Minsc
Gold Member
And the thread's back, discuss away. Just needed to avoid having a thread created/maintained by someone who's on the team behind the kickstarter itself, so there's no conflict of interest issues. The project does obviously have strong roots going back to a nice collection of games. So bring the skepticism and updates and whatever else. Now a little overview:
Project GODUS kickstarter page - A reinvention of the god game Populous
Game Details
Why Kickstarter?
Project:
- KICKSTARTER
- 22 Cans
- @pmolyneux
Project GODUS kickstarter page - A reinvention of the god game Populous
Game Details
Project GODUS Kickstarter said:- It’s a living world, unique and detailed. And it’s a world you influence, whether you’re good or evil.
- GODUS is instantly accessible, easy to learn but immensely deep.
- As you flourish and build your own cult, you’ll engage in pitched battles with other gods and their cults. It’s a multiplayer power-struggle the way it should be.
- GODUS draws on the cunning battle-psychology of Dungeon Keeper, the living, changing world of Black & White and the instinctive, satisfying gameplay of Populous.
- Plus you get to be a god. In fact, play well and you get to be the ultimate god!
- GODUS will be developed for the PC and Mobile devices, we hope to be able to add more platforms as our Kickstarter campaign progresses.
Why Kickstarter?
Project GODUS Kickstarter said:With GODUS we want to make a game in a culture of openness, co-operation and honesty. Creating a game involves imagination and passion, and we’re keen to share the experience. So we want to make GODUS with you watching and, we hope, participating. Funding it via Kickstarter allows us to stay a small independent team with unlimited freedom in our creativity. It’ll just be you, us and our unbridled dedication (no publishers).
You see, although GODUS is a new idea, we’re keen to return to the spirit which started it all. In 1989, in a small, cramped office in Guildford, England, a hard-working and enthusiastic duo experimented, collaborated, took risks and came up with Populous, a game which would become a legend and which would launch the god game genre.
We’re going to make GODUS in that same spirit. And your support will enable you to be involved at every stage as we share everything we do and learn with you. We’ll produce video diaries, blogs, live streams, developer chats and a great deal more. We aim to end up with a truly delightful game and as you play it, you’ll be able to say that you also played your part in its very creation.
We’ll fund an experienced team of 22 people to make GODUS. That’s not a big team – we’re doing this efficiently. But we’re committed to quality, so we’ll create outstanding gameplay, characters, artwork, animations, sound and music, and the very world itself. With your help we’ll turn our great idea into successful reality.
We need £450,000 to do this. Yes, games typically cost more than that to maket, but we’re sticking to a small, highly effective team and we’ll be employing careful management to keep the project on track and get the most out of our funding.
Project:
Project GODUS Kickstarter said:- GODUS will take seven to nine months to complete
- If [they] exceed the amount of funding [they're] asking for, [they’ll] use the extra to enhance the game further and support additional platforms
- Experienced team of 22 people working on it
- KICKSTARTER
- 22 Cans
- @pmolyneux