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PS3 is the first time Unreal Engine 3 has run smoothly.

Andy787

Banned
From GameSpot:

The power of one of the next-generation consoles was shown today as Sony and Epic Games showed off Unreal Engine 3 running in real-time on the PlayStation 3. GameSpot had the opportunity to see Unreal Engine 3.0 at this and last year's Game Developers Conference, and while undoubtedly gorgeous, one couldn't help but notice that the then-cutting edge PC hardware struggled to run it smoothly. The PlayStation 3 was the first time GameSpot editors have seen the graphics engine running in beautiful, smooth motion, and it's undeniably impressive.
 
It's from Gamespot, what the fuck did you expect?

Seriously - they ream MS for not having enough games, then worship PS3 based on renders. Ug.
 
Everyone in this thread gets a free ice pop.


*This ice pop is provided care of the [ONE CONSOLE FUTURE] GAF group.*
 
GhaleonEB said:
It's from Gamespot, what the fuck did you expect?

Seriously - they ream MS for not having enough games, then worship PS3 based on renders. Ug.
I thought I was the only one that noticed this :lol
 
And all that after only two months of work - the power of PS3 compels you! Epic really stabbed MS in the back. :lol
 
I was wondering about this. Everyone's making a big deal about whether the game trailers or not were real-time; did they even see the UE3.0 demo? That WAS real-time, without question, and very impressive.
 
GhaleonEB said:
It's from Gamespot, what the fuck did you expect?

Seriously - they ream MS for not having enough games, then worship PS3 based on renders. Ug.


Xbox360 is coming out this year, PS3 is still at LEAST 12-18 months away and it wasn't even sure if it would be debuted at e3, so it was much more of a surprise. Its would be normal to have higher expectations from MS at this point, they have more to prove.
 
dorio said:
It will be interesting to see how the xbox360 hardware runs it.

GOW - Epic's been working on it for more than 12 months. (don't ask) I'll be generous and say it ran at 20 fps at the MTV event. For comparison, Epic got the 60 fps demo running in 2 months. :lol
 
Sweeney mentioned it was running in real time on PS3 hardware, he also mentioned that they've had PS3 devkits for 2 months and that PS3 was easy to develop for.
 
Izzy said:
And all that after only two months of work - the power of PS3 compels you! Epic really stabbed MS in the back. :lol

Uh... I'd hope nobody expected UE3 to be X360 exclusive because that would've been the height of ignorance about the gaming industry. Furthermore, 2 months of pure OT ;) Actually, I'm willing to bet the "short" porting time is more a function of the great architecture of the engine than the hardware it's running off of
 
The funny thing is that Gears of War runs on the Unreal Engine which we already know runs on PS3 and apparently runs well - so we know that Gears of War should run well on the PS3 as well.

The deciding factor for much of this will be which games WON'T get ported over. Who has games/features that make it mandatory to own the platform.
 
rastex said:
Uh... I'd hope nobody expected UE3 to be X360 exclusive because that would've been the height of ignorance about the gaming industry. Furthermore, 2 months of pure OT ;) Actually, I'm willing to bet the "short" porting time is more a function of the great architecture of the engine than the hardware it's running off of

Oh, but I'm not talking about the engine - I'm talking about Epic themselves. After all the behind the scenes courting by the MS, they chose to appear at the enemy's PC; with better running engine to boot.
 
Izzy said:
And all that after only two months of work - the power of PS3 compels you! Epic really stabbed MS in the back. :lol

Looks like Epic's out to solidify their position as one of the major players in the middleware market for all platforms next generation. More power to 'em, I say.
 
GOW - Epic's been working on it for more than 12 months. (don't ask) I'll be generous and say it ran at 20 fps at the MTV event. For comparison, Epic got the 60 fps demo running in 2 months.

I'm looking forward to seeing how the Xbox 360 games look when they get the ATI chips in developers hands. Are they still using PC cards, or is the GPU's starting to be packed in development kits. As you well know the Xbox 360 is way more GPU focused for processing power than the PS3. So I'm just curious.
 
Lazy vs Crazy said:
How can it be running real time on ps3 hardware when ps3 hardware doesn't even exist yet?
tumor.gif
 
Izzy said:
GOW - Epic's been working on it for more than 12 months. (don't ask) I'll be generous and say it ran at 20 fps at the MTV event. For comparison, Epic got the 60 fps demo running in 2 months. :lol

:lol :lol
 
Izzy said:
GOW - Epic's been working on it for more than 12 months. (don't ask) I'll be generous and say it ran at 20 fps at the MTV event. For comparison, Epic got the 60 fps demo running in 2 months. :lol

Dude, what makes you think the MTV footage was even running on the R500? R500 just started mass production. The footage is running on X800XT, or emulated screens on dev kits spun up in time to simulate "realtime" footage.

