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PS3 online strategy outlined

The thing is, what's so terribly difficult to copy about the functionality? Like I said, Myspace.com offers you all that matchmaking for free. We have AIM and IRC for free for chat, right? Marginal server loading there, and AIM supports way, way more people than Sony and MS could hope for. Buddy lists and stat tracks are storage concerns, which honestly don't need a lot of space. If I can get 2.5GB of space for GMail, I would like to think I can get maybe 20-50MB to store a list of my friends, and all my stats for the games I play. Those are simple text files.

Wow, a whole bunch of non-integrated technology.

The beauty of Live is the cohesive, intuitive, user-friendly experience. You just can't get that with a bunch of PC apps. Hell, I can't even get all my friends to use the same messaging service. I've got to deal with ICQ/AIM, MSN Messenger, and now Google!

Their "slipshod" record has improved over time with each wave of online enabled games, to the point where most PS2 online titles are now offering all the basic niceties that have made XBL attractive to many GAFers. Biggest omissions they have yet to address are universal player ids and universal friends lists.

Wow, that's like some of the biggest, most useful features.

Also, how on PS2 can you boot up to a standard dash/chat and see what all of your friends are playing, without having to boot up a variety of individual games and look for them? That is the most useful feature, and online is shit without it.
 
Pimpwerx said:
The thing is, what's so terribly difficult to copy about the functionality? Like I said, Myspace.com offers you all that matchmaking for free. We have AIM and IRC for free for chat, right? Marginal server loading there, and AIM supports way, way more people than Sony and MS could hope for. Buddy lists and stat tracks are storage concerns, which honestly don't need a lot of space. If I can get 2.5GB of space for GMail, I would like to think I can get maybe 20-50MB to store a list of my friends, and all my stats for the games I play. Those are simple text files.

My beef has always been that you are paying for fluff. Live is like a portal. I already have a portal, it's called XP with my internet connection. I'm not making excuses for Sony's current online plan, which is garbage, but I don't need to pay to matchmake. It seems really silly, and it's no coincidence IMO that subscription bases remain relatively small. I have outlined how Sony can implement this same functionality for free. All that's really needed is a standardized gui, which is about as simple as anything. If they can't foot the bill for chat servers and a few TB of storage, then maybe they don't want people playing online, simple as that. It doesn't have to be anything as fancy as voice-chat either. You can have speech-to-text conversion handled locally on the PS3, and eliminate the need for a keyboard. And with their talkman technology, they already have a universal translator (if they didn't already have a cheap text translator available).

There is honestly no reason for the charge right now. I know how wonderful the service is, that's perfectly fine. My argument is, "wtf are you really paying for?" Is it honestly worth is when I can do all that and more for free already? If I am going to pay, I would expect to be getting a persistent online world, not a persistent online chat. We already have #ga, and we don't pay anything for it. Hell, piggyback on some free IRC server if necessary. But right now, MS is charging you for a portal. They are charging you for IM and the ability to play a game you're already paying the infrastructure costs for. It really is a double-dip, and IMO, PPV is just plain garbage. Same with the microtransactions and the silly episodic nonsense Phil was talking about. This stuff adds jack to the gaming experience. There are ways to get your Xbox online for free too, without having to use Live. I think it's just plain wrong to be charging people without a compelling reasons. But like I said, MMOs included in that package for free (meaning your money goes to MS to maintain the game servers) would definitely be worth it. But that's just not the case right now. PEACE.

:)
 
Pimpwerx said:
Sony SHOULD NOT clone Live. There are a number of people like myself who have been weened on free online PC gaming. I will NEVER pay for an online game. The only way I'd pay for Live is if it also let you play MMO games for free as well. That's the only way that price is justified IMO.

There are also a number of people here who were used to having a hard drive being standard with our Xbox. Things change.

Also, never say never.

Live isn't about the games themselves. It's the interconnection between them. It's the matchmaking. It's the messaging. It's the friends list. It's the stats. It's all of the above.

See, it's this comment right here that tells me you don't get it

The only way I'd pay for Live is if it also let you play MMO games for free as well.

You have got to be kidding me. No MMO game is ever going to work like this. And don't give me Guild Wars as an example of a free MMO - because it's simply not an MMO. MMO's are built around having a constant revenue stream. They aren't ever going to let you pay 50 bucks and then play all year. No way in hell.
 
beermonkey@tehbias said:
Wow, a whole bunch of non-integrated technology.

The beauty of Live is the cohesive, intuitive, user-friendly experience. You just can't get that with a bunch of PC apps. Hell, I can't even get all my friends to use the same messaging service. I've got to deal with ICQ/AIM, MSN Messenger, and now Google!



Wow, that's like some of the biggest, most useful features.

Also, how on PS2 can you boot up to a standard dash/chat and see what all of your friends are playing, without having to boot up a variety of individual games and look for them? That is the most useful feature, and online is shit without it.

So you enjoy paying for a console version of AIM, good for you.

