Insane Metal
Member
This video was recommended to me by YT algorhythm and I think it's pretty good.
Oh man it really was.That game drought after release was fucking BRUTAL. I bought a 360 lol
That game drought after release was fucking BRUTAL. I bought a 360 lol
What's funny is that the situation got completely flipped after a couple years.Oh man it really was.
The consoles have become much more similar since that generation, and it seems they'll be continuing that approach going forward, so we will not have these types of games anymore. There's nothing on PS5 that could not run on XSX, and vice-versa.Remember when Metal Gear Solid 4 hit its launch date? That was the turning moment for Sony, the ultimate pay off for the decisions made. Game having to install itself in between chapters if I remember correctly was so cool and the whole 50gb of the dual layer blu ray being used was also crazy. To me this was the game that justified the entire purchase, not sure if that happens anymore.
Don't forget the controller.You say over engineered, but that's after they lost tons of stuff from the 2005 prototype: Dual-HDMI Out, triple Ethernet hub, 6 USB ports, along with memory card slots for SD, CompactFlash, and Memory Stick Pro.
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And IBM ditch the technology in 2009The world is not yet ready with Cell processor that time. Cell processor was a very impressive, powerful, and revolutionary technology. Even hospitals use the cell processors and the technology was banned to to be exported to China and North Korea because of risk that it can be use for military purposes.
Should have gone back to this design for the ps5.You say over engineered, but that's after they lost tons of stuff from the 2005 prototype: Dual-HDMI Out, triple Ethernet hub, 6 USB ports, along with memory card slots for SD, CompactFlash, and Memory Stick Pro.
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The ND from PS3 era, could do 10 games or more easily on PS2and ND made 4.5 games on that bitch ...let that sink in
Bethesda game frame rates were even worse.Majority of games during that gen for 360 and PS3 were 720p/30.
and it looked sooo sexy (except for that stupid ass boomerang controller)You say over engineered, but that's after they lost tons of stuff from the 2005 prototype: Dual-HDMI Out, triple Ethernet hub, 6 USB ports, along with memory card slots for SD, CompactFlash, and Memory Stick Pro.
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ps1 was always emulation, but early units had full ps2 hardware support.And at some point I remember we also lost PS1/PS2 native emulation
Much like the rest of the PS3, the Cell processor was over-engineered.The world was ready for it. It just got in its own way at a time when chip development was rapidly evolving. On paper it was a beast, but in the end it was easier to get better performance out of less complex chips. It was a beast with floating point math, though. Too bad we never saw it reach its potential.The world is not yet ready with Cell processor that time. Cell processor was a very impressive, powerful, and revolutionary technology. Even hospitals use the cell processors and the technology was banned to to be exported to China and North Korea because of risk that it can be use for military purposes.
Plenty of time to get a second job thoughOh man it really was.
I can't find a clip, but Oddworld creator Lorne Lanning said the PS3 put half the industry out of business. Which is an interesting comment.
It was overengineered, but it was also a fucking BEAST.
I know it struggled in multiplatform comparisons, but games that were optimised for the Cell and SPEs (like Uncharted 2/3, The Last of Us, Killzone 2) were incredible at the time.being less powerful than a console that released a full year before is a "beast"?
God, the Boomerang.. the most awful thing.Don't forget the controller.
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I know it struggled in multiplatform comparisons, but games that were optimised for the Cell and SPEs (like Uncharted 2/3, The Last of Us, Killzone 2) were incredible at the time.
No greater fumble than Xbox after 360.it still was less powerful than a console released a year early, while being harder to develop for. the hardware was just awful and a big mistake all around. it certainly wasn't a beast.
meanwhile the Xbox 360's GPU was almost a year ahead of the PC market even.
the 360 did stuff in late 2005, that only came to the PC market with DirectX 10 in early 2007.