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PS2 Emulation with PCSX2 - share your game configs!

Card Boy

Banned
Yakuza 1. I prefer to play with 4:3. I copied the alternate config in the OP.

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SOLDIER

Member
I already finished Yakuza 1 on PS3, never started the second game. How does it run on PCSX2? What specific configurations would I need to run it?
 

Card Boy

Banned
Anyone got Yakuza 2 1.3.1 PCSX2 settings? I get this faint line in the middle of the screen and bloom edges on the bottom and right of the screen, cutscenes are blury and have excess bloom. OpenGL Hardware fixed the blury bloomy cutscenes but it doesn't look as good and has tearing and framerate issues.
 

StereoVsn

Gold Member
Yeah, been having some issues with Y1 as well with similar symptoms as above. Which version of PCSX2 are you guys using, stable or daily builds?
 
Uhhhh... Good question! I was thinking off of OS X. I tried the boot camp route a long time ago and couldn't manage to get it to work.

And that's good to know, I think I can figure that out. Thank you!

I tried running PCSX2 on my Mac a few months back. It was a mess of installing virtual drives and Wine and other nonsense that ended up not working.
 

Card Boy

Banned
Yeah, been having some issues with Y1 as well with similar symptoms as above. Which version of PCSX2 are you guys using, stable or daily builds?

I used the alternative Yakuza 1 config in the OP for the Jan build of 1.3.1 and as you can see by my screenshots it looks fine outside the odd bloom issue but Yakuza 2 is proving a pain in the ads so far to set up.
 

dbztrk

Member
I'm having an issue with Crash Nitro Cart. The bottom of the screen is black. When I switch to OpenGl under the renderer, the bottom screen's graphics is smeared. I've tried switching the to various GSdxs to no avail.
 

Card Boy

Banned
Fuck me i got Yakuza 2 working almost perfect. I followed these settings here

Works fine in battles, cutscenes and in the field. I couldn't fine good SweatFX settings though. One obvious thing i have noticed is that shitty black line on the button right and buttom of the screen, it creeps up with Bloom in cutscenes and battle sometimes.

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etking

Banned
You could just zoom in the image in emulator settings to get rid of the black line. Btw, I wish they would just release the Wii-U version of Yakuza 1+2 in Europe. And when enabling the wide screen patches, there is absolutely no need too play in 4:3.
 

Card Boy

Banned
You could just zoom in the image in emulator settings to get rid of the black line. Btw, I wish they would just release the Wii-U version of Yakuza 1+2 in Europe. And when enabling the wide screen patches, there is absolutely no need too play in 4:3.

That fixed it! 103% was all that was needed.
 

Card Boy

Banned
Yakuza 2 screenies i have taken acouple hours in the game
(sorta regretting playing Yakuza 1 in 4:3 now)

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Settings as mentioned above.
 

StereoVsn

Gold Member
Man, that looks good. Had some issues with Yakuza 1 and bloom. Going to try and correct them and then play Y2 in widescreen. No issues there?
 

Card Boy

Banned
Man, that looks good. Had some issues with Yakuza 1 and bloom. Going to try and correct them and then play Y2 in widescreen. No issues there?

Bloom is fine but there is one issue you see happen during some cutscenes and gameplay. You see this bright light creep up on the bottom and right hand corner of the screen and then it just disappears during a major loading screen (like going in battle, or next cutscene). Apparently this is a known issue but it barely happens, same thing happened in Yakuza 1.
 
Anyone have any ideas?

I'm running PCSX2 1.2.1.r5873 if that helps.

Very late answer but I just started playing Rule of Rose and had the same issue, except at May.

Disabling "Switch to GSDx software rendering when an FMV plays" fixed it for me. Of course that means you won't see FMVs but I just went to the nearest bucket knight, saved and re-enabled it after the troublesome part. I'm using the latest Git build.
 

Robot Pants

Member
Ok I have no idea what's going on. I'm having a huge problem with this stupid thing.

When I use GSdx9 (sse2,3,41) it looks like shit. There is this grid over the screen:

So i tried using the ZeroGS and GSdx10 and the grid problem goes away, but when the game boots up it looks like this:

I have no idea what to do. Is there a plugin that will work for me?

i7-920@2.67ghz
Geforce 560ti
Staples Mousepad

edit: nm. Don't know how I fixed it, but I did.
 

onken

Member
Is it possible to get MGS3 running at 60fps via pcsx2? Guy in this Youtube video claims it is but I'm using his settings and it's still capped at 30 for me (though looks like cutscenes are running at 60).

https://www.youtube.com/watch?v=9OGiD5bEjbY

I can remove the framelimiter of course but then the game runs at 3x speed :E
 

Card Boy

Banned
Liberty City Stories runs almost perfectly and is butter smooth 60FPS as long as i used x4 native on 1.3.1 except for 1 problem.

I got this appearing on the mini map, locations, subtitle and tutorial text.

