@ industrian
You can learn a lot from the past. For example with regard to NeoGeo gaming vs PC gaming of the time. The NeoGeo provided an advanced heterogeneous multi-processing approach, the PC had tons of memory in comparison, the NeoGeo only had 64 KB of main memory, 64 KB video memory, 8 KB Palette Memory, 2 KB Fast Video Ram and 2 KB for audio, etc.
Yet NeoGeo games were far far above anything a 1990 highend PC could do with regard to gaming at the time. It could do this by moving data around quickly and didn't have to run a useless OS like MSDOS, a lot of this can be applied to modern game consoles as well when talking about differences in optimal game engine approaches.
IMO history shouldn't be forgotten.
You can learn a lot from the past. For example with regard to NeoGeo gaming vs PC gaming of the time. The NeoGeo provided an advanced heterogeneous multi-processing approach, the PC had tons of memory in comparison, the NeoGeo only had 64 KB of main memory, 64 KB video memory, 8 KB Palette Memory, 2 KB Fast Video Ram and 2 KB for audio, etc.
Yet NeoGeo games were far far above anything a 1990 highend PC could do with regard to gaming at the time. It could do this by moving data around quickly and didn't have to run a useless OS like MSDOS, a lot of this can be applied to modern game consoles as well when talking about differences in optimal game engine approaches.
IMO history shouldn't be forgotten.