PS3 Home Official Thread

bdizzle said:
I haven't been on home in forever. Is it still micless?

You need to upgrade to the latest Home. If the update fails halfway, retry when the HDD light stop blinking. Alternatively, delete the existing copy and redownload.

The contents and capabilities have improved significantly. The art direction hasn't. They should really stop everything they are doing now and update the human expression. It would change a lot of impressions from the get go.
 
http://blog.eu.playstation.com/2011/08/03/playstation-home-scribble-shooter-vs-savage-cosmos/

Do you like scribbles? Do you like shooting stuff? Then you’ll love Scribble Shooter – the brand new vertical scrolling shooter exclusive to PlayStation Home exploding into the Stuff store this week. Packaged in a stylish arcade cabinet and accompanied by a whole host of rewards and purchasable goodies, Scribble Shooter gives you 10 levels of dastardly doodling, each one culminating in a bombastic boss-fight! Do you have what it takes to save the universe? Please note, users will only be able to play past the demo level and win the associated rewards if they have purchased the full game.


Video of Scribble Shooter. I'm not a SHMUP guy but I thought it played well. Good, simple fun.


Crash-landing into the Moonbase is the new Savage Cosmos arcade game, brought to you by GAME! This 90′s styled arcade game is a blast from the past, just like the amusement arcades of old. Buy tokens from the GAME V store to play in the Moonbase or buy a cabinet of your own for your Apartment.

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Dare you enter the doomed SS Cosmos on a rescue mission? Be warned however, for hordes of aliens await you on the ship. With only your trusty X1VM Plasma Rife to fend off the onslaught will you be able to escape the ship in time or will you succumb to the horrors that lie within?!
Savage Cosmos is a single player arcade game, based on the top-down, run & gun shooters of old. With over 40 rooms to explore, 15 medals to unlock, hi-score boards to dominate and unlockable rewards, Savage Cosmos will keep you coming back for more!

+ usual new junk nobody cares about
 
http://www.gamasutra.com/view/news/35669/Sonys_Buser_We_Dont_Design_Home_Based_On_What_We_Think_Is_Cool.php

Gamasutra had a brief talk with Jack Buser, bossman of Home.

"We’re bringing content to Home, we’re bringing full-on free games, we’re bringing racers and shooters, and we’re creating a place where gamers can go and they can unlock content in their favorite games and they can meet up with their friends, and all of that stuff is being designed based on their wants and desires," Buser explained. "If we hear the community say, 'Hey, we’ve got to have feature X,' we’re going to do it."

The community has been whining about trophy rooms since the goddamn thing launched and they haven't lifted a finger to give us anything resembling it. NICE LIES JACK.
 
This Week in Home: Dead Island + New Items from Lockwood, Heavy Water, nDreams
The third phase of the Dead Island Total Game Integration event launches this Thursday, August 18th into the wide world of PlayStation Home. This special event allows players to unlock a host of unique rewards. Log in this Thursday to play the Dead Island-themed “Zombie Survivor Game” and hack, slash, bludgeon, shoot, decapitate, and dismember swarms of zombies in a series of bloody, hyper-violent challenges. We have a special Dead Island game guide coming at you tomorrow, so keep your eyes on this Blog for all the info you’ll need to survive the zombie onslaught in PlayStation Home and unlock the exclusive “Exploding Zombie Meat” weapon for use in Dead Island.
http://blog.us.playstation.com/2011...-new-items-from-lockwood-heavy-water-ndreams/

Videos and other things in the link.
 
PlayStation Home set for redesign. Goes live this autumn.

http://www.eurogamer.net/articles/2011-08-23-playstation-home-set-for-redesign

Sony plans to redesign free PlayStation 3 virtual world Home.

It will be repositioned as a hub for social games, according to VentureBeat.

"This is a giant leap in the evolution of the platform," Home director Jack Buser said.

"We are going to 'up level' games as the heart of PlayStation Home. This means that Home itself is going to become a game. The first things you see when you get into Home are games."

Home, which launched in 2008, has more than 23 million registered users. This new design focuses on a core group of hardcore gamers who love games, Sony said.

Games will, Buser hopes, keep users engaged for longer - and off of their iPhones, Twitter and Facebook.

These include large-scale group games. The central plaza will be replaced by a futuristic transit called The Hub, which integrates games, quests, events and user-generated content. It's designed to be its own meta game. You'll earn points, too.

