PS3: the most over-engineered console - or how Sony almost lost it all

No greater fumble than Xbox after 360.

It's an incredible feat.

indeed. it takes a special kind of retard to do that... it was such an easy win to just ride home. like if you're running towards the goal and the goalie is behind you.

but he did it!
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This was from June 2009, the infamous Bobby Kotick threatened to pull off support from the PS3 if Sony doesn't lowered the price of the System, then September 2009 came with the Slim and the rest is History.

More than 15 years later, COD sell most on PlayStation consoles.
Yep, that's when I jumped back to PS land as well. Slim bundle for $299 was a pretty darn good deal at the time.
 
Them and Insomniac.
If anyone deserves closure now, it is Insomniac.
Naughty Dog released Uncharted and Uncharted 2 between 2007 and 2009 as well.

Output from both companies (Insomniac and ND) during the PS5 era has been decent for the former one and mediocre for the latter, but the thing is that their games are selling more compared to previous gens and that's what matters to Sony atm.
 
Naughty Dog released Uncharted and Uncharted 2 between 2007 and 2009 as well.

Output from both companies (Insomniac and ND) during the PS5 era has been decent for the former one and mediocre for the latter, but the thing is that their games are selling more compared to previous gens and that's what matters to Sony atm.
ND was a bit late to the party, Insomniac and Evolution started at launch and kept titles flowing the entire gen.
 
My PS3 was a little special to me as it was my official return to console gaming after many years of gaming on PC. l loved my original PS3 60gb so much. I don't think any other console I've owned either previously or after has ever looked or felt as premium as that behemoth.
 
I think many forgot about the 20gb variant which was $100 less...
The Xbox 360 had 2 variants as well, but they both were $200 cheaper compared to each PS3 Model, and it ran Multiplatform games at better resolutions and increased fps.

But Sony lost exclusive franchises like Devil May Cry, Resident Evil, Final Fantasy, Kingdom Hearts and many more.

It was a great console for sure, it got a turning point in September 2009 with the Slim launch.
 
ND was a bit late to the party, Insomniac and Evolution started at launch and kept titles flowing the entire gen.
They're always late to the party since the PS3 gen, especially with the PS5.

The problem with evolution was Driveclub didn't met expectations, and Insomniac is making a lot of money for Sony (same as ND).

Too bad they're not into supporting experimental projects anymore like in the PS3 gen.
 
I really wish Sony was in the semiconductor business nowadays. The PS3 was an amazing idea and it really started to shine at the end of its lifecycle. So much so that the PS4 could have been delayed a year or two.
 
It was we the gamers and fans who were not ready for the most ambitious console of all time up until that point. They tried to think of everything and the hardware backwards compatability.

Funny most gamers today would happily shell that kind of cash so subpar products. Just look at the Rog Ally X bullshit.

Sony should have released a Budget PS3 Sku at the same time and avoided some of the drama.
 
then under that flap there were 3 fucking flash card readers... I have never met someone or read about anyone actually putting a fucking CompactFlash card into a PS3...
Funnily enough, when I picked up my ps3 from a pawn shop there was a compactflash card slotted in with softcore porn wall papers in stretched resolutions. It the only time I ever saw a compactflash card.
To bad that ps3 died, hopefully o can find someone to repair it.
 
From a Marketing standpoint Sony was trying to push both the Cell CPU and the Blu-ray format. It worked with the PS2

What happened was... They read the market entirely wrong. They failed with the Cell and the Blu-ray didn't mattered in the long run. The console became over expensive and difficult to work with until the end of the generation.
 
The PS3 was just a more successful Sega Saturn.

I'd love to see some John Burton style retrospectives on what it was like to develop for it.
 
And that's why then 360 kicked its ass. Powerful yet easy to develop for.
Easy to developer is just such a bullshit term.

