Lionheart said:Why not? All devs do it on PC as well: they either develop their own matchmaking service or they just license GameSpy and in both cases online P2P gaming is always free in PC games.
Dr_Cogent said:As far as outlines go, the information in the original post leaves much to be desired.
Ponn01 said:How the fuck do you people pull any semblence of an outline of online strategy from what was posted. Some of you people are insane :lol
Could you give examples? Because I can't think of any, especially no successful franchises that charge subscription fees for P2P games.urk said:Always? No. Some of the most successful franchises charge monthly subscription fees.
Dr_Cogent said:Sony could learn a thing or two from Microsoft. Letting publishers run wild with no clear coherent model that they have to adhere to blows.
How do you coordinate with friends online? Will it be possible to send invites like you can in Xbox Live? Can you send messages?
Leaving it all up to the publishers - yeah - great idea.
Let's see how EA handles it. :lol
Zer0 said:microsoft can learn a thing or two about pc gaming..if you charge your clients for playing online AT LEAST MAKE FUCKING SERVERS FOR THE GAMES
urk said:Always? No. Some of the most successful franchises charge monthly subscription fees.
Dr_Cogent said:Microsoft charges for the Xbox Live service. What they deliver is fair for the price. Most PC games don't create servers for you. EA is the exception, and not the rule, with Battlefield.
Most PC games require you, the user, to create a server.
Dr_Cogent said:I don't consider it an outline personally, but that was the title of the thread - remember?
Zer0 said:you must need to play a lot of more pc games,every pc game i play on inet is free and got a LOT of free servers where i can join games with 32 or more players
Zer0 said:you must need to play a lot of more pc games,every pc game i play on inet is free and got a LOT of free servers where i can join games with 32 or more players
battlefield
call of duty and expansion
rome total war
half life 2 and mods
operation flashpoint
unreal tournament and mods
battlenet IS FREE
the list its interminable,almost everyone got decent servers free of cost
"He also revealed, after being quizzed on the extra downloadable content for Wipeout Pure, that Sony is intending to start charging for PSP downloads next year"
rastex said:Free to you, but people pay for those servers and you're LUCKY and fortunate that other people ALLOW you to play on their servers. You have no right to play on them.
users are running the majority of these servers. Not the publishers.
rastex said:Free to you, but people pay for those servers and you're LUCKY and fortunate that other people ALLOW you to play on their servers. You have no right to play on them.
FUCKhuman5892 said:Go for it!
Meanwhile, I will begin to move away from buying any fucking game that does this, unless the initial disk is proporionately priced. If I'm getting a fraction of a game, I should be paying a fraction of the price.
Dr_Cogent said:Who said all of those servers are created by the publisher? I'm confident the majority of servers are not being run by the publishers.
Valve runs servers for HL2? I don't think so. Users run their own free servers.
Zer0, you are mistaken. They are free for "you", but users are running the majority of these servers. Not the publishers.
Zer0 said:there are a LOTOF OFICIAL SERVERS of pc games,ubi soft games,battlenet,unreal,battlefield,novalogic
cant say the same about xboxlive,can you play a game of 30 vs 30 on xbox live?
Andrew2 said:This is what I love about Sony, they're always open about thier platform in every avenue thus allowing for a third-party to improve on the basic features set out. Such a thing is good for both developers and consumers alike.
Mrbob said:Oh, and I'm disappointed in the info in this thread. I thought there was some huge online outline for Sony. Nothing really stated at all.
You act as if XBL games are all run on dedicated serversDr_Cogent said:You are comparing apples to oranges Zer0.
MS provides the Xbox Live service.
Some publishers provide free public servers for their games.
You expect MS to pony up and run servers for publishers for free? Are you insane?
Dr_Cogent said:You are comparing apples to oranges Zer0.
MS provides the Xbox Live service.
Some publishers provide free public servers for their games.
You expect MS to pony up and run servers for publishers for free? Are you insane?
Wakune said:You act as if XBL games are all run on dedicated servers
ziran said:next gen
Phil Harrison, Game Developers Conference Europe, London.
*edit - the 'episodic' bit [bold] worries me. if kitase said a ffvii remake using the tech demo visuals would take a team of 300, 5 years, this proposed episodic nature of games could be the future of rpgs and aaa titles in general. and what about cost? $60-$80 per aaa game then download chapters at a cost of $5-$10?!?! i can't imagine publishers giving this kind of downloadable content free.
sounds like a continuation and expansion of the ps2's online plan.