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here are my settings.

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Half Pixel Offset is on for a reason otherwise it looks extremely blury.
 

Unreal

Member
Is it possible to get MGS3 running at 60fps via pcsx2? Guy in this Youtube video claims it is but I'm using his settings and it's still capped at 30 for me (though looks like cutscenes are running at 60).

Maybe because the emulator says it's running at 60fps, but the original game runs at 30fps...

unreal6cq7v.png
 

Nemo

Will Eat Your Children
Is this doable on the Macbook Pro 2015? Iris 6100, heard it's on par with a Geforce 640m LE but I have doubts...

Also are there any native DS4 drivers out yet? Tired of the hackarounds otherwise I'll just get an X1 controller

And finally, run on El Capitan or via Boot Camp W7?
 

hateradio

The Most Dangerous Yes Man
Is this doable on the Macbook Pro 2015? Iris 6100, heard it's on par with a Geforce 640m LE but I have doubts...

Also are there any native DS4 drivers out yet? Tired of the hackarounds otherwise I'll just get an X1 controller

And finally, run on El Capitan or via Boot Camp W7?
This emulator is CPU intensive, so that may matter a bit more than the Iris.

I believe the DS4 should work okay on OSX.

https://gaming.stackexchange.com/qu...dualshock-4-for-mac-not-working/147431#147431

On windows, DS4Windows is my personal choice.

http://ds4windows.com/


As for PCSX2, the "stable" version for Mac is from 2012, so I wouldn't recommend it.

You can get current Windows daily builds.
http://buildbot.orphis.net/pcsx2/
 

Nemo

Will Eat Your Children
This emulator is CPU intensive, so that may matter a bit more than the Iris.

I believe the DS4 should work okay on OSX.

https://gaming.stackexchange.com/qu...dualshock-4-for-mac-not-working/147431#147431

On windows, DS4Windows is my personal choice.

http://ds4windows.com/


As for PCSX2, the "stable" version for Mac is from 2012, so I wouldn't recommend it.

You can get current Windows daily builds for Windows.
http://buildbot.orphis.net/pcsx2/
Thanks man! Appreciate the answers

I have the i5-5257U, reading up on it I think I'm pretty low end here. Off to install boot camp to see it out, should I expect any decent resolution uprendering/scaling/AA or keep everything at native? I remember I could do some fly things with an E8400 back in the day but that might've been a better processor than what the MBP has
 

hateradio

The Most Dangerous Yes Man
Thanks man! Appreciate the answers

I have the i5-5257U, reading up on it I think I'm pretty low end here. Off to install boot camp to see it out, should I expect any decent resolution uprendering/scaling/AA or keep everything at native? I remember I could do some fly things with an E8400 back in the day but that might've been a better processor than what the MBP has
I used to have an E8400 myself, but I honestly thought it was pretty bad most of the time for this. :(

I'm not sure how much power you can get of that i5. I have a 13" MBP from '13, and I've never even bothered to try emulating anything. :p
 

gelf

Member
New stable is a good excuse for me to test this out again. I fear my ageing CPU will still be a stumbling block though.
 

spons

Gold Member
I used to have an E8400 myself, but I honestly thought it was pretty bad most of the time for this. :(

I'm not sure how much power you can get of that i5. I have a 13" MBP from '13, and I've never even bothered to try emulating anything. :p

As far as I know the "U" Intel processors are low-voltage and not optimal for emulation at this level. If you're looking for a laptop for emulation your best bet it to get something with "normal" hardware in it, like Dell's higher-end Inspiron or XPS series (and many others, but Ultrabooks are out of the question IMO).
 

NeoBob688

Member
One thing that has been super impressive about this emulator is all the speed hacks, such as the one they implemented some years ago which allowed the emulator to use more than 2 cores. Good stuff.
 

NeoBob688

Member
I just tested God of War. Even though I own the God of War Collection on PS3 which is 720p, you can't beat PCSX2 with the 4K resolution.

I also notice that there have been significant performance gains in the last few years. I last tried this with an i7 930 @ OC 3.8 GhZ a few years ago which gave some performance drops to <60 FPS in certain sections. Now I have a i7 6700 k @ OC 4.5 GhZ. This processor gives roughly double the performance per core, which would have lead me to anticipate roughly 120 FPS or so ... but I actually get 200-240 FPS unlocked. Quite an improvement at the software level.

This seems like a ridiculous amount of work. My question is...is it worth it?

Which part? It is not hard to setup. And yes, it is totally worth it. You can play games in HD or higher resolutions which looks amazing.
 
So here is my system:

I7 5820K@4.3GHZ
GTX 980 TI G1
16GB DDR4@ 2133MHZ
Windows 10 64-BIT

Is there a consensus on what the best software render is? DX11 or Open GL?

Also I used AVX2 as I heard it is better for software mode, was that wise?

For Hardware mode I assume DX11 all the way right?

Thanks.
 
