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PS3 online strategy outlined

Lionheart said:
Why not? All devs do it on PC as well: they either develop their own matchmaking service or they just license GameSpy and in both cases online P2P gaming is always free in PC games.

Always? No. Some of the most successful franchises charge monthly subscription fees.
 
Dr_Cogent said:
As far as outlines go, the information in the original post leaves much to be desired.

Exactly. Basically my most wanted information from Sony is how they will improve their online service and though this vaguely sounds like they might jump into the selling content arena, I really don't see anything solid at all. Of course, we might be more than a year from launch right now too.
 
How the fuck do you people pull any semblence of an outline of online strategy from what was posted. Some of you people are insane :lol
 
Ponn01 said:
How the fuck do you people pull any semblence of an outline of online strategy from what was posted. Some of you people are insane :lol

I don't consider it an outline personally, but that was the title of the thread - remember?
 
urk said:
Always? No. Some of the most successful franchises charge monthly subscription fees.
Could you give examples? Because I can't think of any, especially no successful franchises that charge subscription fees for P2P games.

Still, if not always, it's still the case for 98 % of the games I think.
 
Dr_Cogent said:
Sony could learn a thing or two from Microsoft. Letting publishers run wild with no clear coherent model that they have to adhere to blows.

How do you coordinate with friends online? Will it be possible to send invites like you can in Xbox Live? Can you send messages?

Leaving it all up to the publishers - yeah - great idea.

Let's see how EA handles it. :lol


microsoft can learn a thing or two about pc gaming..if you charge your clients for playing online AT LEAST MAKE FUCKING SERVERS FOR THE GAMES
 
Zer0 said:
microsoft can learn a thing or two about pc gaming..if you charge your clients for playing online AT LEAST MAKE FUCKING SERVERS FOR THE GAMES

Microsoft charges for the Xbox Live service. What they deliver is fair for the price. Most PC games don't create servers for you. EA is the exception, and not the rule, with Battlefield.

Most PC games require you, the user, to create a server.

Matchmaking, messaging, and everything else Live delivers is perfect.
 
urk said:
Always? No. Some of the most successful franchises charge monthly subscription fees.

only the games like everquest or world of warcraft that requiere a lot of ppl to work,in inmense servers with thousands of dudes like you,no a mere matchmaking service were you are the server ( thats free on pc)
 
If they are just doing the same thing as PS2 online then im out. If they decide to do XBL online then im in.

I dont mind paying up to $70 for a annual subsciption if its a centralized service.
 
Dr_Cogent said:
Microsoft charges for the Xbox Live service. What they deliver is fair for the price. Most PC games don't create servers for you. EA is the exception, and not the rule, with Battlefield.

Most PC games require you, the user, to create a server.

you must need to play a lot of more pc games,every pc game i play on inet is free and got a LOT of free servers where i can join games with 32 or more players

battlefield
call of duty and expansion
rome total war
half life 2 and mods
operation flashpoint
unreal tournament and mods
battlenet IS FREE
the list its interminable,almost everyone got decent servers free of cost
 
Dr_Cogent said:
I don't consider it an outline personally, but that was the title of the thread - remember?


Yeah, that's why I think people are insane for speculating and I think the thread title is misleading. I click on the thread expecting an outline of their online strategy and I get zip and a page of speculation on that zip.

Here's what I expected in an outline

Title
Sony's Online Strategy

1.)Infrastructure

a.)Connection

b.)Setup

C.)Games

d.)other crap

2.)Pricing

a.)etc.

b.)etc.

3.)Marketing

and on and on......The only thing I saw having to do with online was a passing mention of being open to third parties and a thought about pressing a button like On Demand and downloading stuff. Hey that's great, but that's not an outline or anything hard.
 
Zer0 said:
you must need to play a lot of more pc games,every pc game i play on inet is free and got a LOT of free servers where i can join games with 32 or more players

Free to you, but people pay for those servers and you're LUCKY and fortunate that other people ALLOW you to play on their servers. You have no right to play on them.
 
Zer0 said:
you must need to play a lot of more pc games,every pc game i play on inet is free and got a LOT of free servers where i can join games with 32 or more players

battlefield
call of duty and expansion
rome total war
half life 2 and mods
operation flashpoint
unreal tournament and mods
battlenet IS FREE
the list its interminable,almost everyone got decent servers free of cost

Who said all of those servers are created by the publisher? I'm confident the majority of servers are not being run by the publishers.

