's one of the genres that benefits most from the hardware improvements.
 

danowat

Banned
I think this game is trolling me.

Historic UK cup, choice between the Mk1 Escort or the Rote Sau (Merc 300SEL), I pick the Merc (mistake), 5th place at Oulton Park, so I guess the game thinks, fuck you mate.

Next round, Brands Hatch, both wet qualifying and wet race, yeah, it's bad enough hauling that big red pig around in the dry, but the wet?, forget about it...........
 

Azzawon

Member
I think this game is trolling me.

Historic UK cup, choice between the Mk1 Escort or the Rote Sau (Merc 300SEL), I pick the Merc (mistake), 5th place at Oulton Park, so I guess the game thinks, fuck you mate.

Next round, Brands Hatch, both wet qualifying and wet race, yeah, it's bad enough hauling that big red pig around in the dry, but the wet?, forget about it...........

It realised you picked the boat so wanted to give you optimal conditions to use it in :p
 

ShamePain

Banned
Finally bought myself PCars on Xbone. Some impressions after 4 hours:
1. Out of the box the controls are broken(controller), too twitchy and just unplayable, had to google a good controller setup. Kind of shocker after years of GT/Forza/Any racer really that control well right out of the gate.
2. Graphics are great, noticeably better than Forza 5 despite running at a lower res.
3. Framerate is all over the place and this is my main complaint, once it dips the controller responsiveness goes to shit as well, when it's running well it feel pretty good, but I hope they iron out the framerate with patches. This directly affects the gameplay.
4. Enjoying the career structure, twitter/mail/stig voice stuff is a nice touch and make me feel a bit more motivated than typical checklist stuff you get in FM/GT. Love the options to practice/qualify, good motivation to move up the grid and not having to go from the very end.
5. Collision physics are horrendous, every time somebody crashes into me I'm sent off flying while they drive away into the sunset. It's really bad. I've had to restart one race 5 times before I could pass the first corner without getting taken out. I would prefer a time penalty for contact instead.
5. AI is terrible, they drive dirty, they crash and push you out of the way, don't seem to be aware of you at all, even GT's AI as much as it's talked about is a lot more aware and will try to avoid collision.
6. Handling doesn't feel much better/worse than FM5/GT6, it's about on par. My skills carried over perfectly, didn't have to adjust to new physics. Overall feels pretty good, but controller feedback is not quite on par with FM5/GT6, sometimes it leaves me wondering what's going on with my car, specifically the feel of losing grip is not well pronounced.
7. Love that every track has dynamic ToD/Weather, makes them feel very alive compared to Forza 5 which often feels like Truman's show after you've played it a lot. Every time you visit a track in Forza it always looks exactly the same. In PCars the tracks look different every time you go there, and even between sessions and during the race it can change dramatically. This feels very fresh compared to GT/FM.
8. Engine sounds are great so far, better than FM5 I'd say, and obviously light years ahead of GT.
That's it for now, it's a very solid game but certain things could use a big improvement, mainly collisions.
 

Stevey

Member
Picked this up Tuesday night on Xbox One, just lowered the steering sensitivity to 20, handles fine for me on pad now.
 

Linius

Member
Finally bought myself PCars on Xbone. Some impressions after 4 hours:
1. Out of the box the controls are broken(controller), too twitchy and just unplayable, had to google a good controller setup. Kind of shocker after years of GT/Forza/Any racer really that control well right out of the gate.
2. Graphics are great, noticeably better than Forza 5 despite running at a lower res.
3. Framerate is all over the place and this is my main complaint, once it dips the controller responsiveness goes to shit as well, when it's running well it feel pretty good, but I hope they iron out the framerate with patches. This directly affects the gameplay.
4. Enjoying the career structure, twitter/mail/stig voice stuff is a nice touch and make me feel a bit more motivated than typical checklist stuff you get in FM/GT. Love the options to practice/qualify, good motivation to move up the grid and not having to go from the very end.
5. Collision physics are horrendous, every time somebody crashes into me I'm sent off flying while they drive away into the sunset. It's really bad. I've had to restart one race 5 times before I could pass the first corner without getting taken out. I would prefer a time penalty for contact instead.
5. AI is terrible, they drive dirty, they crash and push you out of the way, don't seem to be aware of you at all, even GT's AI as much as it's talked about is a lot more aware and will try to avoid collision.
6. Handling doesn't feel much better/worse than FM5/GT6, it's about on par. My skills carried over perfectly, didn't have to adjust to new physics. Overall feels pretty good, but controller feedback is not quite on par with FM5/GT6, sometimes it leaves me wondering what's going on with my car, specifically the feel of losing grip is not well pronounced.
7. Love that every track has dynamic ToD/Weather, makes them feel very alive compared to Forza 5 which often feels like Truman's show after you've played it a lot. Every time you visit a track in Forza it always looks exactly the same. In PCars the tracks look different every time you go there, and even between sessions and during the race it can change dramatically. This feels very fresh compared to GT/FM.
8. Engine sounds are great so far, better than FM5 I'd say, and obviously light years ahead of GT.
That's it for now, it's a very solid game but certain things could use a big improvement, mainly collisions.

