Uhhhh... Good question! I was thinking off of OS X. I tried the boot camp route a long time ago and couldn't manage to get it to work.
And that's good to know, I think I can figure that out. Thank you!
Yeah, been having some issues with Y1 as well with similar symptoms as above. Which version of PCSX2 are you guys using, stable or daily builds?
You could just zoom in the image in emulator settings to get rid of the black line. Btw, I wish they would just release the Wii-U version of Yakuza 1+2 in Europe. And when enabling the wide screen patches, there is absolutely no need too play in 4:3.
Man, that looks good. Had some issues with Yakuza 1 and bloom. Going to try and correct them and then play Y2 in widescreen. No issues there?
Anyone have any ideas?
I'm running PCSX2 1.2.1.r5873 if that helps.
Is it possible to get MGS3 running at 60fps via pcsx2? Guy in this Youtube video claims it is but I'm using his settings and it's still capped at 30 for me (though looks like cutscenes are running at 60).
Maybe because the emulator says it's running at 60fps, but the original game runs at 30fps...
http://abload.de/img/unreal6cq7v.png[IMG][/QUOTE]
Hum maybe.
Maybe because the emulator says it's running at 60fps, but the original game runs at 30fps...
This emulator is CPU intensive, so that may matter a bit more than the Iris.Is this doable on the Macbook Pro 2015? Iris 6100, heard it's on par with a Geforce 640m LE but I have doubts...
Also are there any native DS4 drivers out yet? Tired of the hackarounds otherwise I'll just get an X1 controller
And finally, run on El Capitan or via Boot Camp W7?
Thanks man! Appreciate the answersThis emulator is CPU intensive, so that may matter a bit more than the Iris.
I believe the DS4 should work okay on OSX.
https://gaming.stackexchange.com/qu...dualshock-4-for-mac-not-working/147431#147431
On windows, DS4Windows is my personal choice.
http://ds4windows.com/
As for PCSX2, the "stable" version for Mac is from 2012, so I wouldn't recommend it.
You can get current Windows daily builds for Windows.
http://buildbot.orphis.net/pcsx2/
I used to have an E8400 myself, but I honestly thought it was pretty bad most of the time for this.Thanks man! Appreciate the answers
I have the i5-5257U, reading up on it I think I'm pretty low end here. Off to install boot camp to see it out, should I expect any decent resolution uprendering/scaling/AA or keep everything at native? I remember I could do some fly things with an E8400 back in the day but that might've been a better processor than what the MBP has
Awesome its been a really long time since their last stable release!
I used to have an E8400 myself, but I honestly thought it was pretty bad most of the time for this.
I'm not sure how much power you can get of that i5. I have a 13" MBP from '13, and I've never even bothered to try emulating anything.
This seems like a ridiculous amount of work. My question is...is it worth it?
Maybe because the emulator says it's running at 60fps, but the original game runs at 30fps...
It works out of the box more or less besides having to configure controls. So yea, it doesn't take too long at all. 5 minutes at most to set up.This seems like a ridiculous amount of work. My question is...is it worth it?
Also I used AVX2 as I heard it is better for software mode, was that wise?
For Hardware mode I assume DX11 all the way right?
Where do you select this?
DX9 in PCSX2 can be significantly faster in some games, but this may be irrelevant with your setup since it should get full speed in games anyway.
EDIT:
God of War D3D9 at 5x resolution: 200 FPS
God of War D3D11 at 5x resolution: 130 FPS
EDIT 2: i7 6700k @ OC 4.5 GhZ, Geforce 770 4 GB
Thanks man, appreciate the help as for AVX2 you select it in the plugins settings, your cpu supports it, its a instruction set for the cpu, I heard it is good for software mode.
Config>Plugins/Bios Selector>GS(select the one with AVX2)
Thanks!
This thread implies that AVX2 gives a performance gain so you probably want to use it since you processor supports it:
http://forums.pcsx2.net/Thread-Comparing-GSdx-SSE2-SSSE3-SSE4-1-AVX-AVX2
Everyone should be using OGL in GSDX now.DX9 in PCSX2 can be significantly faster in some games, but this may be irrelevant with your setup since it should get full speed in games anyway.
OpenGL is the recommended back end now on the latest stable (1.4)
Have they fixed the pre rendered cutscenes?
Or do you still have to switch between Software and GDSx mode?
Best to test is with Silent Hill 2 or 3.
According to the Wiki this is still a problem.
http://wiki.pcsx2.net/index.php/Silent_Hill_2
However, it doesn't affect movies in other games.
Were did you read that? In the 1.4 announcement?
Were did you read that? In the 1.4 announcement?
This was given a brief mention last month, but I wanted to go over it in a little more detail because it is so important. Along with all the changes you've read about in GSdx lately (if you've been following our reports), GSdx was bumped to version 1.0. In the OpenGL backend this negated the need for many game specific hacks. The hacks are still present however, as they are still needed for the Direct3D backends. Once someone ports some of the new changes over to Direct3D they will be able to be removed entirely. The hacks in question skip many different types of effects that were broken until Gregory worked his magic – things like fog, shadows, special shading, brightness, coloring and so on. With the new accurate options, not only are those hacks no longer needed but the effects in question now render correctly. You can take a look back at our two previous reports for some screenshot examples of that. I'd like to give a big shout out to Gregory for his massive improvements to GSdx lately. It was very recently that the OpenGL backend was far inferior to the Direct3D ones, but that isn't the case anymore. The accuracy of GSdx OpenGL has improved by leaps and bounds lately and it is now far more accurate than the Direct3D backends.
Since June 11 2015.
http://pcsx2.net/269-major-gsdx-progress-monthly-reports.html
Again this link is the best place to get the most up to date builds of PCSX2 and plugins: http://buildbot.orphis.net/pcsx2/
It's been like that since the August update. However those were the equivalent of "nightly" builds and the stable build hasn't reflected those changes since 1.4.
http://pcsx2.net/271-july-august-2015-progress-report.html