And the RSX for the PS3 has barely taped out even. What the tools at GS don't even realise is that they didn't see shit on the RSX. RSX does not exist in silicon! They probably saw 6800U in SLI.

Stupid gaming journalists.....
 
from the video that is linked in here. it doesn't shock me that Epic could get that running in such a short period of time. The world was very limited, and the real detail was in the characters. Xenon would have been able to run that as pretty much the same frame rate.
 
So... a once highend pc (keyword: once) struggled to run Unreal Engine 3 smooth, and then a year later the PS3 actually did? OMG BRAIN OVERLOAD CAN'T HANDLE THE ... *HEAD EXPLODES*
 
Shogmaster said:
Then what's the hells the point of your stupid post?!? Oh my lord......

His point was that from the stuff we actually know, the ps3 dev kit runs the UT3 engine better than the 360 dev kit duh. Preface that with the fact that the 360 is being released in 6 months, and the ps3 demo was done in 2 months = obvious. The 360 might well end up running the stupid demo at the same frame reate eventually.. or not.. but we cant say.
 
element said:
from the video that is linked in here. it doesn't shock me that Epic could get that running in such a short period of time. The world was very limited, and the real detail was in the characters. Xenon would have been able to run that as pretty much the same frame rate.
That's what I was ready to think too, until they took control of the camera and at one point looked out a doorway/window over a large vista of additional architecture and the fully animate surface of an ocean. Dunno, could have been staged I guess.
 
DaMan121 said:
His point was that from the stuff we actually know, the ps3 dev kit runs the UT3 engine better than the 360 dev kit duh. Preface that with the fact that the 360 is being released in 6 months, and the ps3 demo was done in 2 months = obvious. The 360 might well end up running the stupid demo at the same frame reate eventually.. or not.. but we cant say.

OH MY FUCKING LORD!!!!

A). They are both alpha or beta kits, meaning they have NOTHING to do with the power of the final devkit or console.

B). RSX is very traditional shader design, much like the current PC GPUs: seperate vertex and pixel shader pipelines. R500 is a paradigm shift for GPU design using unified shaders. 6800U SLI to RSX will be a much more straight forwards transition than X800 to R500. X800 to R500 is a blind leap for developers in many cases because the architecture is so different.

C). You guys are making too much idiotic fanboy assumptions for not having enough insight to how the technology works. But then again, this is NeoGAF. Half the calories and intelligence of old GAF.
 
The real news here is that this (Tim Sweeney's statement about the PS3 being easy to code for, with a kickass demo that was ported to the machine in a mere 2 months to back up his statement) goes a long way towards dispelling the claims some people have been making about how the PS3 is going to be prohibitively tough to develop for.
 
Shogmaster said:
Dude, what makes you think the MTV footage was even running on the R500? R500 just started mass production. The footage is running on X800XT, or emulated screens on dev kits spun up in time to simulate "realtime" footage.

And the RSX for the PS3 has barely taped out even. What the tools at GS don't even realise is that they didn't see shit on the RSX. RSX does not exist in silicon! They probably saw 6800U in SLI.

Stupid gaming journalists.....
BINGO!

THe Xbox 360 has no real way of emulating their GPU. Whereas the PS3 can do it by using Nvidia's SLI technology.
 
To be honest I don't think we can say much about the power or potential of either until we've sat through a programming seminar for those architectures and actually understand the pro's and con's of each platform. There's always tradeoffs (like UMA versus two 256MB memory sections) and until we know a lot more about the tradeoffs in the designs, its moot to discuss a lot of this.

One could easily explain, for example, the time difference in porting on having a higher quality codebase for the unreal 3 engine 2 months ago as opposed to 12 months ago.

Anyways - back to throwing pies :)
 
Shogmaster said:
OH MY FUCKING LORD!!!!

A). They are both alpha or beta kits, meaning they have NOTHING to do with the power of the final devkit or console.

C). You guys are making too much idiotic fanboy assumptions for not having enough insight to how the technology works. But then again, this is NeoGAF. Half the calories and intelligence of old GAF.