Thankfully, Sony plans to update the Home client to create a more streamlined experience upon login.

The new Home goes live this autumn.
 
This autumn probably means next summer based on their track record. That being said it sounds like the right direction. I have never got into Home, but every now and then when this gets bumped I remember and try to take advantage of it.
 
pharmboy044 said:
Hopefully in this new redesign they can replace the life like avatars with something more cartoony.

Or have them actually look lifelike instead of soulless mannequins.

Trophies, Jack. Make it happen.
 
I already like it how it is but sounds like a change for the better. So long as it isn't soully based around games and you can still go for a walk around spaces and take some photos, i'll be happy.

Hopefully it brings more traffic to some of the great games that reside in Home :D
 
pharmboy044 said:
Hopefully in this new redesign they can replace the life like avatars with something more cartoony.

If anything, they just need to breathe more life into the avatars and the world in general.

The real problem underlying home is that everything feels very lifeless or sterile. People walk around like robots and interact like robots.

A few more animations here and there or context sensitive animations would make all the difference in the world.
 
Cold-Steel said:
If anything, they just need to breathe more life into the avatars and the world in general.

The real problem underlying home is that everything feels very lifeless or sterile. People walk around like robots and interact like robots.

A few more animations here and there or context sensitive animations would make all the difference in the world.

Some extra sound effects wouldn't hurt either. As well as speeding up models load. What's the point of customizing your avatar if all others see is a ghost or a very low LOD model?
 
Looking forward to see what they do with the new Home. Haven't used it that much honestly (max 10 times), but I've always felt it has potential.
 
As much as I REALLY would like them to change the art style too, I'm guessing it would be impossible to implement because of all the Home DLC. It would be seriously be awesome if Sony can get one of their Japanese studio's to redo the avatar art, IMO it would get me to go to Home a little more often. Anyways, I really want to see the MMO aspect in action, and everything else (the "Hub" and the 4 districts) sounds pretty neat too.
 
mocoworm said:
Does anyone actually use HOME. In the sense of, do you ever turn on your PS3 in order to log into it, instead of playing a game ?

Yes. 4 out of 5 times, I'll log into Home before or after playing a game/movie.

I saw hardcore gamers (level 15 and above) on my friends list trying to collect items in Home too.

I have bought 2 Home games myself: Sodium and Scribble Shooters. They are actually fun games. Also own a transformer robot costumes. It will transform into a jet when you walk, and then back into a droid when you stop. Also has its own special action, but too bad I can't melee with it.

The Japanese Home is much more interesting since they have virtual concerts there. e.g., Project Miku, Macross.

It has its highs and lows, but overall pretty interesting environment albeit stunted by bad art (lifeless default avatars), and simplistic loading.

Would have helped if they allow us to contribute persistent user generated content (e.g., forums, voice messages, or even user generated items and worlds).

Also would be even better if they come up with a quick abstract (i.e., non-physical/virtual-world) UI to the Home services. And then let us go into the 3D world for more value added services like trophy showcases/show-offs.

Best if they open it up for other platforms like iOS to hop in. And let users add/transform their websites and web blogs into a connected and ever-expanding PS Home world.

EDIT: The interesting things about Home games is you can still see other Home avatars and their speech bubbles in the game (if the developers allow you to). ^_^
 
The zombie killing concept is great. The actual implementation is good but have room for improvements. Hopefully the new Home client (v1.55 ?) can fix it. It would be superb if the controls is even more responsive and I can execute more moves (e.g., dodge, jump).

Even better if the camera control can be more like a TPS.

See the Central Plaza doesn't have all the existing buildings in the background, can we have a larger play area ?
 
mocoworm said:
PlayStation Home set for redesign. Goes live this autumn.

http://www.eurogamer.net/articles/2011-08-23-playstation-home-set-for-redesign

Sony plans to redesign free PlayStation 3 virtual world Home.

It will be repositioned as a hub for social games, according to VentureBeat.

"This is a giant leap in the evolution of the platform," Home director Jack Buser said.

"We are going to 'up level' games as the heart of PlayStation Home. This means that Home itself is going to become a game. The first things you see when you get into Home are games."

Home, which launched in 2008, has more than 23 million registered users. This new design focuses on a core group of hardcore gamers who love games, Sony said.

Games will, Buser hopes, keep users engaged for longer - and off of their iPhones, Twitter and Facebook.