Let me know when there is a lag free Live game aside from RSC2 and Crimson Skies.
 
beermonkey@tehbias said:
Wow, that's like some of the biggest, most useful features.
And that would probably be why I called them the "BIGGEST OMISSIONS", EH? EH?

Also, how on PS2 can you boot up to a standard dash/chat and see what all of your friends are playing, without having to boot up a variety of individual games and look for them? That is the most useful feature, and online is shit without it.
You can't, but talk about non-integrated in the current Xbox implementation. X360 takes this feature to where it needs to be before I'd ever begin to think about falling all over myself about how important it is. The standard dash should have been something I could access at any time, regardless of what game I have in the tray or whether there's a game in at all. And for someone who plays online games across platforms, it does very little to help them figure out which of their friends are playing SOCOM, for example. Meaning that there's plenty of people for whom the standard XBL dash won't cut it until the day it becomes an open standard infrastructure and MS and Sony agree to share basic matchmaking info across their infrastructures. Until then, lots of us continue to require alternate means of matchmaking through IM or forums accessed on the PC.
 
Andokuky said:
So you enjoy paying for a console version of AIM, good for you.

Let me know when there is a lag free Live game aside from RSC2 and Crimson Skies.


GR2 is relatively lag-free. PGR2 is as well, but you occasionally get some knucklehead who wants to play over Live AND download their pron. The only time I've seen PGR2 lag horribly is when you get 8 people in a room and everyone takes a corner at the same time. Other than that, it's usually user error.
 
beermonkey@tehbias said:
Wow, a whole bunch of non-integrated technology.

The beauty of Live is the cohesive, intuitive, user-friendly experience. You just can't get that with a bunch of PC apps. Hell, I can't even get all my friends to use the same messaging service. I've got to deal with ICQ/AIM, MSN Messenger, and now Google!

Never use Myspace.com? It's got chat, buddy list and basic storage for pics and a webpage. I listed AIM and IRC and stuff as extra examples, but you have a number of websites already that integrate all these functions into one FREE package. And it's user-friendly as hell, which is why Fox gave Tom a sack of cash for it. You can have a universal interface and all that stuff already...TODAY....for FREE. I like the functionality. I just don't think the price is at all justified. PEACE.
 
Pimpwerx said:
The thing is, what's so terribly difficult to copy about the functionality? Like I said, Myspace.com offers you all that matchmaking for free. We have AIM and IRC for free for chat, right? Marginal server loading there, and AIM supports way, way more people than Sony and MS could hope for. Buddy lists and stat tracks are storage concerns, which honestly don't need a lot of space. If I can get 2.5GB of space for GMail, I would like to think I can get maybe 20-50MB to store a list of my friends, and all my stats for the games I play. Those are simple text files.

While all of those separate services is "free," there is obviously a cost associated wth running all of those parts. Just because you're not paying for it doesn't mean that someone else isn't. In those cases it is placated by advertising revenues or other means.

Anyway, I don't know of any console game other than Halo 2 where I can power on the system and be in a game with 16 other people within 2 minutes. Xbox Live is no-muss, no-fuss -- and that's what I (and dare I say the general, non-messageboard-going consumer) wants. I love not having to pick rooms or worry about being kicked or worry too much about cheaters or worry about uneven games, or deal with 12-year-old whiners who want to play "pistols only." I can only pray that 3rd party games on Xbox Live 360 support similar party / matchmaking / playlist features. I will gladly pay for that. If Sony is able to offer a similar system, I'll pay for that too.
 
SuperPac said:
While all of those separate services is "free," there is obviously a cost associated wth running all of those parts. Just because you're not paying for it doesn't mean that someone else isn't. In those cases it is placated by advertising revenues or other means.

You don't say? :lol
 
Dr_Cogent said:
There are also a number of people here who were used to having a hard drive being standard with our Xbox. Things change.

Also, never say never.

Live isn't about the games themselves. It's the interconnection between them. It's the matchmaking. It's the messaging. It's the friends list. It's the stats. It's all of the above.

See, it's this comment right here that tells me you don't get it



You have got to be kidding me. No MMO game is ever going to work like this. And don't give me Guild Wars as an example of a free MMO - because it's simply not an MMO. MMO's are built around having a constant revenue stream. They aren't ever going to let you pay 50 bucks and then play all year. No way in hell.

What don't I get? If you don't have one, get a myspace.com account. I wouldn't necessarily suggest you use it (b/c I'm not too hot on it), but there's a common interface and there's messaging and notification if a buddy is online. There's a visible friend's list with icons and comment page. There's "stats" which are basically anything you want to put down about yourself, but basic text storage. There's a blog. There's a bulletin board. There's an image gallery. And it's all free. It's a free matchmaking site. There are a million of these things around, myspace.com is just one I'm using as an example. Can't Live be free too, and then charge you extra to play MMOs?