Deg said:EA have nearly 1000 of their own servers for BF2 and growing fast. They added tons of EA europe servers lately and i think they will increase by 300 soon? I frequently play on EA UK servers. I am virtually guaranteed a good play.![]()
Andrew2 said:This is what I love about Sony, they're always open about thier platform in every avenue thus allowing for a third-party to improve on the basic features set out. Such a thing is good for both developers and consumers alike.
Meh, just got the impression that you felt the fee you were paying for was so that MS could host servers. I'm not a big fan of paying yearly so I can host a game under a single service-wide login name. As it is, XBL is just pay-to-play version of Battle.net.Dr_Cogent said:I don't act like anything Wakune. That's your misinterpretation.
Wakune said:Meh, just got the impression that you felt the fee you were paying for was so that MS could host servers. As it is, XBL is just pay-to-play version of Battle.net.
Dr_Cogent said:Like I said, that's the exception - not the rule.
ziran said:the topic title was taken from the article i was quoting from next gen
i agree it isn't the detailed outline strategy we were hoping for, so i apologise for any misleading.
however, i think harrison, a high up figure at sony, saying, and confirming what people were suggesting, that titles should be moving away from full content on the disc to episodic downloads is important and worrying. imo, this could point to a dramatic change in the nature of games, especially rpgs, for the worse. i wouldn't like paying $60+ for ffxiii then another $40 in episode download fees to finish the game, or play the full version.
that was an extreme example.Deg said:As if they are going to stick a hardrive in as standard.
Deg said:This should be the rule quite frankly. One of the biggest factors affecting quality of play.
ziran said:that was an extreme example.
it brings into question how will this work?
kaching said:Espousing an open platform doesn't imply that there won't be an common infrastructure for basic services.
We should begin to move away from putting 20 hours of content onto a disk and move towards a more episodic model. Games should become more like a soap opera, not in terms of plot but in terms of how the experience changes dynamically over time.
Sony SHOULD NOT clone Live.
There are a number of people like myself who have been weened on free online PC gaming.
h0l211 said:"He also revealed, after being quizzed on the extra downloadable content for Wipeout Pure, that Sony is intending to start charging for PSP downloads next year, presumably (though not explicitly stated) of extra level and game content for existing PSP games, and consumers would pay per download, with the right to download the item again in the future from Sony's servers as necessary."
beermonkey@tehbias said:I've been gaming 'free' online (and direct dial) on PCs for over a decade. I don't at all mind paying $50 for Live. It's a great service, and quality is worth paying for.
The thing is, what's so terribly difficult to copy about the functionality? Like I said, Myspace.com offers you all that matchmaking for free. We have AIM and IRC for free for chat, right? Marginal server loading there, and AIM supports way, way more people than Sony and MS could hope for. Buddy lists and stat tracks are storage concerns, which honestly don't need a lot of space. If I can get 2.5GB of space for GMail, I would like to think I can get maybe 20-50MB to store a list of my friends, and all my stats for the games I play. Those are simple text files.SuperPac said:With the kinds of matchmaking and feedback options that Microsoft is offering on Live 360, Sony's going to have a long way to go to match it in style and substance. I honestly have little faith that they will, simply because of their slipshod record with PS2 online games and the fact that they've had the perfect opportunity to try a mini/test version of such a service with the PSP and don't seem to be moving in that direction with any amount of speed. Then there's the fact that Japan just doesn't care about online gaming on console. How many first-party PS2 online *games* (not singing polar bears) are there that originated in Japan?
Their "slipshod" record has improved over time with each wave of online enabled games, to the point where most PS2 online titles are now offering all the basic niceties that have made XBL attractive to many GAFers. Biggest omissions they have yet to address are universal player ids and universal friends lists.SuperPac said:With the kinds of matchmaking and feedback options that Microsoft is offering on Live 360, Sony's going to have a long way to go to match it in style and substance. I honestly have little faith that they will, simply because of their slipshod record with PS2 online games and the fact that they've had the perfect opportunity to try a mini/test version of such a service with the PSP and don't seem to be moving in that direction with any amount of speed.
There are number publishers of console games in Japan who have invested in online gaming for their homeland as much as anywhere. I believe you're probably right that SCEI hasn't produced many, if any, online games themselves but they continue to be the driving force behind a PS2 that's been redesigned with built-in network hardware, the PSP with Wifi capability out of the box and the PS3 that is supposed to have Gigabit Ethernet *and* Wifi built-in. Not to mention that the other two major divisions within SCE (SCEA and SCEE) have certainly been producing online-enabled games. They know they're building a platform for worldwide consumption so their practices in their homeland are not always indicative of their global strategy.Then there's the fact that Japan just doesn't care about online gaming on console. How many first-party PS2 online *games* (not singing polar bears) are there that originated in Japan?