If it was so important the PS2 would have sold like crap and smashed by the DC, Xbox and GameCube

I loved my PS3 for me I think the main issues were its stupid memory system and it being shared with the GPU
 
indeed. it takes a special kind of retard to do that... it was such an easy win to just ride home. like if you're running towards the goal and the goalie is behind you.

but he did it!
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Eh, it's not like Microsoft is not know to take things for granted and make minimum efforts as possible when they are in a winning position.
 
It may have been over-engineered but it had titles that we can only dream about having on the PS5- Ridge Racer, Motorstorm, Resistance, Metal Gear 4, Puppeteer, Uncharted....
 
PS3 was badly engineered with its GPU and XDR RAM partition. Cell was supposed to be all purpose, but it couldn't.

PS3 had a lot of questionable perf in third party games. For a more expensive console that came out a full year later this is rather lame. I guess you had Blu Ray, which to be honest wasn't really needed for games except for a few. Especially when MS changed its policy on third party HDD and allowed HDD installations BR for gaming was rather moot.

BR was a fail anyway. I mean, when the DVD market finally shrunk we were well into VoD and streaming. All that hassle was basically for nothing. They used the PS3 as a vessel to win this war, at a very high price.

Only recently I started to like the PS3. Its first party library stomps on the PS5.
 
it still was less powerful than a console released a year early, while being harder to develop for. the hardware was just awful and a big mistake all around. it certainly wasn't a beast.
meanwhile the Xbox 360's GPU was almost a year ahead of the PC market even.
the 360 did stuff in late 2005, that only came to the PC market with DirectX 10 in early 2007.

Cell was a beast when properly utilized, but that ties back into being incredibly difficult to master, which only Sony first party truly did. Meanwhile, 360's superior GPU and simpler Xenon smoked PS3 in games early to mid gen. By the time devs started figuring Cell out, 360 was killing PS3 in sales in the US and had taken the Call of Duty marketing rights.
 
Cell was a beast when properly utilized, but that ties back into being incredibly difficult to master, which only Sony first party truly did. Meanwhile, 360's superior GPU and simpler Xenon smoked PS3 in games early to mid gen. By the time devs started figuring Cell out, 360 was killing PS3 in sales in the US and had taken the Call of Duty marketing rights.
Ps3 was not meant to host an nvidia gpu, it was supposed to have custom hardware.
Basically, MS forced the shortening of the previous generation by at least 18 months and forced Sony to cut major hardware developpement design for the ps3.
Not only the the gpu, but also the whole sdk and developper toolset suffered from that shortening.
Devs had to reverse-engineering the Gpu to be able to extract more juice.
 
Ps3 was not meant to host an nvidia gpu, it was supposed to have custom hardware.
Basically, MS forced the shortening of the previous generation by at least 18 months and forced Sony to cut major hardware developpement design for the ps3.
Not only the the gpu, but also the whole sdk and developper toolset suffered from that shortening.
Devs had to reverse-engineering the Gpu to be able to extract more juice.

Really? That's interesting.
 
OG phat PS3 was awesome. Even with the software PS2 BC we got in Europe.

Crazy how it was basically what MS wanted the Xbox One to be. All the different types of media it could run, different storage devices it could use, Linux, Blu ray player. It was the media hub. Then they had an amazing resurgence when they finally pulled their finger out of their arses and started making games.

Sony being hungry after the disastrous launch was a sight to behold and it carrying into the PS4 launch. But now they're complacent & arrogant just like they where when the PS3 launched and I don't think anyone is going to give them a black eye this time.

Was a sad day when they replaced my phat with a Slim after getting YLOD a few times.
 
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Battlefield 4 probably is the only game who really pushed ps3 to the extreme; on the x360 it was a tearing fest. Keep in mind Battlefield 3 also was a tearing mess on ps3. A real pity only a single software house had found the way to push properly the hardware and so late in the generation.
 
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High Price, difficult to develop for were some medium disadvantages of the PS3.

But the most significant change that really hurt Sony during the PS3 gen was the massive exodus of third-party exclusive IPs from the PS2 to the PS3 to the point that they had to increase their first-party input to attract more customers.