These include large-scale group games. The central plaza will be replaced by a futuristic transit called The Hub, which integrates games, quests, events and user-generated content. It's designed to be its own meta game. You'll earn points, too.

Thankfully, Sony plans to update the Home client to create a more streamlined experience upon login.

The new Home goes live this autumn.

Just released picture tied to above:http://www.sonyrumors.net/2011/08/24/sony-releasing-improved-playstation-home-fall/#more-9517

newhome.jpg
 
So 1.55 update was just released today. Haven't properly looked at the changes yet since all I did was install the update but I'll check it out later today. It did seem to run better from that short time though.
 
DJ Crimson said:
So 1.55 update was just released today. Haven't properly looked at the changes yet since all I did was install the update but I'll check it out later today. It did seem to run better from that short time though.

Home has come along in leaps and bounds since its inception and this is another milestone in speed and ease of use. You can jump into Home super fast now and relocating to other spaces is also pretty rapid. Framerate problems and screen-tearing seem to be nonexistent also which I assume is to do with the maturation of the technology they're using. The wardrobe is a darn sight quicker too which is a massive relief, even in mostly empty categories it would stall and stutter on loading, all that jankiness is gone. Unfortunately browsing through stores is still a shitty, poorly implemented crap-fest of an experience.

The service has its haters for sure and there are people who will just never enjoy Home but it's such an ever-evolving and adapting thing it's silly to just write it off completely. I've found running around all the themed spaces quite entertaining and there's usually plenty to do - Sodium 2 is great fun and a brilliant stepping stone toward actual full-on games in Home. I think the new hubs idea and shifting of gears to make Home a game-oriented platform is genius and I look forward to seeing what they come up with. Particularly Lockwood who seem to be Homes AAA dev right now.

There is so much potential in this service and it's only just starting to bare fruit, I get genuinely excited when I think about the ways Home could develop in the future. I hope that later versions of the XMB or PS4 will have deeper Home connections, there is vast potential here for really deep, rich content and experiences.
 
I bet its to test the new hub structure and that fps game. Sounds very interesting and should be a marked improvement.

I am a plus subscriber, I wonder if I have an invite waiting at home.
 
Meh. Its just a reorganization. Its more spaces that are pretty much the same size. And quests that ave you running back and forth between spaces, so loading after loading.

Not impressed with the update so far.
 
AndyD said:
Meh. Its just a reorganization. Its more spaces that are pretty much the same size. And quests that ave you running back and forth between spaces, so loading after loading.

Not impressed with the update so far.

if they could fix the loading, i would probably use it more often.
 
http://blog.eu.playstation.com/2011/10/12/playstation-home-uncharted-3-hits-home/

This week PlayStation Home gears up for the release of Uncharted 3 with a brand new space and game – Fortune Hunter! Set in the sun-baked streets of Yemen, Fortune Hunter challenges you to step into the shoes of Nathan Drake and explore your war-torn surroundings while collecting hidden treasures. You must survive wave after wave of incoming attacks from enemies who are out to stop you from grabbing the loot. Ruthless gunmen, toppling crates and collapsing walls are all dangers to watch out for, so do Nathan Drake proud and keep your eyes peeled at all times.

To help you on your quest are loads of hidden weapons – there’s a pistol, a machine gun and even grenades to get your hands on if you’re wily enough to spot them. Use your ammo to take down enemies and complete objectives, hunt out all of the treasure and battle fierce bosses.

Check back over the coming weeks for new challenges – complete them all and you will receive a voucher code for a Kickback Endurance Booster for use in UNCHARTED 3: Drake’s Deception!

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There's other stuff too after the link.

edit:

video of the UC3 "total game integration"

http://youtu.be/-rxinBflz3g

Looks like the horse's balls compared to UC3 but it could be a fun little distraction. Also free kickback!
 
http://www.shacknews.com/article/70544/playstation-home-is-easiest-point-of-entry-indie-console-development said:
"Home is all scripting (LUA), and all the 3D stuff is being done (developed) in Maya. So it's super-easy," Buser explained. "You can have teams of literally one person. Usually team sizes vary between 5-10 people. You can create a full-on game the scope of Sodium in six months. That's just not possible in traditional console development."
Home Technology & Future Plans