And as for the MMOs, why not? You pay $50 a year, right? Didn't someone mention that WoW's monthly charge is for content-creation? If MS isn't creating the content, and merely running the servers, then I don't see what the problem is. $50 x 2M subscribers is $100M. I mean, most MMOs are $15/month, right? Why not a flat fee for all online gaming, including MMOs, and then you pay the microtransaction fees to get the extra content?

I'm not saying this is likely, none of my argument is about what's likely or not. What I'm arguing here is that the current system doesn't present much of a value at all. Matter of fact, it's a rip. All PPVs are a rip. Battlenet with Diablo did all of this stuff except for the buddy list. And even then, you could join a guild so you could have a regular group of friends to battle with. And best of all, it was totally free.

The cost of the game covers the development and the infrastructure. If you're paying for an online service, shouldn't it cover the online component as well? What does the $50 per year pay for on Live? Matchmaking? It certainly isn't necessary for server costs, right?

I understand this is a business, duh. But if there's to ever be an online userbase built, the same philosophy has to apply as is used for the hardware. If you want to grow that base, you need to present something of compelling value. To do that, you need to suck it up and make the cost of entry cheap enough (razors) that you can draw in the tens of millions of users you've already taken a loss for, and then find a way to make them then spend for the rest (razor blades) to generate revenue. Right now, they are trying to make profits off the subscriber base with a package that's not drawing anywhere near the hw install base.

The 360 silver package is interesting in this way in that it kinda half-asses it. You get online free for the marketplace and stuff, but you can't play the games until you pony up the bucks. If they plan on pushing microtransactions, they should probably try getting a much bigger sample size b/c the number of suckers isn't that high. If online communities stay in low millions again this gen, potential revenue will remain small. But maybe Live subscriptions represent higher profit margins than microtransactions, and so this is the balance point. I can understand that with individual software sales being closer to the size of the online community than the total hw userbase. Meh, I just don't like it (as if that wasn't already apparent). PEACE.
 
I don't think it was posted yet - very easy to miss actually - but Gamasutra put up a new more indepth article on the Harrison keynote:

http://www.gamasutra.com/features/20050831/carless_02.shtml

He then notably described the PlayStation 3 as "fundamentally a network platform from the beginning", and continued by describing it as a platform where "consumers easily graze content dynamically, delivered digitally, unlike other consoles [such as the PlayStation 2] where network functionality was an add-on." Thus, although Sony has not yet announced its Xbox Live-like functionality, Harrison's comments make it clear they are taking the challenge much more seriously this time round.

In fact, when challenged, Harrison agreed: "Microsoft has done a lot of things right in this space", and suggested that Xbox Live was "certainly a good model for a lot of the consumer experiences we're doing on PlayStation 3." Although not giving a precise example of something that's planned, he also pointed out that: "maybe there's a button on your TiVo which will spit content onto your PSP", and hinted that this might be the type of interoperability that next-generation Sony consoles might help with.

However, this attitude came in for a little more buffeting in the public Q&A session at the end of the keynote, in which Harrison further reinforced that, technically, "More people have played online on PS2 than a Microsoft format", but admitted "But we did not provide the same experience as they did." He did state again, strongly, that the PlayStation 3 will feature commerce, communications, community features, and media exchange functionality. Some will be free, some will be premium-driven by game services and publishers themselves, but Harrison commented: "We want to provide an open platform as much as possible", and in a notable reference to Microsoft: "Distinct from our competitors, we are happy for publishers to make their own financial agreements directly with consumers."

He also had kind words, when prompted, about Nintendo's Nintendogs, commenting: "I think it's absolutely fantastic."

:)
 
I must say that the SCEE "keynote" was crap. I mean, a "Q&A keynote", for crying out loud. It was as if SCEE either had nothing to say or couldn't be bothered to prepare a presentation. "Well okay, we can be there, just ask some crap and I'll see what I can say. I won't do no slides or videos"

Sure we got some tidbits, but overall it didn't say very much of Sony's vision. If they would have structured the presentation, we would have known what they consider important. What they choose to talk about and what not. Compared to J Allards "HD Era" keynote or Satoru Iwata's "Heart of a Gamer" keynote, or even the Sony keynote in GDC04, this was lame, lazy ass bullshit.

EDIT: on a positive note, Phil was very honest and gave credit where it's due - Xbox Live and Nintendogs. The import question, however, there he chickened out.
 
maybe there's a button on your TiVo which will spit content onto your PSP

Nope, I just checked, it's not there.

Distinct from our competitors, we are happy for publishers to make their own financial agreements directly with consumers.

Everybody ready to pay EA an extra 5 bucks a month to play their catalog online?
 
"Distinct from our competitors, we are happy for publishers to make their own financial agreements directly with consumers."

i like the euphamism "financial agreements"

"Honey, i'm just popping out to settle the Financial agreements we have with the Gas and Electricity company."

"Phew, thank god for that, i thought you were going to tell me you had to pay the Gas and Electricity Bill again ...


... hold on a minute."
 
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