Also, the system had 3 consecutive years with price cuts after launch, never seen before.
I wonder why? Everyone here says it doesn't matter what platform games are on and putting all games multiplatform won't hurt sells.

Are gafers not really business people?
 
I still remember the fake CGI trailers pretending to be real. Shit sucked.
Also anyone remember this?:
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People talk about content draughts during this PS5 era when it was so much worse in the early PS3 days.

I remember staying on my PS2 not even missing anything until maybe Uncharted 1 and Infamous 1 came out. That was an insane level of fumbling the launch imo.
 
Cell was a beast when properly utilized, but that ties back into being incredibly difficult to master, which only Sony first party truly did. Meanwhile, 360's superior GPU and simpler Xenon smoked PS3 in games early to mid gen. By the time devs started figuring Cell out, 360 was killing PS3 in sales in the US and had taken the Call of Duty marketing rights.

the Cell's processing power was barely enough to let the PS3 catch up to the 360. so what's the use of having this supposedly amazing CPU when it's held back by the underpowered GPU that it constantly has to support to be on equal footing?

also a reminder that the Xenon used the exact same architecture as the Cell.
Microsoft went to IBM, saw the development of the Cell, and told them they want a Tri Core CPU based on the Cell's main CPU core.
so the 360 essentially got a CPU with 3 main cores from the Cell and none of the SPEs, while the PS3 has a single core of the same architecture + 7 SPEs that are almost entirely needed to aid the GPU.

so I don't think having that Cell processor was in anyway a positive thing. maybe if their GPU wasn't lacking behind it would have been a legitimate asset. but the way the console ultimately came together, it was a way to keep up at best, and a huge hurdle for developers at worst.
 
That game drought after release was fucking BRUTAL. I bought a 360 lol
Honestly, only lasted until around August.

We had Resistance at launch. Then motorstorm in March. But then nothing until august when all hell broke lose and we started getting Heavenly Sword, Warhawk, Ratchet, Uncharted, AC1 and COD4 within weeks of each other.

I think the Xbox 360 just had a better lineup of exclusives like gears, oblivion, bioshock, halo 3, and mass effect. Literally legendary titles that made those great Sony exclusive look and feel like B titles. I personally went with the ps3 and enjoyed it august onwards but i dont blame anyone for picking up a 360 in that insane 2006-2007 window.
 
Them and Insomniac.
If anyone deserves closure now, it is Insomniac.
You mean the studio behind Ratchet & Clank, Spider-Man games, Resistance, etc deserves to be closed and put on the same level as the developers that did...Motorstorm and Driveclub?

The way people forget Driveclub flopped and was released in a way that online was barely playable...and most content came post launch including rain effects. (like a year later)
 
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It came with two GTA games, which really kicked off the whole GTA 5 craze.

I got my PS3 bundled with Resistance 2 — actually my very first PlayStation that was truly mine (the PS2 belonged to my ex). I still remember having to Google what it meant when the game told me to press L3 and R3, lol.

I went all in on that console. I even used the DVB-T TV adapter instead of cable TV. I bought the PS3 together with my first Full HD TV, and later added a 3D TV just so I could play Ridge Racer 7 in 3D, lol.

There were so many amazing games, especially the Uncharted series. I still remember picking up the first of the rebooted Tomb Raider games on sale, starting it on a lazy Saturday morning, and finishing it around 3 a.m. the next day.

Sure, the PS3 had its flaws, but for me it arrived at exactly the right time. SingStar was legendary — especially with the backwards compatibility for PS2 discs.

Oh and I would have definetly used the CF slot as I (still) have a Canon 350D
 
Not long after SEGA did the same thing with Saturn -- everyone in the industry saw it. But -- hubris, I guess. "Everyone wanted DVD, so they bought PS2. So, everyone will want Blu-ray, so they'll buy PS3!!"
 