Lua for Script => Phyre engine as of 3.0 supports Lua for high level scripting. Home Client 1.5 and later may be using Phyre and 1.55 and later the Havoc Physics engine.
Game Engine = Havok Physics tools (middleware) plus Phyre game engine? Phyre is an upper level developer-terrain and lighting engine but requires middleware like Havoc for physics and behavior.
Developed using Maya

Home is similar to Second life but Second life is slightly ahead in development. Both started out using Lua and now Second life is using Mono for scripting. Second life started using Havoc middleware for physics simulations and now Home is doing the same. If PS Suite is based on a Mono VM then I expect Home to convert to Mono (same as second life) and some version ported to multiple PS Suite platforms. PS Suite MUST provide native language: a game engine plus select Havoc Physics middleware native language engines and in addition to a Mono VM, Gnome Libraries for applications and a DRM (Sony purchased the rights to Playready from Microsoft). IF Home uses the same native language game engines in PS Suite then Home is also a cross platform PS Suite Game.

PS Suite game = Mono Script plus collada game assets file that plugs into native language openGL game engines. Games can in addition through the Mono VM call Gnome application libraries below.

PS Suite Application = Mono script that calls Gnome native language APIs (Gstreamer, glib, Pango, webkit) with Mono using CairoGL for rendering.
Performance benchmark tests show that Mono is up to 220 times faster than LSL2. The benchmarks were math-intensive scripts typically used to evaluate performance. For ordinary scripts, the performance gains are much more humble.
Mono uses more memory than the typical LSL bytecode. It offsets this by introducing dynamic memory allocation. LSL2 allocates a full 16KB for all scripts, even simple "Hello, Avatar" ones. Mono allocates only the memory it needs. In tests on typical regions it turns out that the combination of Mono using more memory, but allocating memory better, is about a wash as far as overall memory footprint goes.
In some extreme cases Mono scripts can use up to four times the memory as LSL2 scripts. To maintain backwards compatibility, the script size limit has been increased from 16KB to 64KB.
Mono tip: Mono can do bytecode sharing. Thus multiple copies of scripts with the same asset id will only take up as much room as one instance. Imagine some script that you use a dozen times on your land. If each of the objects containing the script is separately compiled from text source, you will use up a dozen times the script's size of memory. But if instead you simply drag a copy of the single, already compiled script into each of the dozen objects, then no matter how many copies exist they only take up the size of one script (plus data) in memory.
Zero copy and sharing code is a feature in Gnome (Mono is also a Gnome technology).


Autodesk® Maya® 3D animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, matchmoving, and compositing on a highly extensible production platform. Whether you work in film, games, television, advertising, publishing, or graphic design, Maya offers state-of-the-art toolsets, combined into a single affordable offering designed to help meet today’s demanding production requirements. Autodesk® Maya® 2012 delivers new toolsets for previsualization and game prototyping, extended simulation capabilities, and improved pipeline integration.
Supports Collada game file format, Maya by default is Python script.

http://*************************/2011/04/18/playstation-home-v1-5-update-hitting-ps3s-this-week/ said:
PlayStation Home has undergone numerous, radical changes since it’s inception, and this latest update is proving to be no exception. What should Home users expect? Let’s take a look.

Initially, on the user-side of things, this update won’t look like much, however it will serve as the building block for far greater subsequent updates, and will give developers a plethora of new tools to make bigger, better, and more beautiful in-Home games and environments.

One of highlights, aside from the potential for richer visuals, is the utilization of the Havok game engine. This particular engine has been used in everything from Sonic Unleashed to Resident Evil 5 and beyond. Just considering the use of the Havok engine, along with concept images for a new Central Plaza, we’re looking at the potential for a full Home redesign, as well as PS3-quality games available directly through the social network.

Look for this update when it hits your PS3 on April 21st, and be sure to stay tuned to PlayStation LifeStyle for all the latest news on Home, along with any reports on any potential changes brought about by the most recent update.

http://www.sonyericssonreviews.net/havok-game-engine-demo-on-sony-ericsson-xperia-play.htm said:
The Havok game engine is coming to Android™, and it will be optimised for the Sony Ericsson Xperia™ PLAY. Check out these demos of Havoc physics and animation, behaviour and destruction running of the Xperia™ PLAY.
So Havok game engine middleware is on Android and is used for PS3 Home after client 1.5 PS Suite to use these three Havok Physics Middleware packages?

http://en.wikipedia.org/wiki/Havok_(software) said:
Havok can also be found in

a plugin for Maya animation software
an xtra for Adobe Director's Shockwave
Havok supplies tools (the "Havok Content Tools") for export of assets for use with all Havok products from Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage.
Havok is also used in the Second Life virtual world,
Havok’s cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Nintendo® 3DS, Android™, iOS, Apple Mac OS and Linux.