That's my main issue with career mode. I play on 50% difficulty now which is perfect for me. I usually start from pole and lead the race only by 1 or 2 seconds, depending on how I'm doing. But if I make a mistake everyone would drive past me. So I need to race clean for the entire race in able to win. I feel like I can try 60% to push it, but that's about it.

The problem though is that whenever I have to come back from somewhere in the middle of the pack I'm struggeling to stay alive. Usually I take my corners very different from the AI. And whenever I have a car close to me when entering a corner they just push me off the track if I'm in the way. It's very hard for me to really compete with the AI. So as a result of that my career is still pretty GT like in the sense that I basically win every race. Or sometimes I end up in the back half of the pack because I just don't care anymore for the championship.

Have to admit by the way it still gives me huge gratification to win races. Because when I win a race that means I've had a clean race for 4 or 5 laps (depending on the length of the race) and that's fine for me.
 

Seanspeed

Banned
1. Out of the box the controls are broken(controller), too twitchy and just unplayable, had to google a good controller setup. Kind of shocker after years of GT/Forza/Any racer really that control well right out of the gate.

6. Handling doesn't feel much better/worse than FM5/GT6, it's about on par. My skills carried over perfectly, didn't have to adjust to new physics. Overall feels pretty good, but controller feedback is not quite on par with FM5/GT6, sometimes it leaves me wondering what's going on with my car, specifically the feel of losing grip is not well pronounced.
These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.

I do think Project Car's pad support is especially bad on default settings, but even trying to fix them up, I could never get them feeling good. Some people say they have managed to do it, and there's a few freaks out there who can actually drive competitively with a pad, but I don't think most people will be able to. Some cars will be more difficult than others, too.
 

ShamePain

Banned
These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.

I do think Project Car's pad support is especially bad on default settings, but even trying to fix them up, I could never get them feeling good. Some people say they have managed to do it, and there's a few freaks out there who can actually drive competitively with a pad, but I don't think most people will be able to. Some cars will be more difficult than others, too.

I dunno, doesn't feel particularly harder than GT/FM, my driving patters haven't changed at all, I drive all three smoothly using the stick/triggers. Collisions/AI are what gives me the most trouble. I feel that PCars has more grip than Forza 5.
 

Linius

Member
I finally managed to go under 1:10 for the time challenge and I'm super happy with it
p1kx90C.png


Driving with a DS4 on PS4: 1:09:759.

Second lap is the one I manage my PR in.
 

ShamePain

Banned
These two points are related. The controls are so difficult largely because the handling is *not* like GT and Forza. Yes, your skills will mostly translate(Forza and GT are still sim-based racers), but obviously there is a much greater emphasis on smooth inputs, especially with steering. This is where the bulk of the problem of playing a sim with a controller lies. GT and Forza are more forgiving and let you get away with a lot of shit that you shouldn't be able to. Project Cars is gonna punish you for a lot of this stuff. And an analog stick is just a poor way to replicate a steering wheel, particularly a 900 degree steering wheel, all condensed into a small little left/right window of a stick.

I do think Project Car's pad support is especially bad on default settings, but even trying to fix them up, I could never get them feeling good. Some people say they have managed to do it, and there's a few freaks out there who can actually drive competitively with a pad, but I don't think most people will be able to. Some cars will be more difficult than others, too.
These are the setting I'm using:
http://steamcommunity.com/sharedfiles/filedetails/?id=439605295
If you feel comfortable with Forza/GT this feel very close to that.
 

Revson

Member
I dunno, doesn't feel particularly harder than GT/FM, my driving patters haven't changed at all, I drive all three smoothly using the stick/triggers. Collisions/AI are what gives me the most trouble. I feel that PCars has more grip than Forza 5.

It is significantly harder than Forza on a pad.

You are right about PCars having more grip than FM5 (Which is a good thing).
 

ShamePain

Banned
It is significantly harder than Forza on a pad.

You are right about PCars having more grip than FM5 (Which is a good thing).

If you're playing with stock controller settings maybe. With the setup above it's very comfortable. Playing both full no assists I don't find PCars harder to control at all.
 

Revson

Member
If you're playing with stock controller settings maybe. With the setup above it's very comfortable. Playing both full no assists I don't find PCars harder to control at all.

I have held #1 times on Forza 2-5, and I was decently fast on GT5 with the pad.

It is much, much harder to be consistently quick with a pad on Project Cars, regardless of controller settings or assists used.

If you can't tell the difference, then I'm not sure you're pushing the cars hard enough around the track, to be frank.
 

ShamePain

Banned
I have held #1 times on Forza 2-5, and I was decently fast on GT5 with the pad.

It is much, much harder to be consistently quick with a pad on Project Cars, regardless of controller settings or assists used.

If you can't tell the difference, then I'm not sure you're pushing the cars hard enough around the track, to be frank.

Admittedly I'm not the fastest driver around, but I don't notice a big difference. If anything the lack of consistency is probably because the car/road/tires feedback is not quite on par with GT/FM.
 

Revson

Member
Admittedly I'm not the fastest driver around, but I don't notice a big difference. If anything the lack of consistency is probably because the car/road/tires feedback is not quite on par with GT/FM.

I agree about the tire feedback. In PCars it's almost nonexistant most of the time using the pad. GT/FM definitely do a better job in relaying the loss of traction in that regard.
 
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