Valve runs servers for HL2? I don't think so. Users run their own free servers.

Zer0, you are mistaken. They are free for "you", but users are running the majority of these servers. Not the publishers.
 
"He also revealed, after being quizzed on the extra downloadable content for Wipeout Pure, that Sony is intending to start charging for PSP downloads next year"

if they are gonna charge for PSP content , you can bet your ass they'll be charging for PS3 content.

the free rides stop this gen i'm afraid :(
with costs going up, the business model HAS to change.
 
rastex said:
Free to you, but people pay for those servers and you're LUCKY and fortunate that other people ALLOW you to play on their servers. You have no right to play on them.

...but that doesn't change the point attempting to be made.

But beyond that As Dcharlie said... the free ride is closer to the end than it is the beginning.
 
users are running the majority of these servers. Not the publishers.

Yep, and people can do the same thing on Live but they choose not to. I've got enough bandwidth to easily run a 24-player Battlefront server 24/7, but why should I?
 
rastex said:
Free to you, but people pay for those servers and you're LUCKY and fortunate that other people ALLOW you to play on their servers. You have no right to play on them.

these ppl dont mint others using their servers,like i dont mind they use our bf2 server whe paid,thats the spirit of the pc online players

there are a LOTOF OFICIAL SERVERS of pc games,ubi soft games,battlenet,unreal,battlefield,novalogic

cant say the same about xboxlive,can you play a game of 30 vs 30 on xbox live?
 
human5892 said:
Go for it!

Meanwhile, I will begin to move away from buying any fucking game that does this, unless the initial disk is proporionately priced. If I'm getting a fraction of a game, I should be paying a fraction of the price.
FUCK

If ever there was a post I strongly agreed with, it's this one.



Back when Sony was spouting bullshit about the PS3 not having actual boxes for the games and all games being downloadable or some such BULLSHIT, I was pissed but knew it wouldn't automatically switch to that form of distribution. This, however doesn't sit well with me. For the simple reason that it's already happening with STEAM and SiN. Developers can do this if they want, but I'm staying the fuck away from it. When I buy a game I expect a worthwhile purchase...PUT those fucking 20 hours of content on the disc and then offer frivolous content for download afterward and I'll still be happy to buy the game and ignore the fluff.

That won't happen though...you'll buy the $60 game and play for a good 10 hours before you reach a Kill Bill vol. 1 style ending and a screen telling you to head to a website to order the rest of the game. At first you'll stare blankly at the screen and think it's a Sanity Effect joke and then the truth will sink in, slowly at first but after numerous games you will expect this to happen. Those of you idiotic enough to praise stuff like Steam will immediately begin to stimulate your labias at the prospect of being bent over mercilessly. There will be a few that will throw their controllers at their TV screens in disgust scream FUCK ALL WAKUNE WAS RIGHT. No clue what the rest of gamers will do...here's hoping they have sense enough to keep this practice low profile for at least the majority of next-gen


piss
 
Dr_Cogent said:
Who said all of those servers are created by the publisher? I'm confident the majority of servers are not being run by the publishers.

Valve runs servers for HL2? I don't think so. Users run their own free servers.

Zer0, you are mistaken. They are free for "you", but users are running the majority of these servers. Not the publishers.


Most PC game servers are run by end users. That's why they are free. A handful of servers run from the company.

Oh, and I'm disappointed in the info in this thread. I thought there was some huge online outline for Sony. Nothing really stated at all.
 
Zer0 said:
there are a LOTOF OFICIAL SERVERS of pc games,ubi soft games,battlenet,unreal,battlefield,novalogic

cant say the same about xboxlive,can you play a game of 30 vs 30 on xbox live?

You are comparing apples to oranges Zer0.

MS provides the Xbox Live service.

Some publishers provide free public servers for their games.

You expect MS to pony up and run servers for publishers for free? Are you insane?
 
Andrew2 said:
This is what I love about Sony, they're always open about thier platform in every avenue thus allowing for a third-party to improve on the basic features set out. Such a thing is good for both developers and consumers alike.


:lol :lol :lol
 
Mrbob said:
Oh, and I'm disappointed in the info in this thread. I thought there was some huge online outline for Sony. Nothing really stated at all.