Havok’s combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Uncharted 3, Assassin’s Creed: Revelations, The Elder Scrolls V: Skyrim, Uncharted: Golden Abyss, Warhammer 40,000: Space Marine, and L.A. Noire.
"Uncharted 3" Which explains how we can have Uncharted on Home.

Edit: Havok typically provides Physics tools that can be used by other engines. So the above article mentioning that the Havoc engine is being used by Home after 1.5 may only be partially correct. It could be Havoc + Phyre or some other engine.
 
Tried the Uncharted game in Home and its pretty good, Better than the last ones.
Also it says there are 10 free items hidden in a store. Anyone knows which store it is?
 
I was wanting to check this out after work. I assumed there would be impressions on gaf, or at least some nice GIFs of everyone chasing a girl around in HOME>



I am going to check it out tonight.
 
I'll be checking this out... I know I'm probably going to turn it on and never use it again, but we'll see.

edit- can't believe this actually launched on time for once.
 
Winterblink said:
Is there more than five tables for a few hundred people to queue up for? Because that's one part of Home that is really annoying.

The Godfather space allowed a bunch of people to play, with no chat. It failed when EA Sports showed up.

EA Sport's winners rewards were also annoying to get because people would lagswitch to force people to jump out in frustation and sit there for HOURS literally HOURS with one other person that refused to leave and let them get the reward.

I'm all for Poker coming back, because that was about all I used Home for, but let's get real: Unless they've fixed the queues (like your complaining about) the hacks (major reason for some of the queues) and give rewards without having to buy-in and get hacked games, there's no reason for me to bother with it.

>>FPS is ass<<

FPS games and hell the Uncharted event have always been ass on Home. They don't have sensitivity options so it's "adjust or die trying."

The Uncharted game was a neat idea, but with the shitty aim speed and not practical "Uncharted 1:1" gameplay, it was terrible to play.

Also I still say they really need to give out free apartments and apartment items and pants and shoes. There is very little of that and it's more drowning in T-shirts. No reason to go to the personal spaces either.

They really need to throw free users a bone now and then while also revamping the whole system.

Also it says there are 10 free items hidden in a store. Anyone knows which store it is?

If it's still up (probably late because they're going to update the store tonight/later today): Threads->A-Z->Male->Free items.

Also I guess I'll check the update out tomorrow but I still expect to be disappointed with the potential that Home had in the pre-release hype stuff. I still want a trophy room. I still want Avatars that aren't ghosts on loading into a new space. I want a "seamless" transition from going out of my apartment into a hallway/server "hall" that holds my personal apartment and chat with others that are in that server rack. Leave that area and exit the "building" and am in a massive online space that isn't "instants"/player limited.

And for fucks sake I want all the games in Home to be queue/non-queue'd to the point where EVERYONE can play them. The Siren space is pure murder because you can never get into the game because EVERYONE is trying to get into it. Why have they not updated that space yet?
 
Gvaz said:
Is there a thread that lists people's PSN names? I want some friends :(

PSN: gvazelite
There was a thread that used to be in the community forum I believe where people listed their names on XBL, PSN, Steam, etc. I think it was removed when the community section became public.
 
Lol at some of these impressions. You guys going into this service and expect COD in your face experiences.

I actually found the U3 minigame kinda neat for Home. I'm 99% sure it was made to play out like that. It's sort of a shooting gallery but with your avatar. The typical non gamer will get a kick out of it and may get interested into the real thing. I've played the actual Retail game and I felt it was nice and cool to use your avatar and be a part if you may of the semi-experience.

Again, the FPS game is neat too since it uses your avatar. Those casual gamers will love this shit, specially since they don't pay a dime. I could go and play that free battlefield game and wouldn't bitch about it. It's free and I get to waste some time while playing with friends. If I want the real thing, I'll buy BF3/BC.

I guess it's understandable to make comparisons since they are trying to imitate the real game experiences and do deserve criticism as it's the only way they will keep improving the minigames they implement for future games. I sure hope Home gets a Vita version. That would be cool.
 
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