Project Snowblind = ''The Heir Apparent to Halo 2's Throne?''

Source: Computerandvideogames.com

18 Jan 05 Project: Snowblind is a barefaced attempt to deface the towering, carved-in-granite legacy of Halo 2. Having snuck unnoticed into the National Gallery of Videogame Legends, this swaggering, gum-chewing first-person shooter has since doodled a moustache and monocle onto the portrait of Master Chief, before covering the entire canvas in a giant cock and nuts. Take that, old-timer.

Thankfully, Snowblind has balls bigger than its bravado. Having played through five of the maps completed thus far, we're pleased to confirm that ?the waif-like shooter we first saw a couple of months back is filling out very nicely indeed. We thus consider it our privilege to appoint Project: Snowblind as the heir apparent to Halo 2's throne. If anything happens to the world's supply of Halo 2 discs within the next six months, you'll know where to come.

The first thing that strikes you about Project: Snowblind is the variety of the weapons. You begin with six or seven phenomenally harmful guns, from the wonderfully tactless shotgun to the magnificently extravagant rocket launcher. In addition to this Greatest Hits selection of first-person firepower, you're also given a deuce of handy gizmos: the Kicker, a kinetic tool that allows you to throw objects around, and the Icepick, used for hacking into computer systems. Worming your way into enemy hard-drives is a key part of completing Project: Snowblind. Thankfully, it's easier than it sounds simply aim your Icepick at whichever device it is you're interested in taking over, be it a security camera, an automated gun turret, or a locking mechanism, then let the wonder of modern technology do the rest.

You'll need all the help you can get, though, Project: Snowblind being harder than a toffee with an erection. Here, unlike in Halo 2, you're forced to methodically work your way through the battlefield an inch at a time, dispatching each and every enemy as you go. Where Master Chief can often make do with putting his head down and legging it, Snowblind's hero has to take things a little slower.

The opening level, Urban Assault, is the perfect example. Though the main road leading to the first checkpoints is only a few hundred metres away, it happens to be fortified on both sides by gun emplacements, snipers and dudes with rocket launchers. Those who do attempt to run the gauntlet from the beginning of the level to the end without first ducking into shop doorways or hiding out behind crates will be picking up broken legs with bleeding hands before they know what, or indeed who, has hit them.

Look out for the world-exclusive review of Project: Snowblind in next month's XboxGamer. In the meantime, you might want to make a start on those fond farewells to Halo 2.

Xbox Gamer staff
 
didn't c+vg hang "halo killer" around killzone's neck as well? doesn't that give them pause?
 
I'm supposed to be beta-testing this but I could never get the damn thing to work. I would register a name but then it wouldn't let me login with it...it just kept wanting me to create new names and save files each time.
 
Look out for the world-exclusive review of Project: Snowblind in next month's XboxGamer
Ahem.

I miss the old CVG.com, at least they were entertaining, in a very tabloid-like way, had the balls to run with rumours and had a hint of independence under Dennis. Now its just another mouthpiece for Future Publishing.
 
I went by the website for Project: Snowblind yesterday to check out what all the hub-bub was on this game. It's hard to judge a book by it's cover, or a game by it's website if you will, but I saw very little to get me excited at this point. It looked fairly generic in it's weapons, vehicles, and envinronments. I'd love to see this end up being a good game, but at this point, I'm not sure what all the hype is about. Can anyone fill me in on how this game will seperate itself from the other first person shooters out there? Comparing it to Halo 2 at this point is a major stretch, but then again, it may actually have an ending. ;)
 
Labeling anything as a 'killer' of something is an automatic curse, it never gets fulfilled.

Dark Cloud 1 was supposed to be the 'Zelda Killer'

Fable was supposed to be the 'RPG Killer'

Blinx was supposed to be the 'Mario Killer'
 
This is exactly the kind of crap games don't need. The whole focus is on competition between games purely to build hype for their own craptacular journalism. Worthless.
 
The hype works however. Killzone is doing really well. Peice of shit. Even Blinx sold afew copies. Remember that really crappy Crash kart game. these games will appeal to people who dont care about the games they are trying to kill.
 
*sigh*

I can see the Master Chief standing there, saying "What? Another 'Halo-killer'? Bring'em on!" *glances at corpse of Killzone*
 
I dunno about multiplayer, but the latest set of single player impressions from most sites made it out to be a very solid game. Ivan from IGN seems to really like it and he wrote that 7.5 Killzone review.
 
that's bullshit...the game is more of a fast-action shooter...it's not even the same thing

Why compare this, of all games, to HALO when they are bound to play so differently?

RIDGE RACERS IS THE NEW GTA:SA PEOPLES IT HAS CARS
 
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