You should be disappointed in the topic starter not the info, like I and others stated it was simply misleading. These shrill topics with nothing to say are getting rather annoying.
 
Dr_Cogent said:
You are comparing apples to oranges Zer0.

MS provides the Xbox Live service.

Some publishers provide free public servers for their games.

You expect MS to pony up and run servers for publishers for free? Are you insane?
You act as if XBL games are all run on dedicated servers
 
I don't much care what strategy Sony comes up with. Anything is better than MS's. Each console comes with a free year of Silver, which allows you to do everything BUT play online. So they up the fee for Live to $60 a year to essentially use your own internet connection on their shitty peer to peer service. No thanks.

I'll even pay for Sony's as long as they keep getting games with dedicated servers.
 
Dr_Cogent said:
You are comparing apples to oranges Zer0.

MS provides the Xbox Live service.

Some publishers provide free public servers for their games.

You expect MS to pony up and run servers for publishers for free? Are you insane?


when xbox live is the only legal method to play online,and at 60 $ at year..yes at least with their own games like halo2,the forced the devs to use xboxlive to play online,forcing the user to pay,there is NO ALTERNATIVE,at least put some fucking servers its not insane,its just logic
 
ricardo3small.jpg

ziran you have some splainin to do!
 
Most public PC servers seem to be subsidized by the bandwidth of clueless schools and employers.

If Microsoft started running dedicated hosts for every single Live game, I think Live would cost substantially more than $50 a year, and I wouldn't blame them.
 
EA have nearly 1000 of their own servers for BF2 and growing fast. They added tons of EA europe servers lately and i think they will increase by 300 soon? I frequently play on EA UK servers. I am virtually guaranteed a good play. :D Best of all i dont pay a monthly fee.

ziran said:
next gen

Phil Harrison, Game Developers Conference Europe, London.

*edit - the 'episodic' bit [bold] worries me. if kitase said a ffvii remake using the tech demo visuals would take a team of 300, 5 years, this proposed episodic nature of games could be the future of rpgs and aaa titles in general. and what about cost? $60-$80 per aaa game then download chapters at a cost of $5-$10?!?! i can't imagine publishers giving this kind of downloadable content free.


sounds like a continuation and expansion of the ps2's online plan.

Sounds more like fluff than an actual strategy. Type stuff i expect to be discussed at GDC. Also i support steam. I really like the idea because its quite flexible and well thought out.
 
Deg said:
EA have nearly 1000 of their own servers for BF2 and growing fast. They added tons of EA europe servers lately and i think they will increase by 300 soon? I frequently play on EA UK servers. I am virtually guaranteed a good play. :D

Like I said, that's the exception - not the rule.
 
Andrew2 said:
This is what I love about Sony, they're always open about thier platform in every avenue thus allowing for a third-party to improve on the basic features set out. Such a thing is good for both developers and consumers alike.

This is what I hate about sony. The PS2 online experience was laughable. Anyone who thinks xbox didn't have far and away the best online console implementation is just nuts.
 
Dr_Cogent said:
I don't act like anything Wakune. That's your misinterpretation.
Meh, just got the impression that you felt the fee you were paying for was so that MS could host servers. I'm not a big fan of paying yearly so I can host a game under a single service-wide login name. As it is, XBL is just pay-to-play version of Battle.net.




That's not accurate though...Diablo II matches aren't even Peer-to-Peer, right?
 
Wakune said:
Meh, just got the impression that you felt the fee you were paying for was so that MS could host servers. As it is, XBL is just pay-to-play version of Battle.net.

No, that's Zer0 that thinks that it should be like that - where you pay for them to host servers.
 
the topic title was taken from the article i was quoting from next gen.

i agree it isn't the detailed outline strategy we were hoping for, so i apologise for any misleading.

however, i think harrison, a high up figure at sony, saying, and confirming what people were suggesting, that titles should be moving away from full content on the disc to episodic downloads is important and worrying. imo, this could point to a dramatic change in the nature of games, especially rpgs, for the worse. i wouldn't like paying $60+ for ffxiii then another $40 in episode download fees to finish the game, or play the full version.
 
ziran said:
the topic title was taken from the article i was quoting from next gen

i agree it isn't the detailed outline strategy we were hoping for, so i apologise for any misleading.

however, i think harrison, a high up figure at sony, saying, and confirming what people were suggesting, that titles should be moving away from full content on the disc to episodic downloads is important and worrying. imo, this could point to a dramatic change in the nature of games, especially rpgs, for the worse. i wouldn't like paying $60+ for ffxiii then another $40 in episode download fees to finish the game, or play the full version.