I remember at some point they wanted to launch it without a GPU, leaving all the works to the CELL. I'm not sure about this, but I've this memory.
 
Anyway...yes the console was overpriced, expensive to manufacture and Cell was "impossible" to tame...that said...that beast could read anything...CDs? Not only it played them, you could even download the CDs to your PS3. Even the album covers it would download. DVDs? Yup...Blu-Rays? Yup. PS1 and PS2 games? Yup. You got memory cards from any sort of devices? Just insert them, PS3 will read those pictures and videos. Linux support? Yup! We got that too!

Wanna charge those Dual Shocks? You can! You got 4 USB ports! Why? Because fuck you that's why.

Wifi? Yup first console with it built-in from factory (i think?). HDD? Also first console where all models had one included. HDMI cable? Also first console to include one. Xbox 360 didn't have a cable at first in 2005.

Yes Sony almost went bankrupt because of it...but i remember looking at it like the most futuristic thing ever lmao.
 
it was a beast for games that were developed for it, METAL GEAR SOLID 4, UNCHARTED 2, GOD OF WAR 3, KILLZONE 2, absolute bangers... it leveld up sony's first party efforts dramatically too, as they saw there was an impending less 3rd party exclusives situation happening due to the bases splitting in two during that gen. It's funny that the switch 1 is more powerful in almost every way.
 
The PS3 is why I find the complaints about console prices today(even with $50 tariff increase) A bit ridiculous. It cost $599 at launch in 2006 which is equal to roughly $950 today and Sony was telling people to get a second job.
Nattothisshituagain. The PS3 was considered a premium purchase and at that time, prices for food and rent were way below than today, second using the inflationary budget to compare value is incredibly deceptive. It's not like if I saved up my $599 dollars back then would magically become $950 today. Your argument only works if our purchasing power matches the price increase which it clearly didn't.
 
You mean the studio behind Ratchet & Clank, Spider-Man games, Resistance, etc deserves to be closed and put on the same level as the developers that did...Motorstorm and Driveclub?

The way people forget Driveclub flopped and was released in a way that online was barely playable...and most content came post launch including rain effects. (like a year later)
Driveclub flopped but considering they were delivering games at the same speed as Insomniac they didn't deserve closure.
 
They would have succeeded if all the "over engineering" and hardware cost they ate actually resulted in clearly and objectively better looking/performing games than the 360, but the reality was just the opposite.
 
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And Motorstorm was also flopping. The game peaked in sales with the first entry if i remember it right.
The third entry got recalled because of the tsunami in Japan.

Breakdown of Sales and Games:
  • Motorstorm (2006):
    The first game was a strong seller, having sold over 3 million copies by the time of its sequels.

  • Motorstorm: Pacific Rift (2008):
    This title achieved a major milestone, selling over 1 million copies within a few months of its release in 2008.

  • Motorstorm: Apocalypse (2011):
    The third main game, it continued the series but may not have reached the same sales heights as the earlier titles.

 
the Cell's processing power was barely enough to let the PS3 catch up to the 360. so what's the use of having this supposedly amazing CPU when it's held back by the underpowered GPU that it constantly has to support to be on equal footing?

also a reminder that the Xenon used the exact same architecture as the Cell.
Microsoft went to IBM, saw the development of the Cell, and told them they want a Tri Core CPU based on the Cell's main CPU core.
so the 360 essentially got a CPU with 3 main cores from the Cell and none of the SPEs, while the PS3 has a single core of the same architecture + 7 SPEs that are almost entirely needed to aid the GPU.

so I don't think having that Cell processor was in anyway a positive thing. maybe if their GPU wasn't lacking behind it would have been a legitimate asset. but the way the console ultimately came together, it was a way to keep up at best, and a huge hurdle for developers at worst.

Yeah....I'm not disagreeing with you here. The Cell had crazy compute capabilities, but doesn't really matter if it is all used to make up for deficiencies in the GPU.
 
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