Mrbob said:
Well random layouts suck too BUT
There will never, EVVVVVVVVVVVVAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRR be a good FPS title on PSP because the controls won't allow it. Unless PSP Dual Shock comes out soon.
Ok let's clear things up once and for all here ok?
1) Coded Arms does
not have random layouts as stages.
The game has fully designed levels and bosses for a full single player game experience. The random level generation engine is used to subsequently use existing portions of the from all the layouts already designed to generation and endlessly on-going mode for you to play after beating the single player mode so you can challenge yourself to see how far tou can get with random items, weapons locations, layouts, enemies, bosses, etc on and on. The random generation engine is also used to create deathmatch levels when you play in in ad-hoc mode.
2) Coded Arms has partial lock-on aiming.
The downside of the PSP's controls are known to the developers and they have implemented a system where the weapon fire will lock-on on enemies in the general direction you're aiming at to make the game more playable. It's odd that you mention how with one analog you can never have a good FPS yet the N64 has what many people consider the best console FPS ever made.
3) Coded Arms has 100% user customizable controls.
Although the game has a bunch of presets to choose from, they will also allow you to remap every single button to whatever you wish to map it to depending on how you want to control the game. Pretty nifty imo.
NOTE: Having said all that, I believe the game still looks like complete crap as far as motion is concerned and I have heard that it controls like crap too from the various playtests in TGS and Gamer's Day. I'm not too hopeful for the game turning out great but I just hate misinformation going around.