As if they are going to stick a hardrive in as standard.
 
Deg said:
This should be the rule quite frankly. One of the biggest factors affecting quality of play.

Unfortunately, it costs money and publishers usually aren't going to eat those costs for us.

ziran said:
that was an extreme example.

it brings into question how will this work?

Without having a mandatory HD included, it won't IMO.
 
In fairness to ziran, it seems like Harrison did provide more of an outline of what Sony wants to do with PS3 online, based on other reports filtering in about his address. It's just that next-gen didn't supply all the details.
 
kaching said:
Espousing an open platform doesn't imply that there won't be an common infrastructure for basic services.

Right, that's the way I see it. What Sony has said is nebulous, so it's goofy to be reading too much into all of this at this point. I do think that Sony needs to bring more to the table than they did with the PS2 though.
 
Sony SHOULD NOT clone Live. There are a number of people like myself who have been weened on free online PC gaming. I will NEVER pay for an online game. The only way I'd pay for Live is if it also let you play MMO games for free as well. That's the only way that price is justified IMO.

Now, there is no reason Sony can't have some of the functionality people desire, without charging a dime. I said it in another thread, but here goes again:

A standard GUI so everyone has the same features and functions. This would be as simple as a username and password to a set of IRC-like chat servers. Fairly simple to implement and maintain. This username has some pool of online storage to store various game stats and buddy list. No reason an EA server can't export a tiny text file containing your current BF2 rank or whatever. If Hotmail and GMail can do this, wtf can't Sony? Run banners ffs, I don't care. Anyway, the functionality you get here is the following:

chat
stat track
friends list

All that, and the cost ain't jack shit. Now from this standard GUI, the game in your PS3 will make an online portal available to you so if it's BF2 (for instance), you can hop over to EA's servers where they might or might not charge you to play. This is the way it should be, choice. I like the idea of an all-inclusive package, but Live isn't that. They *might* still charge you to play MMOs, and that's just not worth it IMO. If MMOs were free, I'd sign up in an heartbeat, b/c it would be a great bargain then. And AFAIK, Live used P2P, so you're not even paying for servers outside of the chat and marketplace. That's a complete and utter ripoff, and I will have no part of that.

But really, there's no excuse for Sony not to implement something like I suggest above. And the network scalability of Cell makes it easier to create server clients for games, as well as doing P2P, b/c there's commonality in the processors. It should all just look like a farm of SPEs. No excuses this time. If they don't deliver with it, I'll be fine sticking to my laptop for online gaming and my consoles for single-player. PEACE.
 
We should begin to move away from putting 20 hours of content onto a disk and move towards a more episodic model. Games should become more like a soap opera, not in terms of plot but in terms of how the experience changes dynamically over time.

Ummmm.... does this mean microtransactions? Cos if it does I have a huge FUCK OFF letter to send to Sony headquarters.
 
Sony SHOULD NOT clone Live.

Why not? What do you not like about the functionality?

There are a number of people like myself who have been weened on free online PC gaming.

Oh, it's not the functionality that you dislike, it's the cost.

I've been gaming 'free' online (and direct dial) on PCs for over a decade. I don't at all mind paying $50 for Live. It's a great service, and quality is worth paying for.
 
h0l211 said:
"He also revealed, after being quizzed on the extra downloadable content for Wipeout Pure, that Sony is intending to start charging for PSP downloads next year, presumably (though not explicitly stated) of extra level and game content for existing PSP games, and consumers would pay per download, with the right to download the item again in the future from Sony's servers as necessary."

Sounds like the honeymoon is over....
 
beermonkey@tehbias said:
I've been gaming 'free' online (and direct dial) on PCs for over a decade. I don't at all mind paying $50 for Live. It's a great service, and quality is worth paying for.

With the kinds of matchmaking and feedback options that Microsoft is offering on Live 360, Sony's going to have a long way to go to match it in style and substance. I honestly have little faith that they will, simply because of their slipshod record with PS2 online games and the fact that they've had the perfect opportunity to try a mini/test version of such a service with the PSP and don't seem to be moving in that direction with any amount of speed. Then there's the fact that Japan just doesn't care about online gaming on console. How many first-party PS2 online *games* (not singing polar bears) are there that originated in Japan?
 
