bitbydeath
Member
I remember Evolution Studios carrying them through that generation, only to be thanked with closure at the beginning of the PS4 gen.
Motorstorm games carrying the PS3? MMM.... well....I remember Evolution Studios carrying them through that generation, only to be thanked with closure at the beginning of the PS4 gen.
No greater fumble than Xbox after 360.
It's an incredible feat.
Imagine being this guys dentist.indeed. it takes a special kind of retard to do that... it was such an easy win to just ride home. like if you're running towards the goal and the goalie is behind you.
but he did it!
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Them and Insomniac.Motorstorm games carrying the PS3? MMM.... well....
Yep, that's when I jumped back to PS land as well. Slim bundle for $299 was a pretty darn good deal at the time.![]()
This was from June 2009, the infamous Bobby Kotick threatened to pull off support from the PS3 if Sony doesn't lowered the price of the System, then September 2009 came with the Slim and the rest is History.
More than 15 years later, COD sell most on PlayStation consoles.
Naughty Dog released Uncharted and Uncharted 2 between 2007 and 2009 as well.Them and Insomniac.
If anyone deserves closure now, it is Insomniac.
High Price, difficult to develop for were some medium disadvantages of the PS3.
ND was a bit late to the party, Insomniac and Evolution started at launch and kept titles flowing the entire gen.Naughty Dog released Uncharted and Uncharted 2 between 2007 and 2009 as well.
Output from both companies (Insomniac and ND) during the PS5 era has been decent for the former one and mediocre for the latter, but the thing is that their games are selling more compared to previous gens and that's what matters to Sony atm.
The Xbox 360 had 2 variants as well, but they both were $200 cheaper compared to each PS3 Model, and it ran Multiplatform games at better resolutions and increased fps.I think many forgot about the 20gb variant which was $100 less...
They're always late to the party since the PS3 gen, especially with the PS5.ND was a bit late to the party, Insomniac and Evolution started at launch and kept titles flowing the entire gen.
Funnily enough, when I picked up my ps3 from a pawn shop there was a compactflash card slotted in with softcore porn wall papers in stretched resolutions. It the only time I ever saw a compactflash card.then under that flap there were 3 fucking flash card readers... I have never met someone or read about anyone actually putting a fucking CompactFlash card into a PS3...
Easy to developer is just such a bullshit term.And that's why then 360 kicked its ass. Powerful yet easy to develop for.
Eh, it's not like Microsoft is not know to take things for granted and make minimum efforts as possible when they are in a winning position.indeed. it takes a special kind of retard to do that... it was such an easy win to just ride home. like if you're running towards the goal and the goalie is behind you.
but he did it!
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They certainly did help carry it in many ways for me, at least.Motorstorm games carrying the PS3? MMM.... well....
it still was less powerful than a console released a year early, while being harder to develop for. the hardware was just awful and a big mistake all around. it certainly wasn't a beast.
meanwhile the Xbox 360's GPU was almost a year ahead of the PC market even.
the 360 did stuff in late 2005, that only came to the PC market with DirectX 10 in early 2007.
Ps3 was not meant to host an nvidia gpu, it was supposed to have custom hardware.Cell was a beast when properly utilized, but that ties back into being incredibly difficult to master, which only Sony first party truly did. Meanwhile, 360's superior GPU and simpler Xenon smoked PS3 in games early to mid gen. By the time devs started figuring Cell out, 360 was killing PS3 in sales in the US and had taken the Call of Duty marketing rights.
Ps3 was not meant to host an nvidia gpu, it was supposed to have custom hardware.
Basically, MS forced the shortening of the previous generation by at least 18 months and forced Sony to cut major hardware developpement design for the ps3.
Not only the the gpu, but also the whole sdk and developper toolset suffered from that shortening.
Devs had to reverse-engineering the Gpu to be able to extract more juice.
I wonder why? Everyone here says it doesn't matter what platform games are on and putting all games multiplatform won't hurt sells.High Price, difficult to develop for were some medium disadvantages of the PS3.