You seem to match A with your C. If you can't compare the two systems by 2 games running on devkits then are you saying it's impossible to compare either system until they are both out in stores? That no systems in the past have been able to be compared until they are in stores, and that all the games and tech demos shown before a system launch amounts to nothing because they have "NOTHING to do with the power of the final devkit or console"?
 
Shogmaster said:
Then what's the hells the point of your stupid post?!? Oh my lord......


Haha, insults - I feel like I'm in first grade again!

Let me explain it you, then: most of the people on this board know those were incomplete kits - and yet most journos and ordinary gamers don't. All they're gonna see is an UE3 engine game running 20 fps on Xbox 360, and 60 fps on PS3. They won't question the hardware behind it, more than likely they'll put it down to power difference.

And that's what makes it backstabbing. Furthermore, Epic is a sole middleware provider for MGS.
 
Bebpo said:
You seem to match A with your C. If you can't compare the two systems by 2 games running on devkits then are you saying it's impossible to compare either system until they are both out in stores? That no systems in the past have been able to be compared until they are in stores, and that all the games and tech demos shown before a system launch amounts to nothing because it has "NOTHING to do with the power of the final devkit or console"?

If you read B), you would know the reason why the conparasin is fruitless. R500 is brand fucking new aproach in GPU design. No one has ever coded for an architecture like this. EVER.

Come back in few months when 360 devs have the final dev kits and had the chance to see their code run on the actual chip. Then we can go crazy with the comparasins.

And unfortunately E3 won't answer questions but create more questions because I don't expect any of the demo kiosks for 360 to have the R500 inside.
 
Shogmaster said:
OH MY FUCKING LORD!!!!

A). They are both alpha or beta kits, meaning they have NOTHING to do with the power of the final devkit or console.

LOL, the ps2 dev kit is no way a beta.. alpha at best. And T-minus 6 months, you would expect the 360 dev kit is a beta. The 360 will probably run it at the same frame rate anyway, so who cares. But at the moment it seems the 360 is launching next year as well...
 
Izzy said:
Haha, insults - I feel like I'm in first grade again!

I didn't call you stupid. Just your post. ;)

Let me explain it you, then: most of the people on this board know those were incomplete kits - and yet most journos and ordinary gamers don't.

I've always said gaming journos are just fanboys with credentials.

All they're gonna see is an UE3 engine game running 20 fps on Xbox 360, and 60 fps on PS3. They won't question the hardware behind it, more than likely they'll put it down to power difference.

And you're doing nothing to help the ignorant apparently. If you're not part of the solution, then you're part of the problem.

And that's what makes it backstabbing. Furthermore, Epic is a sole middleware provider for MGS.

If you think UE3 will be the only middleware for 360, you are high.



DaMan121 said:
LOL, the ps2 dev kit is no way a beta.. alpha at best. And T-minus 6 months, you would expect the 360 dev kit is a beta. The 360 will probably run it at the same frame rate anyway, so who cares. But at the moment it seems the 360 is launching next year as well...

There was a post somewhere (B3D maybe?) that had a chart for R500 production schedule. They will have plenty R500s out soon.
 
For MGS he said, and thats right, Microsoft Game Studios have licensed UE3 for all their projects.



Epic have been saying all along how well it runs on 360 so i really doubt that means it runs at 20fps.

I mean the big difference between what 360 showed of UE3 and was PS3 showed was that 360s was actually a game.

I imagine they will both run UE3 pretty flawlessly... though it'll be interesting to see how much more both systems can push.
 
Shogmaster said:
If you think UE3 will be the only middleware for 360, you are high.

Izzy said:
And that's what makes it backstabbing. Furthermore, Epic is a sole middleware provider for MGS.

Which is true - although I reckon (for better or worse) Rare and Bungie would disagree. ;)
 
Ghost said:
For MGS he said, and thats right, Microsoft Game Studios have licensed UE3 for all their projects.

And that's fucking awesome, because the engine is beautiful, and the specs of R500 seems tailor made for UE3.

Epic have been saying all along how well it runs on 360 so i really doubt that means it runs at 20fps.

And it was never really 20fps in the footages except for when the big dude crashed through. And that might have been for dramatic effect since it went WAY below 20fps then.

I mean the big difference between what 360 showed of UE3 and was PS3 showed was that 360s was actually a game.

I imagine they will both run UE3 pretty flawlessly... though it'll be interesting to see how much more both systems can push.

Me too. They are such different beasts and both so powerful, it's gonna be interesting to see how the games turn out for each.
 
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