Their online plan doesn't seem too well thoughtout. If they had a competent online service, Xbox wouldn't have gained a foothold like they have
 
SuperPac said:
With the kinds of matchmaking and feedback options that Microsoft is offering on Live 360, Sony's going to have a long way to go to match it in style and substance. I honestly have little faith that they will, simply because of their slipshod record with PS2 online games and the fact that they've had the perfect opportunity to try a mini/test version of such a service with the PSP and don't seem to be moving in that direction with any amount of speed. Then there's the fact that Japan just doesn't care about online gaming on console. How many first-party PS2 online *games* (not singing polar bears) are there that originated in Japan?
The thing is, what's so terribly difficult to copy about the functionality? Like I said, Myspace.com offers you all that matchmaking for free. We have AIM and IRC for free for chat, right? Marginal server loading there, and AIM supports way, way more people than Sony and MS could hope for. Buddy lists and stat tracks are storage concerns, which honestly don't need a lot of space. If I can get 2.5GB of space for GMail, I would like to think I can get maybe 20-50MB to store a list of my friends, and all my stats for the games I play. Those are simple text files.

My beef has always been that you are paying for fluff. Live is like a portal. I already have a portal, it's called XP with my internet connection. I'm not making excuses for Sony's current online plan, which is garbage, but I don't need to pay to matchmake. It seems really silly, and it's no coincidence IMO that subscription bases remain relatively small. I have outlined how Sony can implement this same functionality for free. All that's really needed is a standardized gui, which is about as simple as anything. If they can't foot the bill for chat servers and a few TB of storage, then maybe they don't want people playing online, simple as that. It doesn't have to be anything as fancy as voice-chat either. You can have speech-to-text conversion handled locally on the PS3, and eliminate the need for a keyboard. And with their talkman technology, they already have a universal translator (if they didn't already have a cheap text translator available).

There is honestly no reason for the charge right now. I know how wonderful the service is, that's perfectly fine. My argument is, "wtf are you really paying for?" Is it honestly worth is when I can do all that and more for free already? If I am going to pay, I would expect to be getting a persistent online world, not a persistent online chat. We already have #ga, and we don't pay anything for it. Hell, piggyback on some free IRC server if necessary. But right now, MS is charging you for a portal. They are charging you for IM and the ability to play a game you're already paying the infrastructure costs for. It really is a double-dip, and IMO, PPV is just plain garbage. Same with the microtransactions and the silly episodic nonsense Phil was talking about. This stuff adds jack to the gaming experience. There are ways to get your Xbox online for free too, without having to use Live. I think it's just plain wrong to be charging people without a compelling reasons. But like I said, MMOs included in that package for free (meaning your money goes to MS to maintain the game servers) would definitely be worth it. But that's just not the case right now. PEACE.
 
SuperPac said:
With the kinds of matchmaking and feedback options that Microsoft is offering on Live 360, Sony's going to have a long way to go to match it in style and substance. I honestly have little faith that they will, simply because of their slipshod record with PS2 online games and the fact that they've had the perfect opportunity to try a mini/test version of such a service with the PSP and don't seem to be moving in that direction with any amount of speed.
Their "slipshod" record has improved over time with each wave of online enabled games, to the point where most PS2 online titles are now offering all the basic niceties that have made XBL attractive to many GAFers. Biggest omissions they have yet to address are universal player ids and universal friends lists.

Then there's the fact that Japan just doesn't care about online gaming on console. How many first-party PS2 online *games* (not singing polar bears) are there that originated in Japan?
There are number publishers of console games in Japan who have invested in online gaming for their homeland as much as anywhere. I believe you're probably right that SCEI hasn't produced many, if any, online games themselves but they continue to be the driving force behind a PS2 that's been redesigned with built-in network hardware, the PSP with Wifi capability out of the box and the PS3 that is supposed to have Gigabit Ethernet *and* Wifi built-in. Not to mention that the other two major divisions within SCE (SCEA and SCEE) have certainly been producing online-enabled games. They know they're building a platform for worldwide consumption so their practices in their homeland are not always indicative of their global strategy.
 
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