But the most significant change that really hurt Sony during the PS3 gen was the massive exodus of third-party exclusive IPs from the PS2 to the PS3 to the point that they had to increase their first-party input to attract more customers.
Also, the system had 3 consecutive years with price cuts after launch, never seen before.
People talk about content draughts during this PS5 era when it was so much worse in the early PS3 days.I still remember the fake CGI trailers pretending to be real. Shit sucked.
Also anyone remember this?:
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Cell was a beast when properly utilized, but that ties back into being incredibly difficult to master, which only Sony first party truly did. Meanwhile, 360's superior GPU and simpler Xenon smoked PS3 in games early to mid gen. By the time devs started figuring Cell out, 360 was killing PS3 in sales in the US and had taken the Call of Duty marketing rights.
From what I remember, Sony's plan was to use the Cell (or a customized one) for graphics. Turns out it didn't work well so they had to resort to Nvidia which... wasn't great. The RSX was a cut down GPU at the time.Really? That's interesting.
Xbox had it all around 2009, then they wanted to go mess around with Kinect and BOOMNo greater fumble than Xbox after 360.
It's an incredible feat.
Honestly, only lasted until around August.That game drought after release was fucking BRUTAL. I bought a 360 lol
You mean the studio behind Ratchet & Clank, Spider-Man games, Resistance, etc deserves to be closed and put on the same level as the developers that did...Motorstorm and Driveclub?Them and Insomniac.
If anyone deserves closure now, it is Insomniac.
Nattothisshituagain. The PS3 was considered a premium purchase and at that time, prices for food and rent were way below than today, second using the inflationary budget to compare value is incredibly deceptive. It's not like if I saved up my $599 dollars back then would magically become $950 today. Your argument only works if our purchasing power matches the price increase which it clearly didn't.The PS3 is why I find the complaints about console prices today(even with $50 tariff increase) A bit ridiculous. It cost $599 at launch in 2006 which is equal to roughly $950 today and Sony was telling people to get a second job.
Driveclub flopped but considering they were delivering games at the same speed as Insomniac they didn't deserve closure.You mean the studio behind Ratchet & Clank, Spider-Man games, Resistance, etc deserves to be closed and put on the same level as the developers that did...Motorstorm and Driveclub?
The way people forget Driveclub flopped and was released in a way that online was barely playable...and most content came post launch including rain effects. (like a year later)
And Motorstorm was also flopping. The game peaked in sales with the first entry if i remember it right.Driveclub flopped but considering they were delivering games at the same speed as Insomniac they didn't deserve closure.
The third entry got recalled because of the tsunami in Japan.And Motorstorm was also flopping. The game peaked in sales with the first entry if i remember it right.
Breakdown of Sales and Games:
- Motorstorm (2006):
The first game was a strong seller, having sold over 3 million copies by the time of its sequels.
- Motorstorm: Pacific Rift (2008):
This title achieved a major milestone, selling over 1 million copies within a few months of its release in 2008.
- Motorstorm: Apocalypse (2011):
The third main game, it continued the series but may not have reached the same sales heights as the earlier titles.
the Cell's processing power was barely enough to let the PS3 catch up to the 360. so what's the use of having this supposedly amazing CPU when it's held back by the underpowered GPU that it constantly has to support to be on equal footing?
also a reminder that the Xenon used the exact same architecture as the Cell.
Microsoft went to IBM, saw the development of the Cell, and told them they want a Tri Core CPU based on the Cell's main CPU core.
so the 360 essentially got a CPU with 3 main cores from the Cell and none of the SPEs, while the PS3 has a single core of the same architecture + 7 SPEs that are almost entirely needed to aid the GPU.
so I don't think having that Cell processor was in anyway a positive thing. maybe if their GPU wasn't lacking behind it would have been a legitimate asset. but the way the console ultimately came together, it was a way to keep up at best, and a huge hurdle for developers at worst.
The crazy part is he's not even British!Imagine being this guys dentist.