Since this is kind of the catch-all ps3 technical discussion thread, I thought I'd put this here rather than making a new one:
http://www.develop-online.net/news/32826/VIDEO-Sonys-PS3-optimised-physics-SDK
A video about SCE's own cell optimised 'physics effects' library from CEDEC. Hard to tell how well or otherwise it performs vs other solutions in the SDK, but I guess it's another option for devs to try out.
If I were Sony, I'd work toward unifying that API with nvidia's physx effects library so devs could, if resource usage allowed it, more easily port related effects from pc games to their ps3 version.
http://www.develop-online.net/news/32826/VIDEO-Sonys-PS3-optimised-physics-SDK
A video about SCE's own cell optimised 'physics effects' library from CEDEC. Hard to tell how well or otherwise it performs vs other solutions in the SDK, but I guess it's another option for devs to try out.
If I were Sony, I'd work toward unifying that API with nvidia's physx effects library so devs could, if resource usage allowed it, more easily port related effects from pc games to their ps3 version.