Maybe because the emulator says it's running at 60fps, but the original game runs at 30fps...

The emulator is just saying it is refreshing at 60 Hz as the NTSC output.

It says 60 Hz for all games if they are running at 100% speed, regardless of in-game framerate.
This seems like a ridiculous amount of work. My question is...is it worth it?
It works out of the box more or less besides having to configure controls. So yea, it doesn't take too long at all. 5 minutes at most to set up.

People are just tweaking here for some specific games that don't work as well as most.
 

NeoBob688

Member
Also I used AVX2 as I heard it is better for software mode, was that wise?

Where do you select this?

For Hardware mode I assume DX11 all the way right?

DX9 in PCSX2 can be significantly faster in some games, but this may be irrelevant with your setup since it should get full speed in games anyway.

EDIT:

God of War D3D9 at 5x resolution: 200 FPS
God of War D3D11 at 5x resolution: 130 FPS

EDIT 2: i7 6700k @ OC 4.5 GhZ, Geforce 770 4 GB
 
Where do you select this?



DX9 in PCSX2 can be significantly faster in some games, but this may be irrelevant with your setup since it should get full speed in games anyway.

EDIT:

God of War D3D9 at 5x resolution: 200 FPS
God of War D3D11 at 5x resolution: 130 FPS

EDIT 2: i7 6700k @ OC 4.5 GhZ, Geforce 770 4 GB

Thanks man, appreciate the help as for AVX2 you select it in the plugins settings, your cpu supports it, its a instruction set for the cpu, I heard it is good for software mode.

Config>Plugins/Bios Selector>GS(select the one with AVX2)
 

NeoBob688

Member
Have they fixed the pre rendered cutscenes?
Or do you still have to switch between Software and GDSx mode?
Best to test is with Silent Hill 2 or 3.
 
Thanks!

This thread implies that AVX2 gives a performance gain so you probably want to use it since you processor supports it:
http://forums.pcsx2.net/Thread-Comparing-GSdx-SSE2-SSSE3-SSE4-1-AVX-AVX2

That's the point of using more advanced instruction set = greater performance.

AVX2 > AVX > SSE4.1 > SSE3 and so on.

Software mode especially is completely CPU performance bound, so the better CPU you have, the more performance you get using the advanced instruction sets of the GPU plugin. You can also increase the number of cores the software graphics renderer uses in the GSDX plugin.
DX9 in PCSX2 can be significantly faster in some games, but this may be irrelevant with your setup since it should get full speed in games anyway.
Everyone should be using OGL in GSDX now.

It is both more accurate and has equal or performance than DX11. DX9 is very far behind in rendering for PCSX2.

This is where you want to get your PCSX2 builds from: http://buildbot.orphis.net/pcsx2/
 

NeoBob688

Member
Here is my quick and dirty framerate test with the new version:

God of War D3D9 at 5x resolution: 200 FPS
God of War D3D11 at 5x resolution: 130 FPS
God of War OpenGl at 5x resolution: 160 FPS

EDIT:

i7 6700k @ OC 4.5 GhZ, Geforce 770 4 GB
 

bomblord1

Banned
Were did you read that? In the 1.4 announcement?

It's been like that since the August update. However those were the equivalent of "nightly" builds and the stable build did not reflect the changes before 1.4.
This was given a brief mention last month, but I wanted to go over it in a little more detail because it is so important. Along with all the changes you've read about in GSdx lately (if you've been following our reports), GSdx was bumped to version 1.0. In the OpenGL backend this negated the need for many game specific hacks. The hacks are still present however, as they are still needed for the Direct3D backends. Once someone ports some of the new changes over to Direct3D they will be able to be removed entirely. The hacks in question skip many different types of effects that were broken until Gregory worked his magic &#8211; things like fog, shadows, special shading, brightness, coloring and so on. With the new accurate options, not only are those hacks no longer needed but the effects in question now render correctly. You can take a look back at our two previous reports for some screenshot examples of that. I'd like to give a big shout out to Gregory for his massive improvements to GSdx lately. It was very recently that the OpenGL backend was far inferior to the Direct3D ones, but that isn't the case anymore. The accuracy of GSdx OpenGL has improved by leaps and bounds lately and it is now far more accurate than the Direct3D backends.

http://pcsx2.net/271-july-august-2015-progress-report.html
 
Since June 11 2015.

http://pcsx2.net/269-major-gsdx-progress-monthly-reports.html

Again this link is the best place to get the most up to date builds of PCSX2 and plugins: http://buildbot.orphis.net/pcsx2/

It's been like that since the August update. However those were the equivalent of "nightly" builds and the stable build hasn't reflected those changes since 1.4.


http://pcsx2.net/271-july-august-2015-progress-report.html

That's good to know, the same applies for Dolphin too right? I've read that Dolphin also benefits from OpenGL than rather Direct3D now. I will keep that in mind when I play games on PCSX2.
 
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